/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GAME_SETTINGS_HPP
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#define ANTKEEPER_GAME_SETTINGS_HPP
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#include "game/context.hpp"
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#include "debug/log.hpp"
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namespace game {
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/**
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* Reads a setting if found, inserts a setting if not found, and overwrites a setting if a type mismatch occurs.
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*
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* @tparam T Setting value type.
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*
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* @param[in] ctx Game context.
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* @param[in] key Setting key.
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* @param[in,out] Setting value.
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*
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* @return `true` if the setting was read, `false` if the setting was written.
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*/
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template <class T>
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bool read_or_write_setting(game::context& ctx, std::uint32_t key, T& value)
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{
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if (auto i = ctx.settings->find(key); i != ctx.settings->end())
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{
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try
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{
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value = std::any_cast<T>(i->second);
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}
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catch (const std::bad_any_cast& e)
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{
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debug::log::error("Setting type mismatch ({:x}={})", key, value);
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i->second = value;
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return false;
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}
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}
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else
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{
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debug::log::trace("Setting key not found ({:x}={})", key, value);
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(*ctx.settings)[key] = value;
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return false;
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}
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return true;
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}
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} // namespace game
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#endif // ANTKEEPER_GAME_SETTINGS_HPP
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