💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include <engine/app/sdl/sdl-window.hpp>
#include <engine/config.hpp>
#include <engine/debug/log.hpp>
#include <glad/glad.h>
#include <stdexcept>
namespace app {
sdl_window::sdl_window
(
const std::string& title,
const math::vector<int, 2>& windowed_position,
const math::vector<int, 2>& windowed_size,
bool maximized,
bool fullscreen,
bool v_sync
)
{
// Determine SDL window creation flags
Uint32 window_flags = SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
if (maximized)
{
window_flags |= SDL_WINDOW_MAXIMIZED;
}
if (fullscreen)
{
window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
// Create SDL window
debug::log::trace("Creating SDL window...");
internal_window = SDL_CreateWindow
(
title.c_str(),
windowed_position.x(),
windowed_position.y(),
windowed_size.x(),
windowed_size.y(),
window_flags
);
if (!internal_window)
{
debug::log::fatal("Failed to create SDL window: {}", SDL_GetError());
throw std::runtime_error("Failed to create SDL window");
}
debug::log::trace("Created SDL window");
// Create OpenGL context
debug::log::trace("Creating OpenGL context...");
internal_context = SDL_GL_CreateContext(internal_window);
if (!internal_context)
{
debug::log::fatal("Failed to create OpenGL context: {}", SDL_GetError());
throw std::runtime_error("Failed to create OpenGL context");
}
debug::log::trace("Created OpenGL context");
// Query OpenGL context info
int opengl_context_version_major = -1;
int opengl_context_version_minor = -1;
int opengl_context_red_size = -1;
int opengl_context_green_size = -1;
int opengl_context_blue_size = -1;
int opengl_context_alpha_size = -1;
int opengl_context_depth_size = -1;
int opengl_context_stencil_size = -1;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &opengl_context_version_major);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &opengl_context_version_minor);
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &opengl_context_red_size);
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &opengl_context_green_size);
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &opengl_context_blue_size);
SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &opengl_context_alpha_size);
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &opengl_context_depth_size);
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &opengl_context_stencil_size);
// Log OpenGL context info
debug::log::info
(
"OpenGL context version: {}.{}; format: R{}G{}B{}A{}D{}S{}",
opengl_context_version_major,
opengl_context_version_minor,
opengl_context_red_size,
opengl_context_green_size,
opengl_context_blue_size,
opengl_context_alpha_size,
opengl_context_depth_size,
opengl_context_stencil_size
);
// Compare OpenGL context version with requested version
if (opengl_context_version_major != config::opengl_version_major ||
opengl_context_version_minor != config::opengl_version_minor)
{
debug::log::warning("Requested OpenGL context version {}.{} but got version {}.{}", config::opengl_version_major, config::opengl_version_minor, opengl_context_version_major, opengl_context_version_minor);
}
// Compare OpenGL context format with requested format
if (opengl_context_red_size < config::opengl_min_red_size ||
opengl_context_green_size < config::opengl_min_green_size ||
opengl_context_blue_size < config::opengl_min_blue_size ||
opengl_context_alpha_size < config::opengl_min_alpha_size ||
opengl_context_depth_size < config::opengl_min_depth_size ||
opengl_context_stencil_size < config::opengl_min_stencil_size)
{
debug::log::warning
(
"OpenGL context format (R{}G{}B{}A{}D{}S{}) does not meet minimum requested format (R{}G{}B{}A{}D{}S{})",
opengl_context_red_size,
opengl_context_green_size,
opengl_context_blue_size,
opengl_context_alpha_size,
opengl_context_depth_size,
opengl_context_stencil_size,
config::opengl_min_red_size,
config::opengl_min_green_size,
config::opengl_min_blue_size,
config::opengl_min_alpha_size,
config::opengl_min_depth_size,
config::opengl_min_stencil_size
);
}
// Load OpenGL functions via GLAD
debug::log::trace("Loading OpenGL functions...");
if (!gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
{
debug::log::fatal("Failed to load OpenGL functions", SDL_GetError());
throw std::runtime_error("Failed to load OpenGL functions");
}
debug::log::trace("Loaded OpenGL functions");
// Log OpenGL information
debug::log::info
(
"OpenGL vendor: {}; renderer: {}; version: {}; shading language version: {}",
reinterpret_cast<const char*>(glGetString(GL_VENDOR)),
reinterpret_cast<const char*>(glGetString(GL_RENDERER)),
reinterpret_cast<const char*>(glGetString(GL_VERSION)),
reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION))
);
// Fill window with color
//glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
swap_buffers();
// Enable or disable v-sync
set_v_sync(v_sync);
// Update window state
this->title = title;
this->windowed_position = windowed_position;
this->windowed_size = windowed_size;
this->maximized = maximized;
this->fullscreen = fullscreen;
SDL_GetWindowPosition(internal_window, &this->position.x(), &this->position.y());
SDL_GetWindowSize(internal_window, &this->size.x(), &this->size.y());
SDL_GetWindowMinimumSize(internal_window, &this->minimum_size.x(), &this->minimum_size.y());
SDL_GetWindowMaximumSize(internal_window, &this->maximum_size.x(), &this->maximum_size.y());
SDL_GL_GetDrawableSize(internal_window, &this->viewport_size.x(), &this->viewport_size.y());
// Allocate rasterizer
this->rasterizer = new gl::rasterizer();
}
sdl_window::~sdl_window()
{
// Destruct rasterizer
delete rasterizer;
// Destruct the OpenGL context
SDL_GL_DeleteContext(internal_context);
// Destruct the SDL window
SDL_DestroyWindow(internal_window);
}
void sdl_window::set_title(const std::string& title)
{
SDL_SetWindowTitle(internal_window, title.c_str());
this->title = title;
}
void sdl_window::set_position(const math::vector<int, 2>& position)
{
SDL_SetWindowPosition(internal_window, position.x(), position.y());
}
void sdl_window::set_size(const math::vector<int, 2>& size)
{
SDL_SetWindowSize(internal_window, size.x(), size.y());
}
void sdl_window::set_minimum_size(const math::vector<int, 2>& size)
{
SDL_SetWindowMinimumSize(internal_window, size.x(), size.y());
this->minimum_size = size;
}
void sdl_window::set_maximum_size(const math::vector<int, 2>& size)
{
SDL_SetWindowMaximumSize(internal_window, size.x(), size.y());
this->maximum_size = size;
}
void sdl_window::set_maximized(bool maximized)
{
if (maximized)
{
SDL_MaximizeWindow(internal_window);
}
else
{
SDL_RestoreWindow(internal_window);
}
}
void sdl_window::set_fullscreen(bool fullscreen)
{
//SDL_HideWindow(internal_window);
SDL_SetWindowFullscreen(internal_window, (fullscreen) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
//SDL_ShowWindow(internal_window);
this->fullscreen = fullscreen;
}
void sdl_window::set_v_sync(bool v_sync)
{
if (v_sync)
{
debug::log::trace("Enabling adaptive v-sync...");
if (SDL_GL_SetSwapInterval(-1) != 0)
{
debug::log::error("Failed to enable adaptive v-sync: {}", SDL_GetError());
debug::log::trace("Enabling synchronized v-sync...");
if (SDL_GL_SetSwapInterval(1) != 0)
{
debug::log::error("Failed to enable synchronized v-sync: {}", SDL_GetError());
v_sync = false;
}
else
{
debug::log::debug("Enabled synchronized v-sync");
}
}
else
{
debug::log::debug("Enabled adaptive v-sync");
}
}
else
{
debug::log::trace("Disabling v-sync...");
if (SDL_GL_SetSwapInterval(0) != 0)
{
debug::log::error("Failed to disable v-sync: {}", SDL_GetError());
v_sync = true;
}
else
{
debug::log::debug("Disabled v-sync");
}
}
this->v_sync = v_sync;
}
void sdl_window::make_current()
{
SDL_GL_MakeCurrent(internal_window, internal_context);
}
void sdl_window::swap_buffers()
{
SDL_GL_SwapWindow(internal_window);
}
} // namespace app