/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_INPUT_DEVICE_MANAGER_HPP
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#define ANTKEEPER_INPUT_DEVICE_MANAGER_HPP
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#include "input/device.hpp"
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#include "input/gamepad.hpp"
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#include "input/keyboard.hpp"
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#include "input/mouse.hpp"
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#include "event/queue.hpp"
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#include <map>
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#include <memory>
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#include <unordered_set>
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namespace input {
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/**
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* Manages virtual input devices.
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*/
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class device_manager
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{
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public:
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/**
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* Registers an input device.
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*
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* @param device Input device to register.
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*/
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void register_device(device& device);
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/**
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* Unregisters an input device.
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*
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* @param device Input device to unregister.
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*/
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void unregister_device(device& device);
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/**
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* Returns the event queue associated with registered input devices.
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*/
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[[nodiscard]] inline ::event::queue& get_event_queue() noexcept
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{
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return event_queue;
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}
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/// Returns the set of registered gamepads.
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[[nodiscard]] inline const std::unordered_set<gamepad*>& get_gamepads() noexcept
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{
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return gamepads;
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}
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/// Returns the set of registered keyboards.
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[[nodiscard]] inline const std::unordered_set<keyboard*>& get_keyboards() noexcept
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{
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return keyboards;
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}
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/// Returns the set of registered mice.
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[[nodiscard]] inline const std::unordered_set<mouse*>& get_mice() noexcept
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{
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return mice;
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}
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private:
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void register_gamepad(gamepad& gamepad);
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void register_keyboard(keyboard& keyboard);
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void register_mouse(mouse& mouse);
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void unregister_gamepad(gamepad& gamepad);
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void unregister_keyboard(keyboard& keyboard);
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void unregister_mouse(mouse& mouse);
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::event::queue event_queue;
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std::multimap<device*, std::shared_ptr<::event::subscription>> subscriptions;
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std::unordered_set<gamepad*> gamepads;
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std::unordered_set<keyboard*> keyboards;
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std::unordered_set<mouse*> mice;
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};
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} // namespace input
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#endif // ANTKEEPER_INPUT_DEVICE_MANAGER_HPP
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