/*
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* Copyright (C) 2017-2019 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "clear-render-pass.hpp"
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ClearRenderPass::ClearRenderPass():
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clearColor(true),
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clearDepth(true),
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clearStencil(true),
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color(0.0f),
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depth(1.0f),
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index(0)
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{}
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bool ClearRenderPass::load(const RenderContext* renderContext)
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{
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return true;
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}
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void ClearRenderPass::unload()
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{}
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void ClearRenderPass::render(RenderContext* renderContext)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, renderTarget->framebuffer);
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GLbitfield mask = 0;
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if (clearColor)
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{
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mask |= GL_COLOR_BUFFER_BIT;
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glClearColor(color[0], color[1], color[2], color[3]);
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}
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if (clearDepth)
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{
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mask |= GL_DEPTH_BUFFER_BIT;
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glClearDepth(depth);
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}
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if (clearStencil)
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{
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mask |= GL_STENCIL_BUFFER_BIT;
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glClearStencil(index);
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}
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glClear(mask);
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}
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void ClearRenderPass::setClear(bool color, bool depth, bool stencil)
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{
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clearColor = color;
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clearDepth = depth;
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clearStencil = stencil;
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}
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void ClearRenderPass::setClearColor(const Vector4& color)
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{
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this->color = color;
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}
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void ClearRenderPass::setClearDepth(float depth)
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{
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this->depth = depth;
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}
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void ClearRenderPass::setClearStencil(int index)
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{
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this->index = index;
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}
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