💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "loading-state.hpp"
#include "../application.hpp"
#include "splash-state.hpp"
#include "title-state.hpp"
LoadingState::LoadingState(Application* application):
ApplicationState(application)
{}
LoadingState::~LoadingState()
{}
void LoadingState::enter()
{
bool failure = false;
std::cout << "Loading controls... ";
if (!application->loadControls())
{
std::cout << "failed" << std::endl;
failure = true;
}
else
{
std::cout << "success" << std::endl;
}
std::cout << "Loading scene... ";
if (!application->loadScene())
{
std::cout << "failed" << std::endl;
failure = true;
}
else
{
std::cout << "success" << std::endl;
}
std::cout << "Loading models... ";
if (!application->loadModels())
{
std::cout << "failed" << std::endl;
failure = true;
}
else
{
std::cout << "success" << std::endl;
}
std::cout << "Loading game... ";
if (!application->loadGame())
{
std::cout << "failed" << std::endl;
failure = true;
}
else
{
std::cout << "success" << std::endl;
}
std::cout << "Loading UI... ";
if (!application->loadUI())
{
std::cout << "failed" << std::endl;
failure = true;
}
else
{
std::cout << "success" << std::endl;
}
if (failure)
{
application->close(EXIT_FAILURE);
}
application->splashBackgroundImage->setVisible(true);
}
void LoadingState::execute()
{
// Check for splash screen and title skip settings
bool skipSplash = false;
bool skipTitle = false;
application->settings.get("skip_splash", &skipSplash);
//application->settings.get("skip_title", &skipTitle);
// Determine next state
ApplicationState* nextState = application->splashState;
if (skipSplash)
{
nextState = application->titleState;
/*
if (skipTitle)
{
nextState = application->mainMenuState;
}
*/
}
// Change state
application->changeState(nextState);
}
void LoadingState::exit()
{
application->splashBackgroundImage->setVisible(false);
}