|
/*
|
|
* Copyright (C) 2021 Christopher J. Howard
|
|
*
|
|
* This file is part of Antkeeper source code.
|
|
*
|
|
* Antkeeper source code is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Antkeeper source code is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "renderer/material-property.hpp"
|
|
#include "gl/shader-input.hpp"
|
|
|
|
material_property_base::material_property_base():
|
|
input(nullptr)
|
|
{}
|
|
|
|
bool material_property_base::connect(const gl::shader_input* input)
|
|
{
|
|
if (!input || input->get_data_type() != get_data_type())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
this->input = input;
|
|
|
|
return true;
|
|
}
|
|
|
|
void material_property_base::disconnect()
|
|
{
|
|
this->input = nullptr;
|
|
}
|
|
|