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cmake_minimum_required(VERSION 3.25)
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option(APPLICATION_NAME "Application name" "Antkeeper")
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option(APPLICATION_VERSION "Application version string" "0.0.0")
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option(APPLICATION_AUTHOR "Application author" "C. J. Howard")
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# Slugify application name
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string(TOLOWER ${APPLICATION_NAME} APPLICATION_SLUG)
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string(REPLACE " " "-" APPLICATION_SLUG ${APPLICATION_SLUG})
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project(${APPLICATION_SLUG} VERSION ${APPLICATION_VERSION} LANGUAGES CXX)
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set(APPLICATION_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
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set(APPLICATION_VERSION_MINOR ${PROJECT_VERSION_MINOR})
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set(APPLICATION_VERSION_PATCH ${PROJECT_VERSION_PATCH})
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# Find dependency packages
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find_package(dr_wav REQUIRED CONFIG)
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find_package(stb REQUIRED CONFIG)
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find_package(tinyexr REQUIRED CONFIG)
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find_package(glad REQUIRED CONFIG)
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find_package(EnTT REQUIRED CONFIG)
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find_package(OpenGL REQUIRED)
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find_package(SDL2 REQUIRED CONFIG)
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find_package(OpenAL REQUIRED CONFIG)
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find_library(physfs REQUIRED NAMES physfs-static PATHS "${CMAKE_PREFIX_PATH}/lib")
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find_package(freetype REQUIRED CONFIG)
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# Determine dependencies
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set(STATIC_LIBS
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dr_wav
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stb
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tinyexr
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glad
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SDL2::SDL2-static
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SDL2::SDL2main
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OpenAL::OpenAL
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${physfs}
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freetype)
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set(SHARED_LIBS
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${OPENGL_gl_LIBRARY})
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# Generate configuration header file
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configure_file(${PROJECT_SOURCE_DIR}/src/engine/config.hpp.in
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${PROJECT_BINARY_DIR}/src/engine/config.hpp)
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# Collect source files
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file(GLOB_RECURSE SOURCE_FILES
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${PROJECT_SOURCE_DIR}/src/*.cpp)
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# Remove platform-specific source files
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set(EXCLUDE_DIR "${PROJECT_SOURCE_DIR}/src/game/platform/")
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foreach(TMP_PATH ${SOURCE_FILES})
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string(FIND ${TMP_PATH} ${EXCLUDE_DIR} EXCLUDE_DIR_FOUND)
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if (NOT ${EXCLUDE_DIR_FOUND} EQUAL -1)
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list(REMOVE_ITEM SOURCE_FILES ${TMP_PATH})
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endif ()
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endforeach(TMP_PATH)
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if(MSVC)
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# Add platform-specific source files
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list(APPEND SOURCE_FILES "${PROJECT_SOURCE_DIR}/src/game/platform/windows/nvidia.cpp")
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# Generate Windows icon resource file
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set(ICON_FILE "${PROJECT_SOURCE_DIR}/../antkeeper-data/src/icons/antkeeper.ico")
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if(EXISTS "${ICON_FILE}")
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configure_file(${PROJECT_SOURCE_DIR}/src/game/platform/windows/icon.rc.in ${PROJECT_BINARY_DIR}/src/game/platform/windows/icon.rc)
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list(APPEND SOURCE_FILES "${PROJECT_BINARY_DIR}/src/game/platform/windows/icon.rc")
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endif()
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# Generate Windows version-information resource file
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configure_file(${PROJECT_SOURCE_DIR}/src/game/platform/windows/version.rc.in ${PROJECT_BINARY_DIR}/src/game/platform/windows/version.rc)
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list(APPEND SOURCE_FILES "${PROJECT_BINARY_DIR}/src/game/platform/windows/version.rc")
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# Make executable DPI-aware on Windows
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list(APPEND SOURCE_FILES "${PROJECT_SOURCE_DIR}/src/game/platform/windows/dpi-aware.manifest")
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endif()
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# Add executable target
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set(EXECUTABLE_TARGET ${APPLICATION_SLUG}-executable)
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add_executable(${EXECUTABLE_TARGET} ${SOURCE_FILES})
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set_target_properties(${EXECUTABLE_TARGET} PROPERTIES OUTPUT_NAME ${APPLICATION_SLUG})
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if(MSVC)
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# Select the static multithreaded MSVC runtime library
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set_property(TARGET ${EXECUTABLE_TARGET} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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# Add compile definitions
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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target_compile_definitions(${EXECUTABLE_TARGET} PRIVATE DEBUG)
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else()
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target_compile_definitions(${EXECUTABLE_TARGET} PRIVATE NDEBUG)
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endif()
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# Set C++ standard
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set_target_properties(${EXECUTABLE_TARGET} PROPERTIES
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CXX_STANDARD 23
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CXX_STANDARD_REQUIRED ON
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CXX_EXTENSIONS OFF)
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# Set link flags to show console window on debug builds and hide it on release builds
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if(MSVC)
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#set_target_properties(${EXECUTABLE_TARGET} PROPERTIES LINK_FLAGS "/NODEFAULTLIB:libvcruntime.lib")
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set_target_properties(${EXECUTABLE_TARGET} PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
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set_target_properties(${EXECUTABLE_TARGET} PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:\"mainCRTStartup\"")
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endif(MSVC)
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# Set include directories
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target_include_directories(${EXECUTABLE_TARGET}
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PUBLIC
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${PROJECT_SOURCE_DIR}/src
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${PROJECT_BINARY_DIR}/src)
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# Link to dependencies
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target_link_libraries(${EXECUTABLE_TARGET} ${STATIC_LIBS} ${SHARED_LIBS})
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# Install executable
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if(PACKAGE_PLATFORM MATCHES "linux")
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install(TARGETS ${EXECUTABLE_TARGET} DESTINATION bin)
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elseif(PACKAGE_PLATFORM MATCHES "win")
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# Install executable
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install(TARGETS ${EXECUTABLE_TARGET} DESTINATION .)
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# Install SDL2 DLLs
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#if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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# get_target_property(SDL2_DLL SDL2::SDL2 IMPORTED_LOCATION_DEBUG)
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#else()
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# get_target_property(SDL2_DLL SDL2::SDL2 IMPORTED_LOCATION_RELEASE)
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#endif()
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#install(FILES ${SDL2_DLL} DESTINATION .)
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# Install OpenAL DLL
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#if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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# get_target_property(OPENAL_DLL OpenAL::OpenAL IMPORTED_LOCATION_DEBUG)
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#else()
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# get_target_property(OPENAL_DLL OpenAL::OpenAL IMPORTED_LOCATION_RELEASE)
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#endif()
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#install(FILES ${OPENAL_DLL} DESTINATION .)
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endif()
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