💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAME_SYSTEM_MORPHOGENESIS_HPP
#define ANTKEEPER_GAME_SYSTEM_MORPHOGENESIS_HPP
#include "game/system/updatable.hpp"
namespace game {
namespace system {
/**
* Constructs the forms of organisms from their genetic codes.
*
* Algorithm:
*
* 1. Consider inital egg cell as a sphere at the origin.
* 2. Use the marching cubes algorithm to generate a mesh from the isosurface formed by the sum of all cells.
* 3. Generate evenly-distributed points across surface area of the mesh (Poisson sample?).
* 4. For each point, evaluate morphogenic genes to determine type, direction, and color of the next cell.
* 5. Create new cells given the output of step 4.
* 6. Go to step 2 and repeat.
*/
class morphogenesis:
public updatable
{
public:
morphogenesis(entity::registry& registry);
/**
* Scales then adds the timestep `dt` to the current time, then recalculates the positions of morphogenesising bodies.
*
* @param t Time, in seconds.
* @param dt Delta time, in seconds.
*/
virtual void update(double t, double dt);
private:
};
} // namespace system
} // namespace game
#endif // ANTKEEPER_GAME_SYSTEM_MORPHOGENESIS_HPP