💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_INPUT_EVENT_HPP
#define ANTKEEPER_INPUT_EVENT_HPP
#include "input/gamepad-axis.hpp"
#include "input/gamepad-button.hpp"
#include "input/mouse-motion-axis.hpp"
#include "input/mouse-scroll-axis.hpp"
#include "input/scancode.hpp"
#include "input/mapping.hpp"
#include "input/modifier-key.hpp"
#include "math/vector.hpp"
#include <cstdint>
#include <memory>
namespace input {
class control;
class device;
class gamepad;
class keyboard;
class mouse;
/**
* Input events.
*/
namespace event {
/**
* Event generated when a control has been activated.
*/
struct control_activated
{
/// Control that was activated.
control* control;
};
/**
* Event generated while a control is active.
*/
struct control_active
{
/// Active control.
control* control;
/// Control input value.
float input_value;
};
/**
* Event generated when a control has been deactivated.
*/
struct control_deactivated
{
/// Control that was deactivated.
control* control;
};
/**
* Event generated when an input mapping has been generated.
*/
struct input_mapped
{
/// Input mapping that was generated.
std::shared_ptr<mapping> mapping;
};
/**
* Event generated when an input device has been connected.
*/
struct device_connected
{
/// Device that was connected.
device* device;
};
/**
* Event generated when an input device has been disconnected.
*/
struct device_disconnected
{
/// Device that was disconnected.
device* device;
};
/**
* Event generated when a gamepad button has been pressed.
*/
struct gamepad_button_pressed
{
/// Gamepad that generated the event.
gamepad* gamepad;
/// Gamepad button being pressed.
gamepad_button button;
};
/**
* Event generated when a gamepad button has been released.
*/
struct gamepad_button_released
{
/// Gamepad that generated the event.
gamepad* gamepad;
/// Gamepad button being released.
gamepad_button button;
};
/**
* Event generated when a gamepad axis has been moved.
*/
struct gamepad_axis_moved
{
/// Gamepad that generated the event.
gamepad* gamepad;
/// Gamepad axis being moved.
gamepad_axis axis;
/// Position of the gamepad axis, on `[-1, 1]`.
float position;
};
/**
* Event generated when a keyboard key has been pressed.
*/
struct key_pressed
{
/// Keyboard that generated the event.
keyboard* keyboard;
/// Scancode of the key being pressed.
scancode scancode;
/// `true` if the key press was generated by a key repeat, `false` otherwise.
bool repeat;
/// Bit mask containing the active modifier keys.
std::uint16_t modifiers;
};
/**
* Event generated when a keyboard key has been released.
*/
struct key_released
{
/// Keyboard that generated the event.
keyboard* keyboard;
/// Scancode of the key being released.
scancode scancode;
/// `true` if the key release was generated by a key repeat, `false` otherwise.
bool repeat;
/// Bit mask containing the active modifier keys.
std::uint16_t modifiers;
};
/**
* Event generated when a mouse has been moved.
*/
struct mouse_moved
{
/// Mouse that generated the event.
mouse* mouse;
/// Mouse position, in pixels, relative to the window.
math::vector<std::int32_t, 2> position;
/// Relative movement of the mouse, in pixels.
math::vector<std::int32_t, 2> difference;
};
/**
* Event generated when a mouse button has been pressed.
*/
struct mouse_button_pressed
{
/// Mouse that generated the event.
mouse* mouse;
/// Mouse position, in pixels, relative to the window, when the button was pressed.
math::vector<std::int32_t, 2> position;
/// Mouse button being pressed.
mouse_button button;
};
/**
* Event generated when a mouse button has been released.
*/
struct mouse_button_released
{
/// Mouse that generated the event.
mouse* mouse;
/// Mouse position, in pixels, relative to the window, when the button was released.
math::vector<std::int32_t, 2> position;
/// Mouse button being released.
mouse_button button;
};
/**
* Event generated when a mouse has been scrolled.
*/
struct mouse_scrolled
{
/// Mouse that generated the event.
mouse* mouse;
/// Mouse position, in pixels, relative to the window, when the mouse was scrolled.
math::vector<std::int32_t, 2> position;
/// Scroll velocity.
math::vector<float, 2> velocity;
};
/**
* Event generated when a window has been requested to close.
*/
struct window_closed
{
/// Pointer to the window that has been requested to close.
void* window;
};
/**
* Event generated when a window has gained or lost focus.
*/
struct window_focus_changed
{
/// Pointer to the window that has gained or lost focus.
void* window;
/// `true` if the window is in focus, `false` otherwise.
bool in_focus;
};
/**
* Event generated when a window has been moved.
*/
struct window_moved
{
/// Pointer to the window that has been moved.
void* window;
/// Position of the window, in pixels.
math::vector<std::int32_t, 2> position;
/// `true` if the window is maximized, `false` otherwise.
bool maximized;
/// `true` if the window is fullscreen, `false` otherwise.
bool fullscreen;
};
/**
* Event generated when a window has been maximized.
*/
struct window_maximized
{
/// Pointer to the window that has been maximized.
void* window;
};
/**
* Event generated when a window has been minimized.
*/
struct window_minimized
{
/// Pointer to the window that has been minimized.
void* window;
};
/**
* Event generated when a window has been restored.
*/
struct window_restored
{
/// Pointer to the window that has been restored.
void* window;
};
/**
* Event generated when a window has been resized.
*/
struct window_resized
{
/// Pointer to the window that has been resized.
void* window;
/// Window size, in display units.
math::vector<std::int32_t, 2> size;
/// `true` if the window is maximized, `false` otherwise.
bool maximized;
/// `true` if the window is fullscreen, `false` otherwise.
bool fullscreen;
/// Window viewport size, in pixels.
math::vector<std::int32_t, 2> viewport_size;
};
} // namespace event
} // namespace input
#endif // ANTKEEPER_INPUT_EVENT_HPP