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/*
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* Copyright (C) 2017-2019 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SANDBOX_STATE_HPP
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#define SANDBOX_STATE_HPP
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#include "game-state.hpp"
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#include <tuple>
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#include <emergent/emergent.hpp>
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using namespace Emergent;
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class SandboxState:
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public GameState,
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public EventHandler<MouseMovedEvent>,
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public EventHandler<MouseButtonPressedEvent>,
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public EventHandler<MouseButtonReleasedEvent>
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{
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public:
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SandboxState(Game* game);
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virtual ~SandboxState();
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virtual void enter();
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virtual void execute();
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virtual void exit();
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private:
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virtual void handleEvent(const MouseMovedEvent& event);
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virtual void handleEvent(const MouseButtonPressedEvent& event);
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virtual void handleEvent(const MouseButtonReleasedEvent& event);
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std::tuple<int, int> savedMousePosition;
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Vector2 selectorVector;
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std::tuple<int, int> dragMousePosition;
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Vector3 dragReferencePoint;
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Vector3 dragOffset;
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Plane dragPlane;
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float zoom;
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int toolIndex;
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bool noPick;
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};
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#endif // SANDBOX_STATE_HPP
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