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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GL_HPP
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#define ANTKEEPER_GL_HPP
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/// Graphics library (GL) is a cross-platform GPU interface.
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namespace gl {}
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#include "buffer-usage.hpp"
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#include "color-space.hpp"
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#include "drawing-mode.hpp"
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#include "element-array-type.hpp"
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#include "framebuffer.hpp"
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#include "pixel-format.hpp"
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#include "pixel-type.hpp"
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#include "rasterizer.hpp"
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#include "shader-input.hpp"
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#include "shader-object.hpp"
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#include "shader-program.hpp"
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#include "shader-stage.hpp"
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#include "shader-variable-type.hpp"
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#include "texture-2d.hpp"
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#include "texture-cube.hpp"
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#include "texture-filter.hpp"
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#include "texture-wrapping.hpp"
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#include "vertex-array.hpp"
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#include "vertex-attribute-type.hpp"
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#include "vertex-buffer.hpp"
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#endif // ANTKEEPER_GL_HPP
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