💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

172 lines
4.5 KiB

/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/state/controls-menu.hpp"
#include "game/state/keyboard-config-menu.hpp"
#include "game/state/gamepad-config-menu.hpp"
#include "game/state/options-menu.hpp"
#include "application.hpp"
#include "scene/text.hpp"
#include "debug/logger.hpp"
#include "game/menu.hpp"
namespace game {
namespace state {
controls_menu::controls_menu(game::context& ctx):
game::state::base(ctx)
{
ctx.logger->push_task("Entering controls menu state");
// Construct menu item texts
scene::text* keyboard_text = new scene::text();
scene::text* gamepad_text = new scene::text();
scene::text* back_text = new scene::text();
// Build list of menu item texts
ctx.menu_item_texts.push_back({keyboard_text, nullptr});
ctx.menu_item_texts.push_back({gamepad_text, nullptr});
ctx.menu_item_texts.push_back({back_text, nullptr});
// Set content of menu item texts
keyboard_text->set_content((*ctx.strings)["controls_menu_keyboard"]);
gamepad_text->set_content((*ctx.strings)["controls_menu_gamepad"]);
back_text->set_content((*ctx.strings)["back"]);
// Init menu item index
game::menu::init_menu_item_index(ctx, "controls");
game::menu::update_text_color(ctx);
game::menu::update_text_font(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
game::menu::add_text_to_ui(ctx);
game::menu::setup_animations(ctx);
// Construct menu item callbacks
auto select_keyboard_callback = [&ctx]()
{
// Disable controls
game::menu::clear_controls(ctx);
game::menu::fade_out
(
ctx,
[&ctx]()
{
// Queue change to keyboard config menu state
ctx.function_queue.push
(
[&ctx]()
{
ctx.state_machine.pop();
ctx.state_machine.emplace(new game::state::keyboard_config_menu(ctx));
}
);
}
);
};
auto select_gamepad_callback = [&ctx]()
{
// Disable controls
game::menu::clear_controls(ctx);
game::menu::fade_out
(
ctx,
[&ctx]()
{
// Queue change to gamepad config menu state
ctx.function_queue.push
(
[&ctx]()
{
ctx.state_machine.pop();
ctx.state_machine.emplace(new game::state::gamepad_config_menu(ctx));
}
);
}
);
};
auto select_back_callback = [&ctx]()
{
// Disable controls
game::menu::clear_controls(ctx);
game::menu::fade_out
(
ctx,
[&ctx]()
{
// Queue change to options menu state
ctx.function_queue.push
(
[&ctx]()
{
ctx.state_machine.pop();
ctx.state_machine.emplace(new game::state::options_menu(ctx));
}
);
}
);
};
// Build list of menu select callbacks
ctx.menu_select_callbacks.push_back(select_keyboard_callback);
ctx.menu_select_callbacks.push_back(select_gamepad_callback);
ctx.menu_select_callbacks.push_back(select_back_callback);
// Build list of menu left callbacks
ctx.menu_left_callbacks.push_back(nullptr);
ctx.menu_left_callbacks.push_back(nullptr);
ctx.menu_left_callbacks.push_back(nullptr);
// Build list of menu right callbacks
ctx.menu_right_callbacks.push_back(nullptr);
ctx.menu_right_callbacks.push_back(nullptr);
ctx.menu_right_callbacks.push_back(nullptr);
// Set menu back callback
ctx.menu_back_callback = select_back_callback;
// Queue menu control setup
ctx.function_queue.push(std::bind(game::menu::setup_controls, std::ref(ctx)));
// Fade in menu
game::menu::fade_in(ctx, nullptr);
ctx.logger->pop_task(EXIT_SUCCESS);
}
controls_menu::~controls_menu()
{
ctx.logger->push_task("Exiting options menu state");
// Destruct menu
game::menu::clear_controls(ctx);
game::menu::clear_callbacks(ctx);
game::menu::delete_animations(ctx);
game::menu::remove_text_from_ui(ctx);
game::menu::delete_text(ctx);
ctx.logger->pop_task(EXIT_SUCCESS);
}
} // namespace state
} // namespace game