💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/state/sound-menu.hpp"
#include "game/state/options-menu.hpp"
#include "application.hpp"
#include "scene/text.hpp"
#include "debug/logger.hpp"
#include "game/menu.hpp"
namespace game {
namespace state {
sound_menu::sound_menu(game::context& ctx):
game::state::base(ctx)
{
ctx.logger->push_task("Entering sound menu state");
// Construct menu item texts
scene::text* master_volume_name_text = new scene::text();
scene::text* master_volume_value_text = new scene::text();
scene::text* ambience_volume_name_text = new scene::text();
scene::text* ambience_volume_value_text = new scene::text();
scene::text* effects_volume_name_text = new scene::text();
scene::text* effects_volume_value_text = new scene::text();
scene::text* mono_audio_name_text = new scene::text();
scene::text* mono_audio_value_text = new scene::text();
scene::text* captions_name_text = new scene::text();
scene::text* captions_value_text = new scene::text();
scene::text* captions_size_name_text = new scene::text();
scene::text* captions_size_value_text = new scene::text();
scene::text* back_text = new scene::text();
// Build list of menu item texts
ctx.menu_item_texts.push_back({master_volume_name_text, master_volume_value_text});
ctx.menu_item_texts.push_back({ambience_volume_name_text, ambience_volume_value_text});
ctx.menu_item_texts.push_back({effects_volume_name_text, effects_volume_value_text});
ctx.menu_item_texts.push_back({mono_audio_name_text, mono_audio_value_text});
ctx.menu_item_texts.push_back({captions_name_text, captions_value_text});
ctx.menu_item_texts.push_back({captions_size_name_text, captions_size_value_text});
ctx.menu_item_texts.push_back({back_text, nullptr});
// Set content of menu item texts
master_volume_name_text->set_content((*ctx.strings)["sound_menu_master_volume"]);
ambience_volume_name_text->set_content((*ctx.strings)["sound_menu_ambience_volume"]);
effects_volume_name_text->set_content((*ctx.strings)["sound_menu_effects_volume"]);
mono_audio_name_text->set_content((*ctx.strings)["sound_menu_mono_audio"]);
captions_name_text->set_content((*ctx.strings)["sound_menu_captions"]);
captions_size_name_text->set_content((*ctx.strings)["sound_menu_captions_size"]);
back_text->set_content((*ctx.strings)["back"]);
update_value_text_content();
// Init menu item index
game::menu::init_menu_item_index(ctx, "sound");
game::menu::update_text_color(ctx);
game::menu::update_text_font(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
game::menu::add_text_to_ui(ctx);
game::menu::setup_animations(ctx);
// Construct menu item callbacks
auto increase_volume_callback = [this, &ctx](float* volume)
{
// Increase volume
if (ctx.controls["menu_modifier"]->is_active())
*volume += 0.01f;
else
*volume += 0.1f;
// Limit volume
if (*volume > 1.0f)
*volume = 1.0f;
this->update_value_text_content();
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto decrease_volume_callback = [this, &ctx](float* volume)
{
// Decrease volume
if (ctx.controls["menu_modifier"]->is_active())
*volume -= 0.01f;
else
*volume -= 0.1f;
// Limit volume
if (*volume < 0.0f)
*volume = 0.0f;
this->update_value_text_content();
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto toggle_mono_audio_callback = [this, &ctx]()
{
ctx.mono_audio = !ctx.mono_audio;
this->update_value_text_content();
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto toggle_captions_callback = [this, &ctx]()
{
ctx.captions = !ctx.captions;
this->update_value_text_content();
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto increase_captions_size_callback = [this, &ctx]()
{
// Increase size
if (ctx.controls["menu_modifier"]->is_active())
ctx.captions_size += 0.01f;
else
ctx.captions_size += 0.1f;
// Limit size
if (ctx.captions_size > 2.0f)
ctx.captions_size = 2.0f;
this->update_value_text_content();
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto decrease_captions_size_callback = [this, &ctx]()
{
// Decrease size
if (ctx.controls["menu_modifier"]->is_active())
ctx.captions_size -= 0.01f;
else
ctx.captions_size -= 0.1f;
// Limit size
if (ctx.captions_size < 0.1f)
ctx.captions_size = 0.1f;
this->update_value_text_content();
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto select_back_callback = [&ctx]()
{
// Disable controls
game::menu::clear_controls(ctx);
game::menu::fade_out
(
ctx,
[&ctx]()
{
// Queue change to options menu state
ctx.function_queue.push
(
[&ctx]()
{
ctx.state_machine.pop();
ctx.state_machine.emplace(new game::state::options_menu(ctx));
}
);
}
);
};
// Build list of menu select callbacks
ctx.menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx.master_volume));
ctx.menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx.ambience_volume));
ctx.menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx.effects_volume));
ctx.menu_select_callbacks.push_back(toggle_mono_audio_callback);
ctx.menu_select_callbacks.push_back(toggle_captions_callback);
ctx.menu_select_callbacks.push_back(increase_captions_size_callback);
ctx.menu_select_callbacks.push_back(select_back_callback);
// Build list of menu left callbacks
ctx.menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx.master_volume));
ctx.menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx.ambience_volume));
ctx.menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx.effects_volume));
ctx.menu_left_callbacks.push_back(toggle_mono_audio_callback);
ctx.menu_left_callbacks.push_back(toggle_captions_callback);
ctx.menu_left_callbacks.push_back(decrease_captions_size_callback);
ctx.menu_left_callbacks.push_back(nullptr);
// Build list of menu right callbacks
ctx.menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx.master_volume));
ctx.menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx.ambience_volume));
ctx.menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx.effects_volume));
ctx.menu_right_callbacks.push_back(toggle_mono_audio_callback);
ctx.menu_right_callbacks.push_back(toggle_captions_callback);
ctx.menu_right_callbacks.push_back(increase_captions_size_callback);
ctx.menu_right_callbacks.push_back(nullptr);
// Set menu back callback
ctx.menu_back_callback = select_back_callback;
// Queue menu control setup
ctx.function_queue.push(std::bind(game::menu::setup_controls, std::ref(ctx)));
// Fade in menu
game::menu::fade_in(ctx, nullptr);
ctx.logger->pop_task(EXIT_SUCCESS);
}
sound_menu::~sound_menu()
{
ctx.logger->push_task("Exiting sound menu state");
// Destruct menu
game::menu::clear_controls(ctx);
game::menu::clear_callbacks(ctx);
game::menu::delete_animations(ctx);
game::menu::remove_text_from_ui(ctx);
game::menu::delete_text(ctx);
// Update config
(*ctx.config)["master_volume"] = ctx.master_volume;
(*ctx.config)["ambience_volume"] = ctx.ambience_volume;
(*ctx.config)["effects_volume"] = ctx.effects_volume;
(*ctx.config)["mono_audio"] = ctx.mono_audio;
(*ctx.config)["captions"] = ctx.captions;
(*ctx.config)["captions_size"] = ctx.captions_size;
ctx.logger->pop_task(EXIT_SUCCESS);
}
void sound_menu::update_value_text_content()
{
const std::string string_on = (*ctx.strings)["on"];
const std::string string_off = (*ctx.strings)["off"];
std::get<1>(ctx.menu_item_texts[0])->set_content(std::to_string(static_cast<int>(std::round(ctx.master_volume * 100.0f))) + "%");
std::get<1>(ctx.menu_item_texts[1])->set_content(std::to_string(static_cast<int>(std::round(ctx.ambience_volume * 100.0f))) + "%");
std::get<1>(ctx.menu_item_texts[2])->set_content(std::to_string(static_cast<int>(std::round(ctx.effects_volume * 100.0f))) + "%");
std::get<1>(ctx.menu_item_texts[3])->set_content((ctx.mono_audio) ? string_on : string_off);
std::get<1>(ctx.menu_item_texts[4])->set_content((ctx.captions) ? string_on : string_off);
std::get<1>(ctx.menu_item_texts[5])->set_content(std::to_string(static_cast<int>(std::round(ctx.captions_size * 100.0f))) + "%");
}
} // namespace state
} // namespace game