💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_PHYSICS_FRAME_HPP
#define ANTKEEPER_PHYSICS_FRAME_HPP
#include "math/math.hpp"
#include <cmath>
namespace physics {
/**
* 3-dimensional frame of reference.
*
* @tparam T Scalar type.
*/
template <class T>
struct frame
{
public:
/// Scalar type.
typedef T scalar_type;
/// Vector type.
typedef math::vector3<T> vector_type;
/// Quaternion type.
typedef math::quaternion<T> quaternion_type;
/// Transformation matrix type.
typedef math::matrix<T, 4, 4> matrix_type;
/// Vector representing a translation from the origin of this frame to the origin of the parent frame.
vector_type translation;
/// Quaternion representing a rotation from the orientation of this frame to the orientation of the parent frame.
quaternion_type rotation;
/// Returns the inverse of this frame.
frame inverse() const;
/// Returns a transformation matrix representation of this frame.
matrix_type matrix() const;
/**
* Transforms a vector from the parent frame space to this frame's space.
*
* @param v Vector in parent frame space.
* @return Vector in this frame's space.
*/
vector_type transform(const vector_type& v) const;
/**
* Transforms a frame from the parent frame space to this frame's space.
*
* @param f Frame in parent frame space.
* @return Frame in this frame's space.
*/
frame transform(const frame& f) const;
/// @copydoc frame::transform(const vector_type&) const
vector_type operator*(const vector_type& v) const;
/// @copydoc frame::transform(const frame&) const
frame operator*(const frame& f) const;
};
template <class T>
frame<T> frame<T>::inverse() const
{
const quaternion_type inverse_rotation = math::conjugate(rotation);
const vector_type inverse_translation = -(inverse_rotation * translation);
return frame{inverse_translation, inverse_rotation};
}
template <class T>
typename frame<T>::matrix_type frame<T>::matrix() const
{
matrix_type m = math::resize<4, 4>(math::matrix_cast<T>(rotation));
m[3].x = translation.x;
m[3].y = translation.y;
m[3].z = translation.z;
return m;
}
template <class T>
typename frame<T>::vector_type frame<T>::transform(const vector_type& v) const
{
return translation + rotation * v;
}
template <class T>
frame<T> frame<T>::transform(const frame& f) const
{
return frame
{
f.transform(translation),
math::normalize(f.rotation * rotation)
};
}
template <class T>
typename frame<T>::vector_type frame<T>::operator*(const vector_type& v) const
{
return transform(v);
}
template <class T>
frame<T> frame<T>::operator*(const frame& f) const
{
return transform(f);
}
} // namespace physics
#endif // ANTKEEPER_PHYSICS_FRAME_HPP