💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/resource-loader.hpp"
#include "resources/resource-manager.hpp"
#include "resources/image.hpp"
#include "gl/pixel-type.hpp"
#include "gl/pixel-format.hpp"
#include "gl/color-space.hpp"
#include "gl/texture-2d.hpp"
#include "gl/texture-wrapping.hpp"
#include "gl/texture-filter.hpp"
#include <sstream>
#include <nlohmann/json.hpp>
#include <physfs.h>
template <>
gl::texture_2d* resource_loader<gl::texture_2d>::load(resource_manager* resource_manager, PHYSFS_File* file)
{
// Read file into buffer
std::size_t size = static_cast<int>(PHYSFS_fileLength(file));
std::string buffer;
buffer.resize(size);
PHYSFS_readBytes(file, &buffer[0], size);
// Parse json from file buffer
nlohmann::json json = nlohmann::json::parse(buffer);
// Read image filename
std::string image_filename;
if (auto element = json.find("image"); element != json.end())
image_filename = element.value().get<std::string>();
// Read color space
gl::color_space color_space = gl::color_space::linear;
if (auto element = json.find("color_space"); element != json.end())
{
std::string value = element.value().get<std::string>();
if (value == "linear")
color_space = gl::color_space::linear;
else if (value == "srgb")
color_space = gl::color_space::srgb;
}
// Read extension mode
gl::texture_wrapping wrapping = gl::texture_wrapping::repeat;
if (auto element = json.find("extension"); element != json.end())
{
std::string value = element.value().get<std::string>();
if (value == "clip")
wrapping = gl::texture_wrapping::clip;
else if (value == "extend")
wrapping = gl::texture_wrapping::extend;
else if (value == "repeat")
wrapping = gl::texture_wrapping::repeat;
else if (value == "mirrored_repeat")
wrapping = gl::texture_wrapping::mirrored_repeat;
}
// Read interpolation mode
gl::texture_min_filter min_filter = gl::texture_min_filter::linear_mipmap_linear;
gl::texture_mag_filter mag_filter = gl::texture_mag_filter::linear;
if (auto element = json.find("interpolation"); element != json.end())
{
std::string value = element.value().get<std::string>();
if (value == "linear")
{
min_filter = gl::texture_min_filter::linear_mipmap_linear;
mag_filter = gl::texture_mag_filter::linear;
}
else if (value == "closest")
{
min_filter = gl::texture_min_filter::nearest_mipmap_nearest;
mag_filter = gl::texture_mag_filter::nearest;
}
}
// Read max anisotropy
float max_anisotropy = 0.0f;
if (auto element = json.find("max_anisotropy"); element != json.end())
max_anisotropy = element.value().get<float>();
// Load image
::image* image = resource_manager->load<::image>(image_filename);
// Determine pixel type
gl::pixel_type type = (image->is_hdr()) ? gl::pixel_type::float_32 : gl::pixel_type::uint_8;
// Determine pixel format
gl::pixel_format format;
if (image->get_channels() == 1)
{
format = gl::pixel_format::r;
}
else if (image->get_channels() == 2)
{
format = gl::pixel_format::rg;
}
else if (image->get_channels() == 3)
{
format = gl::pixel_format::rgb;
}
else if (image->get_channels() == 4)
{
format = gl::pixel_format::rgba;
}
else
{
std::stringstream stream;
stream << std::string("Texture cannot be created from an image with an unsupported number of color channels (") << image->get_channels() << std::string(").");
delete image;
throw std::runtime_error(stream.str().c_str());
}
// Create texture
gl::texture_2d* texture = new gl::texture_2d(image->get_width(), image->get_height(), type, format, color_space, image->get_pixels());
// Set wrapping and filtering
texture->set_wrapping(wrapping, wrapping);
texture->set_filters(min_filter, mag_filter);
texture->set_max_anisotropy(max_anisotropy);
// Free loaded image
resource_manager->unload(image_filename);
return texture;
}