/*
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* Copyright (C) 2017 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TOOL_HPP
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#define TOOL_HPP
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#include "../ui/tween.hpp"
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#include <emergent/emergent.hpp>
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using namespace Emergent;
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class Ant;
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class Colony;
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class SurfaceCameraController;
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/**
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* Abstract base class for tools. Tools are the only way for the user to interact with the world.
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*/
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class Tool
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{
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public:
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virtual void update(float dt) = 0;
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};
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/**
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* The forceps tool can pick up ants and place them anywhere in the world.
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*/
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class Forceps: public Tool
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{
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public:
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enum class State
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{
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RELEASED,
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RELEASING,
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PINCHED,
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PINCHING
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};
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/**
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* Creates an instance of Forceps.
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*
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* @param model Forceps model
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*/
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Forceps(const Model* model);
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/**
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* Destroys an instance of Forceps.
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*/
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~Forceps();
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/**
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* Updates the forceps.
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*/
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virtual void update(float dt);
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/**
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* Pinches the forceps.
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*/
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void pinch();
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/**
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* Releases the forceps.
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*/
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void release();
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/**
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* Associates a colony with this forceps.
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*
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* @param colony Colony with which to associate.
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*/
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void setColony(Colony* colony);
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/**
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* Sets the camera.
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*
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* @param camera Pointer to the camera.
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*/
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void setCameraController(const SurfaceCameraController* cameraController);
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/**
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* Sets the picking position.
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*
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* @param pick Picking position
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*/
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void setPick(const Vector3& pick);
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/**
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* Returns the current state of the forceps.
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*/
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Forceps::State getState() const;
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/**
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* Returns the suspended ant, if any.
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*/
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Ant* getSuspendedAnt() const;
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/**
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* Returns the model instance.
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*/
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const ModelInstance* getModelInstance() const;
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ModelInstance* getModelInstance();
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private:
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Forceps::State state;
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ModelInstance modelInstance;
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Pose* pose;
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const Animation* pinchAnimation;
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const Animation* releaseAnimation;
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float animationTime;
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Tweener* tweener;
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Tween<float>* descentTween;
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Tween<float>* ascentTween;
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Colony* colony;
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Ant* targetedAnt;
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Ant* suspendedAnt;
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const SurfaceCameraController* cameraController;
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Vector3 pick;
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};
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inline Forceps::State Forceps::getState() const
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{
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return state;
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}
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inline Ant* Forceps::getSuspendedAnt() const
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{
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return suspendedAnt;
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}
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inline const ModelInstance* Forceps::getModelInstance() const
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{
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return &modelInstance;
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}
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inline ModelInstance* Forceps::getModelInstance()
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{
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return &modelInstance;
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}
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/**
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* The lens tool can be used to burn ants.
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*/
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class Lens: public Tool
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{
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public:
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virtual void update(float dt);
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};
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/**
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* The brush tool can paint pheromones on the terrain.
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*/
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class Brush: public Tool
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{
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public:
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virtual void update(float dt);
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};
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#endif // TOOL_HPP
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