💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GL_HPP
#define ANTKEEPER_GL_HPP
/// Graphics library interface.
namespace gl {}
#include "gl/buffer-usage.hpp"
#include "gl/color-space.hpp"
#include "gl/drawing-mode.hpp"
#include "gl/element-array-type.hpp"
#include "gl/framebuffer.hpp"
#include "gl/pixel-format.hpp"
#include "gl/pixel-type.hpp"
#include "gl/rasterizer.hpp"
#include "gl/shader-input.hpp"
#include "gl/shader-object.hpp"
#include "gl/shader-program.hpp"
#include "gl/shader-stage.hpp"
#include "gl/shader-variable-type.hpp"
#include "gl/texture-2d.hpp"
#include "gl/texture-cube.hpp"
#include "gl/texture-filter.hpp"
#include "gl/texture-wrapping.hpp"
#include "gl/vertex-array.hpp"
#include "gl/vertex-attribute.hpp"
#include "gl/vertex-buffer.hpp"
#endif // ANTKEEPER_GL_HPP