💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIGURATION_HPP
#define CONFIGURATION_HPP
#define ANTKEEPER_VERSION_MAJOR @ANTKEEPER_VERSION_MAJOR@
#define ANTKEEPER_VERSION_MINOR @ANTKEEPER_VERSION_MINOR@
#define ANTKEEPER_VERSION_PATCH @ANTKEEPER_VERSION_PATCH@
#define ANTKEEPER_VERSION_STRING "@ANTKEEPER_VERSION@"
#cmakedefine ANTKEEPER_DEBUG
// Terrain dimensions
const float ANTKEEPER_TERRAIN_WIDTH = 100.0f;
const float ANTKEEPER_TERRAIN_BASE_HEIGHT = 35.7f;
const float ANTKEEPER_TERRAIN_DEPTH = ANTKEEPER_TERRAIN_WIDTH;
const float ANTKEEPER_OCTREE_PADDING = 5.0f;
// UI
const int ANTKEEPER_UI_LAYER_LOADING = 40;
const int ANTKEEPER_UI_LAYER_BLACKOUT = 30;
const int ANTKEEPER_UI_LAYER_MENU = 20;
const int ANTKEEPER_UI_LAYER_DARKEN = 10;
const int ANTKEEPER_UI_LAYER_HUD = 0;
#endif // CONFIGURATION_HPP