💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAME_SETTINGS_HPP
#define ANTKEEPER_GAME_SETTINGS_HPP
#include "game/context.hpp"
#include "debug/log.hpp"
namespace game {
/**
* Reads a setting if found, inserts a setting if not found, and overwrites a setting if a type mismatch occurs.
*
* @tparam T Setting value type.
*
* @param[in] ctx Game context.
* @param[in] key Setting key.
* @param[in,out] Setting value.
*
* @return `true` if the setting was read, `false` if the setting was written.
*/
template <class T>
bool read_or_write_setting(game::context& ctx, std::uint32_t key, T& value)
{
if (auto i = ctx.settings->find(key); i != ctx.settings->end())
{
try
{
value = std::any_cast<T>(i->second);
}
catch (const std::bad_any_cast& e)
{
debug::log::error("Setting type mismatch ({:x}={})", key, value);
i->second = value;
return false;
}
}
else
{
debug::log::trace("Setting key not found ({:x}={})", key, value);
(*ctx.settings)[key] = value;
return false;
}
return true;
}
} // namespace game
#endif // ANTKEEPER_GAME_SETTINGS_HPP