/*
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* Copyright (C) 2020 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_ANIMATION_HPP
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#define ANTKEEPER_ANIMATION_HPP
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#include <functional>
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class animation_base
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{
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public:
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void animate(float dt);
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};
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template <typename T>
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class animation: public animation_base
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{
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public:
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void set_start_callback(std::function<void()> callback);
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void set_end_callback(std::function<void()> callback);
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void set_loop_callback(std::function<void()> callback);
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void set_frame_callback(std::function<void(std::size_t, const T&)> callback);
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private:
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std::function<void()> start_callback;
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std::function<void()> end_callback;
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std::function<void()> loop_callback;
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std::function<void(std::size_t, const T&)> motion_callback;
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};
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class skeletal_animation: public animation<int>
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{
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};
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class animator
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{
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public:
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/**
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* Progresses all active animations by @p dt.
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*
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* @param dt Delta time by which the animations will be progressed.
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*/
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void animate(float dt);
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};
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#endif // ANTKEEPER_ANIMATION_HPP
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