💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "splash-state.hpp"
#include "../application.hpp"
#include "title-state.hpp"
SplashState::SplashState(Application* application):
ApplicationState(application)
{}
SplashState::~SplashState()
{}
void SplashState::enter()
{
application->splashBackgroundImage->setVisible(true);
application->splashImage->setVisible(true);
application->splashFadeInTween->start();
}
void SplashState::execute()
{
// Listen for splash screen skip
InputEvent event;
application->inputManager->listen(&event);
if (event.type != InputEvent::Type::NONE)
{
// Update control profile and input manager
application->menuControlProfile->update();
application->inputManager->update();
// Check if application was closed
if (application->inputManager->wasClosed() || application->escape.isTriggered())
{
application->close(EXIT_SUCCESS);
return;
}
// Check if fullscreen was toggled
else if (application->toggleFullscreen.isTriggered() && !application->toggleFullscreen.wasTriggered())
{
application->changeFullscreen();
}
else
{
// Clear screen
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(application->window);
// Stop splash tweens
application->splashFadeInTween->stop();
application->splashHangTween->stop();
application->splashFadeOutTween->stop();
// Change to title state
application->changeState(application->titleState);
return;
}
}
}
void SplashState::exit()
{
// Hide splash screen
application->splashBackgroundImage->setVisible(false);
application->splashImage->setVisible(false);
}