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/*
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* Copyright (C) 2017 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIGURATION_HPP
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#define CONFIGURATION_HPP
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#define ANTKEEPER_VERSION_MAJOR @ANTKEEPER_VERSION_MAJOR@
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#define ANTKEEPER_VERSION_MINOR @ANTKEEPER_VERSION_MINOR@
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#define ANTKEEPER_VERSION_PATCH @ANTKEEPER_VERSION_PATCH@
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#define ANTKEEPER_VERSION_STRING "@ANTKEEPER_VERSION@"
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#cmakedefine ANTKEEPER_DEBUG
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// Terrain dimensions
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const float ANTKEEPER_TERRAIN_WIDTH = 100.0f;
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const float ANTKEEPER_TERRAIN_BASE_HEIGHT = 35.7f;
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const float ANTKEEPER_TERRAIN_DEPTH = ANTKEEPER_TERRAIN_WIDTH;
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const float ANTKEEPER_OCTREE_PADDING = 5.0f;
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// UI
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const int ANTKEEPER_UI_LAYER_LOADING = 40;
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const int ANTKEEPER_UI_LAYER_BLACKOUT = 30;
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const int ANTKEEPER_UI_LAYER_MENU = 20;
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const int ANTKEEPER_UI_LAYER_DARKEN = 10;
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const int ANTKEEPER_UI_LAYER_HUD = 0;
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#endif // CONFIGURATION_HPP
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