/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/state/graphics-menu.hpp"
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#include "game/state/options-menu.hpp"
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#include "application.hpp"
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#include "scene/text.hpp"
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#include "debug/logger.hpp"
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#include "game/fonts.hpp"
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#include "game/menu.hpp"
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#include "game/graphics.hpp"
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#include "animation/timeline.hpp"
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namespace game {
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namespace state {
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static void update_value_text_content(game::context* ctx);
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graphics_menu::graphics_menu(game::context& ctx):
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game::state::base(ctx)
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{
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ctx.logger->push_task("Entering graphics menu state");
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// Construct menu item texts
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scene::text* fullscreen_name_text = new scene::text();
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scene::text* fullscreen_value_text = new scene::text();
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scene::text* resolution_name_text = new scene::text();
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scene::text* resolution_value_text = new scene::text();
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scene::text* v_sync_name_text = new scene::text();
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scene::text* v_sync_value_text = new scene::text();
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scene::text* font_size_name_text = new scene::text();
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scene::text* font_size_value_text = new scene::text();
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scene::text* dyslexia_font_name_text = new scene::text();
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scene::text* dyslexia_font_value_text = new scene::text();
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scene::text* back_text = new scene::text();
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// Build list of menu item texts
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ctx.menu_item_texts.push_back({fullscreen_name_text, fullscreen_value_text});
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ctx.menu_item_texts.push_back({resolution_name_text, resolution_value_text});
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ctx.menu_item_texts.push_back({v_sync_name_text, v_sync_value_text});
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ctx.menu_item_texts.push_back({font_size_name_text, font_size_value_text});
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ctx.menu_item_texts.push_back({dyslexia_font_name_text, dyslexia_font_value_text});
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ctx.menu_item_texts.push_back({back_text, nullptr});
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// Set content of menu item texts
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fullscreen_name_text->set_content((*ctx.strings)["graphics_menu_fullscreen"]);
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resolution_name_text->set_content((*ctx.strings)["graphics_menu_resolution"]);
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v_sync_name_text->set_content((*ctx.strings)["graphics_menu_v_sync"]);
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font_size_name_text->set_content((*ctx.strings)["graphics_menu_font_size"]);
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dyslexia_font_name_text->set_content((*ctx.strings)["graphics_menu_dyslexia_font"]);
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back_text->set_content((*ctx.strings)["back"]);
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update_value_text_content();
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// Init menu item index
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game::menu::init_menu_item_index(ctx, "graphics");
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game::menu::update_text_color(ctx);
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game::menu::update_text_font(ctx);
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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game::menu::add_text_to_ui(ctx);
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game::menu::setup_animations(ctx);
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// Construct menu item callbacks
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auto toggle_fullscreen_callback = [this, &ctx]()
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{
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bool fullscreen = !ctx.app->is_fullscreen();
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ctx.app->set_fullscreen(fullscreen);
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if (!fullscreen)
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{
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int2 resolution;
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resolution.x = (*ctx.config)["windowed_resolution"][0].get<int>();
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resolution.y = (*ctx.config)["windowed_resolution"][1].get<int>();
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ctx.app->resize_window(resolution.x, resolution.y);
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}
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this->update_value_text_content();
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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// Save display mode config
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(*ctx.config)["fullscreen"] = fullscreen;
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};
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auto increase_resolution_callback = [this, &ctx]()
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{
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// Increase resolution
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if (ctx.controls["menu_modifier"]->is_active())
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ctx.render_resolution_scale += 0.05f;
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else
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ctx.render_resolution_scale += 0.25f;
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// Limit resolution
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if (ctx.render_resolution_scale > 2.0f)
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ctx.render_resolution_scale = 2.0f;
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// Resize framebuffers
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game::graphics::change_render_resolution(ctx, ctx.render_resolution_scale);
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// Update text
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this->update_value_text_content();
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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// Update config
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(*ctx.config)["render_resolution"] = ctx.render_resolution_scale;
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};
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auto decrease_resolution_callback = [this, &ctx]()
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{
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// Increase resolution
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if (ctx.controls["menu_modifier"]->is_active())
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ctx.render_resolution_scale -= 0.05f;
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else
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ctx.render_resolution_scale -= 0.25f;
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// Limit resolution
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if (ctx.render_resolution_scale < 0.25f)
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ctx.render_resolution_scale = 0.25f;
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// Resize framebuffers
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game::graphics::change_render_resolution(ctx, ctx.render_resolution_scale);
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// Update text
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this->update_value_text_content();
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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// Update config
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(*ctx.config)["render_resolution"] = ctx.render_resolution_scale;
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};
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auto toggle_v_sync_callback = [this, &ctx]()
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{
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bool v_sync = !ctx.app->get_v_sync();
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ctx.app->set_v_sync(v_sync);
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this->update_value_text_content();
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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// Save v-sync config
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(*ctx.config)["v_sync"] = v_sync;
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};
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auto increase_font_size_callback = [this, &ctx]()
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{
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// Increase font size
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if (ctx.controls["menu_modifier"]->is_active())
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ctx.font_size += 0.01f;
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else
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ctx.font_size += 0.1f;
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// Limit font size
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if (ctx.font_size > 2.0f)
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ctx.font_size = 2.0f;
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// Update value text
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this->update_value_text_content();
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// Update config
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(*ctx.config)["font_size"] = ctx.font_size;
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// Reload fonts
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ctx.logger->push_task("Reloading fonts");
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try
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{
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game::load_fonts(ctx);
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}
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catch (...)
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{
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ctx.logger->pop_task(EXIT_FAILURE);
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}
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ctx.logger->pop_task(EXIT_SUCCESS);
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// Refresh and realign text
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game::menu::refresh_text(ctx);
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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};
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auto decrease_font_size_callback = [this, &ctx]()
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{
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// Decrease font size
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if (ctx.controls["menu_modifier"]->is_active())
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ctx.font_size -= 0.01f;
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else
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ctx.font_size -= 0.1f;
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// Limit font size
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if (ctx.font_size < 0.1f)
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ctx.font_size = 0.1f;
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// Update value text
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this->update_value_text_content();
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// Update config
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(*ctx.config)["font_size"] = ctx.font_size;
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// Reload fonts
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ctx.logger->push_task("Reloading fonts");
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try
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{
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game::load_fonts(ctx);
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}
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catch (...)
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{
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ctx.logger->pop_task(EXIT_FAILURE);
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}
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ctx.logger->pop_task(EXIT_SUCCESS);
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// Refresh and realign text
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game::menu::refresh_text(ctx);
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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};
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auto toggle_dyslexia_font_callback = [this, &ctx]()
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{
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ctx.dyslexia_font = !ctx.dyslexia_font;
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// Update value text
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this->update_value_text_content();
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// Save dyslexia font config
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(*ctx.config)["dyslexia_font"] = ctx.dyslexia_font;
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// Reload fonts
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ctx.logger->push_task("Reloading fonts");
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try
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{
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game::load_fonts(ctx);
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}
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catch (...)
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{
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ctx.logger->pop_task(EXIT_FAILURE);
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}
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ctx.logger->pop_task(EXIT_SUCCESS);
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// Refresh and realign text
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game::menu::refresh_text(ctx);
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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};
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auto select_back_callback = [&ctx]()
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{
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// Disable controls
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game::menu::clear_controls(ctx);
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game::menu::fade_out
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(
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ctx,
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[&ctx]()
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{
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// Queue change to options menu state
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ctx.function_queue.push
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(
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[&ctx]()
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{
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ctx.state_machine.pop();
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ctx.state_machine.emplace(new game::state::options_menu(ctx));
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}
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);
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}
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);
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};
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// Build list of menu select callbacks
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ctx.menu_select_callbacks.push_back(toggle_fullscreen_callback);
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ctx.menu_select_callbacks.push_back(increase_resolution_callback);
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ctx.menu_select_callbacks.push_back(toggle_v_sync_callback);
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ctx.menu_select_callbacks.push_back(increase_font_size_callback);
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ctx.menu_select_callbacks.push_back(toggle_dyslexia_font_callback);
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ctx.menu_select_callbacks.push_back(select_back_callback);
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// Build list of menu left callbacks
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ctx.menu_left_callbacks.push_back(toggle_fullscreen_callback);
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ctx.menu_left_callbacks.push_back(decrease_resolution_callback);
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ctx.menu_left_callbacks.push_back(toggle_v_sync_callback);
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ctx.menu_left_callbacks.push_back(decrease_font_size_callback);
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ctx.menu_left_callbacks.push_back(toggle_dyslexia_font_callback);
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ctx.menu_left_callbacks.push_back(nullptr);
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// Build list of menu right callbacks
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ctx.menu_right_callbacks.push_back(toggle_fullscreen_callback);
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ctx.menu_right_callbacks.push_back(increase_resolution_callback);
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ctx.menu_right_callbacks.push_back(toggle_v_sync_callback);
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ctx.menu_right_callbacks.push_back(increase_font_size_callback);
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ctx.menu_right_callbacks.push_back(toggle_dyslexia_font_callback);
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ctx.menu_right_callbacks.push_back(nullptr);
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// Set menu back callback
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ctx.menu_back_callback = select_back_callback;
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// Queue menu control setup
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ctx.function_queue.push(std::bind(game::menu::setup_controls, std::ref(ctx)));
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// Fade in menu
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game::menu::fade_in(ctx, nullptr);
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ctx.logger->pop_task(EXIT_SUCCESS);
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}
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graphics_menu::~graphics_menu()
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{
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ctx.logger->push_task("Exiting graphics menu state");
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// Destruct menu
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game::menu::clear_controls(ctx);
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game::menu::clear_callbacks(ctx);
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game::menu::delete_animations(ctx);
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game::menu::remove_text_from_ui(ctx);
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game::menu::delete_text(ctx);
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ctx.logger->pop_task(EXIT_SUCCESS);
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}
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void graphics_menu::update_value_text_content()
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{
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bool fullscreen = ctx.app->is_fullscreen();
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float resolution = ctx.render_resolution_scale;
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bool v_sync = ctx.app->get_v_sync();
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float font_size = ctx.font_size;
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bool dyslexia_font = ctx.dyslexia_font;
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const std::string string_on = (*ctx.strings)["on"];
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const std::string string_off = (*ctx.strings)["off"];
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std::get<1>(ctx.menu_item_texts[0])->set_content((fullscreen) ? string_on : string_off);
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std::get<1>(ctx.menu_item_texts[1])->set_content(std::to_string(static_cast<int>(std::round(resolution * 100.0f))) + "%");
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std::get<1>(ctx.menu_item_texts[2])->set_content((v_sync) ? string_on : string_off);
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std::get<1>(ctx.menu_item_texts[3])->set_content(std::to_string(static_cast<int>(std::round(font_size * 100.0f))) + "%");
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std::get<1>(ctx.menu_item_texts[4])->set_content((dyslexia_font) ? string_on : string_off);
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}
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} // namespace state
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} // namespace game
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