|
/*
|
|
* Copyright (C) 2021 Christopher J. Howard
|
|
*
|
|
* This file is part of Antkeeper source code.
|
|
*
|
|
* Antkeeper source code is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Antkeeper source code is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef ANTKEEPER_GAME_SYSTEM_MORPHOGENESIS_HPP
|
|
#define ANTKEEPER_GAME_SYSTEM_MORPHOGENESIS_HPP
|
|
|
|
#include "game/system/updatable.hpp"
|
|
|
|
namespace game {
|
|
namespace system {
|
|
|
|
/**
|
|
* Constructs the forms of organisms from their genetic codes.
|
|
*
|
|
* Algorithm:
|
|
*
|
|
* 1. Consider inital egg cell as a sphere at the origin.
|
|
* 2. Use the marching cubes algorithm to generate a mesh from the isosurface formed by the sum of all cells.
|
|
* 3. Generate evenly-distributed points across surface area of the mesh (Poisson sample?).
|
|
* 4. For each point, evaluate morphogenic genes to determine type, direction, and color of the next cell.
|
|
* 5. Create new cells given the output of step 4.
|
|
* 6. Go to step 2 and repeat.
|
|
*/
|
|
class morphogenesis:
|
|
public updatable
|
|
{
|
|
public:
|
|
morphogenesis(entity::registry& registry);
|
|
|
|
/**
|
|
* Scales then adds the timestep `dt` to the current time, then recalculates the positions of morphogenesising bodies.
|
|
*
|
|
* @param t Time, in seconds.
|
|
* @param dt Delta time, in seconds.
|
|
*/
|
|
virtual void update(double t, double dt);
|
|
|
|
private:
|
|
};
|
|
|
|
} // namespace system
|
|
} // namespace game
|
|
|
|
#endif // ANTKEEPER_GAME_SYSTEM_MORPHOGENESIS_HPP
|