Antkeeper is an ant colony simulation game. This repository contains all of the source code to Antkeeper. The game data, however, is proprietary and resides in a closed-source Git submodule.
Use Git to download the antkeeper
repository and its submodules:
git clone --recursive https://github.com/cjhoward/antkeeper.git antkeeper
CMake is required to configure and build the application. Depending on the target build platform, CMake should be invoked from one of the following directories:
build/linux32 // 32-bit GNU/Linux application
build/linux64 // 64-bit GNU/Linux application
build/win32 // 32-bit Windows application
build/win64 // 64-bit Windows application
The following arguments may be passed to CMake during configuration:
-DCMAKE_BUILD_TYPE // [Debug, Release]
-DLANGUAGE // [en-us, zh-cn]
-DSTANDALONE // [OFF, ON]
Building on GNU/Linux requires CMake, GCC, G++, and GNU Make. Open a terminal in the project root directory and run the following commands:
cd build/linux64
cmake ../.. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=...
cmake --build .
Building on Windows requires CMake and Visual Studio 2017. Additionally, NSIS is required if you want to build a distributable installer program. In order to correctly build for your target architecture, you must use the x86 Native Tools Command Prompt
or the x64 Native Tools Command Prompt
for 32-bit and 64-bit applications, respectively. Then navigate to the project root directory and run the following commands:
cd build\win64
cmake ..\.. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=...
cmake --build .
After building, a standalone version of the application will be located somewhere in the bin
directory according to the build type, build platform, and version string. This application can be executed with the following command:
cmake --build . --target run
The built application can be packaged into a distributable format with the following command:
cmake --build . --target package
The resulting package will be located in the dist
directory.
If any changes have been made to the submodules, commit those first. Each submodule can then be updated to their latest commits with the following command:
git submodule update --recursive --remote
The source code for Antkeeper is licensed under the GNU General Public License, version 3. See COPYING for details.