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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "renderer/passes/clear-pass.hpp"
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#include "gl/rasterizer.hpp"
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#include "gl/framebuffer.hpp"
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#include <glad/glad.h>
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clear_pass::clear_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer):
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render_pass(rasterizer, framebuffer),
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clear_color_buffer(false),
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clear_depth_buffer(false),
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clear_stencil_buffer(false),
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clear_color({0.0f, 0.0f, 0.0f, 0.0f}),
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clear_depth(1.0f),
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clear_stencil(0)
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{}
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clear_pass::~clear_pass()
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{}
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void clear_pass::render(render_context* context) const
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{
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if (clear_color_buffer)
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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if (clear_depth_buffer)
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glDepthMask(GL_TRUE);
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if (clear_stencil_buffer)
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glStencilMask(0xFF);
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rasterizer->use_framebuffer(*framebuffer);
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auto viewport = framebuffer->get_dimensions();
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rasterizer->set_viewport(0, 0, std::get<0>(viewport), std::get<1>(viewport));
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rasterizer->set_clear_color(clear_color[0], clear_color[1], clear_color[2], clear_color[3]);
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rasterizer->set_clear_depth(clear_depth);
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rasterizer->set_clear_stencil(clear_stencil);
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rasterizer->clear_framebuffer(clear_color_buffer, clear_depth_buffer, clear_stencil_buffer);
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}
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void clear_pass::set_cleared_buffers(bool color, bool depth, bool stencil)
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{
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clear_color_buffer = color;
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clear_depth_buffer = depth;
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clear_stencil_buffer = stencil;
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}
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void clear_pass::set_clear_color(const float4& color)
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{
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clear_color = color;
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}
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void clear_pass::set_clear_depth(float depth)
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{
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clear_depth = depth;
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}
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void clear_pass::set_clear_stencil(int stencil)
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{
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clear_stencil = stencil;
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}
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