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C. J. Howard bd8a818d84 Add damped numeric springing function 3 years ago
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behavior Refactor application to split into application class and separate game bootloader 3 years ago
components Add angle interpolation functions, switch from using slerp to nlerp in scene object transform interpolation, and start rewriting the camera and control systems 3 years ago
states Add angle interpolation functions, switch from using slerp to nlerp in scene object transform interpolation, and start rewriting the camera and control systems 3 years ago
systems Add damped numeric springing function 3 years ago
bootloader.cpp Add damped numeric springing function 3 years ago
bootloader.hpp Refactor application to split into application class and separate game bootloader 3 years ago
console-commands.cpp Refactor application to split into application class and separate game bootloader 3 years ago
console-commands.hpp Refactor application to split into application class and separate game bootloader 3 years ago
entity-commands.cpp Fix fullscreen toggling 3 years ago
entity-commands.hpp Fix fullscreen toggling 3 years ago
game-context.hpp Add angle interpolation functions, switch from using slerp to nlerp in scene object transform interpolation, and start rewriting the camera and control systems 3 years ago