/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_INPUT_EVENT_HPP
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#define ANTKEEPER_INPUT_EVENT_HPP
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#include "input/gamepad-axis.hpp"
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#include "input/gamepad-button.hpp"
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#include "input/mouse-motion-axis.hpp"
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#include "input/mouse-scroll-axis.hpp"
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#include "input/scancode.hpp"
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#include "input/mapping.hpp"
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#include "input/modifier-key.hpp"
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#include "math/vector.hpp"
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#include <cstdint>
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#include <memory>
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namespace input {
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class control;
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class device;
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class gamepad;
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class keyboard;
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class mouse;
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/**
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* Input events.
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*/
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namespace event {
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/**
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* Event generated when a control has been activated.
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*/
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struct control_activated
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{
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/// Control that was activated.
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control* control;
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};
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/**
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* Event generated while a control is active.
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*/
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struct control_active
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{
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/// Active control.
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control* control;
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/// Control input value.
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float input_value;
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};
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/**
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* Event generated when a control has been deactivated.
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*/
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struct control_deactivated
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{
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/// Control that was deactivated.
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control* control;
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};
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/**
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* Event generated when an input mapping has been generated.
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*/
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struct input_mapped
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{
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/// Input mapping that was generated.
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std::shared_ptr<mapping> mapping;
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};
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/**
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* Event generated when an input device has been connected.
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*/
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struct device_connected
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{
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/// Device that was connected.
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device* device;
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};
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/**
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* Event generated when an input device has been disconnected.
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*/
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struct device_disconnected
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{
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/// Device that was disconnected.
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device* device;
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};
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/**
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* Event generated when a gamepad button has been pressed.
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*/
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struct gamepad_button_pressed
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{
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/// Gamepad that generated the event.
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gamepad* gamepad;
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/// Gamepad button being pressed.
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gamepad_button button;
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};
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/**
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* Event generated when a gamepad button has been released.
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*/
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struct gamepad_button_released
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{
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/// Gamepad that generated the event.
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gamepad* gamepad;
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/// Gamepad button being released.
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gamepad_button button;
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};
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/**
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* Event generated when a gamepad axis has been moved.
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*/
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struct gamepad_axis_moved
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{
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/// Gamepad that generated the event.
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gamepad* gamepad;
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/// Gamepad axis being moved.
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gamepad_axis axis;
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/// Position of the gamepad axis, on `[-1, 1]`.
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float position;
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};
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/**
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* Event generated when a keyboard key has been pressed.
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*/
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struct key_pressed
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{
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/// Keyboard that generated the event.
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keyboard* keyboard;
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/// Scancode of the key being pressed.
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scancode scancode;
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/// `true` if the key press was generated by a key repeat, `false` otherwise.
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bool repeat;
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/// Bit mask containing the active modifier keys.
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std::uint16_t modifiers;
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};
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/**
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* Event generated when a keyboard key has been released.
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*/
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struct key_released
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{
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/// Keyboard that generated the event.
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keyboard* keyboard;
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/// Scancode of the key being released.
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scancode scancode;
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/// `true` if the key release was generated by a key repeat, `false` otherwise.
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bool repeat;
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/// Bit mask containing the active modifier keys.
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std::uint16_t modifiers;
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};
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/**
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* Event generated when a mouse has been moved.
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*/
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struct mouse_moved
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{
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/// Mouse that generated the event.
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mouse* mouse;
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/// Mouse position, in pixels, relative to the window.
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math::vector<std::int32_t, 2> position;
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/// Relative movement of the mouse, in pixels.
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math::vector<std::int32_t, 2> difference;
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};
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/**
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* Event generated when a mouse button has been pressed.
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*/
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struct mouse_button_pressed
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{
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/// Mouse that generated the event.
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mouse* mouse;
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/// Mouse position, in pixels, relative to the window, when the button was pressed.
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math::vector<std::int32_t, 2> position;
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/// Mouse button being pressed.
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mouse_button button;
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};
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/**
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* Event generated when a mouse button has been released.
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*/
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struct mouse_button_released
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{
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/// Mouse that generated the event.
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mouse* mouse;
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/// Mouse position, in pixels, relative to the window, when the button was released.
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math::vector<std::int32_t, 2> position;
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/// Mouse button being released.
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mouse_button button;
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};
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/**
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* Event generated when a mouse has been scrolled.
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*/
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struct mouse_scrolled
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{
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/// Mouse that generated the event.
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mouse* mouse;
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/// Mouse position, in pixels, relative to the window, when the mouse was scrolled.
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math::vector<std::int32_t, 2> position;
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/// Scroll velocity.
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math::vector<float, 2> velocity;
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};
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/**
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* Event generated when a window has been requested to close.
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*/
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struct window_closed
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{
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/// Pointer to the window that has been requested to close.
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void* window;
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};
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/**
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* Event generated when a window has gained or lost focus.
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*/
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struct window_focus_changed
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{
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/// Pointer to the window that has gained or lost focus.
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void* window;
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/// `true` if the window is in focus, `false` otherwise.
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bool in_focus;
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};
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/**
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* Event generated when a window has been moved.
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*/
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struct window_moved
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{
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/// Pointer to the window that has been moved.
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void* window;
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/// Position of the window, in pixels.
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math::vector<std::int32_t, 2> position;
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/// `true` if the window is maximized, `false` otherwise.
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bool maximized;
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/// `true` if the window is fullscreen, `false` otherwise.
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bool fullscreen;
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};
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/**
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* Event generated when a window has been maximized.
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*/
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struct window_maximized
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{
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/// Pointer to the window that has been maximized.
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void* window;
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};
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/**
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* Event generated when a window has been minimized.
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*/
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struct window_minimized
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{
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/// Pointer to the window that has been minimized.
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void* window;
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};
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/**
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* Event generated when a window has been restored.
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*/
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struct window_restored
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{
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/// Pointer to the window that has been restored.
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void* window;
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};
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/**
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* Event generated when a window has been resized.
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*/
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struct window_resized
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{
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/// Pointer to the window that has been resized.
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void* window;
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/// Window size, in display units.
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math::vector<std::int32_t, 2> size;
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/// `true` if the window is maximized, `false` otherwise.
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bool maximized;
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/// `true` if the window is fullscreen, `false` otherwise.
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bool fullscreen;
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/// Window viewport size, in pixels.
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math::vector<std::int32_t, 2> viewport_size;
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};
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} // namespace event
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} // namespace input
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#endif // ANTKEEPER_INPUT_EVENT_HPP
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