💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/tools.hpp"
#include "application.hpp"
#include "animation/animator.hpp"
#include "animation/animation.hpp"
#include "entity/components/tool.hpp"
#include "entity/components/celestial-body.hpp"
#include "utility/timestamp.hpp"
#include "render/material.hpp"
#include "game/graphics.hpp"
namespace game {
entity::id build_camera_tool(game::context& ctx)
{
// Create camera tool entity
entity::id tool_eid = ctx.entity_registry->create();
// Create tool component
entity::component::tool tool;
// Setup tool activated callback
tool.activated = [&ctx]()
{
if (!ctx.camera_flash_animation->is_stopped())
return;
game::graphics::save_screenshot(ctx);
render::material_property<float4>* tint = static_cast<render::material_property<float4>*>(ctx.camera_flash_billboard->get_material()->get_property("tint"));
tint->set_value({1.0f, 1.0f, 1.0f, 1.0f});
ctx.camera_flash_billboard->get_material()->update_tweens();
ctx.ui_scene->add_object(ctx.camera_flash_billboard);
ctx.camera_flash_animation->set_end_callback
(
[&ctx]()
{
ctx.ui_scene->remove_object(ctx.camera_flash_billboard);
}
);
ctx.camera_flash_animation->set_frame_callback
(
[&ctx, tint](int channel, const float& opacity)
{
tint->set_value({1.0f, 1.0f, 1.0f, opacity});
}
);
ctx.animator->remove_animation(ctx.camera_flash_animation);
ctx.animator->add_animation(ctx.camera_flash_animation);
ctx.camera_flash_animation->rewind();
ctx.camera_flash_animation->play();
};
// Add tool component to camera tool entity
ctx.entity_registry->assign<entity::component::tool>(tool_eid, tool);
return tool_eid;
}
entity::id build_time_tool(game::context& ctx)
{
// Create time tool entity
entity::id tool_eid = ctx.entity_registry->create();
// Create tool component
entity::component::tool tool;
// Setup tool active calback
tool.active = [&ctx]()
{
auto [mouse_x, mouse_y] = ctx.app->get_mouse()->get_current_position();
auto [window_w, window_h] = ctx.app->get_viewport_dimensions();
entity::id planet_eid = ctx.entities["planet"];
entity::component::celestial_body body = ctx.entity_registry->get<entity::component::celestial_body>(planet_eid);
body.axial_rotation = math::radians(360.0f) * ((float)mouse_x / (float)window_w);
ctx.entity_registry->replace<entity::component::celestial_body>(planet_eid, body);
};
// Add tool component to time tool entity
ctx.entity_registry->assign<entity::component::tool>(tool_eid, tool);
return tool_eid;
}
} // namespace game