💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SANDBOX_STATE_HPP
#define SANDBOX_STATE_HPP
#include "game-state.hpp"
#include <tuple>
#include <emergent/emergent.hpp>
using namespace Emergent;
class SandboxState:
public GameState,
public EventHandler<MouseMovedEvent>,
public EventHandler<MouseButtonPressedEvent>,
public EventHandler<MouseButtonReleasedEvent>
{
public:
SandboxState(Game* game);
virtual ~SandboxState();
virtual void enter();
virtual void execute();
virtual void exit();
private:
virtual void handleEvent(const MouseMovedEvent& event);
virtual void handleEvent(const MouseButtonPressedEvent& event);
virtual void handleEvent(const MouseButtonReleasedEvent& event);
std::tuple<int, int> savedMousePosition;
Vector2 selectorVector;
std::tuple<int, int> dragMousePosition;
Vector3 dragReferencePoint;
Vector3 dragOffset;
Plane dragPlane;
float zoom;
int toolIndex;
bool noPick;
};
#endif // SANDBOX_STATE_HPP