💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include <engine/app/sdl/sdl-window-manager.hpp>
#include <engine/app/sdl/sdl-window.hpp>
#include <engine/debug/log.hpp>
#include <engine/config.hpp>
#include <stdexcept>
namespace app {
sdl_window_manager::sdl_window_manager()
{
// Init SDL events and video subsystems
debug::log::trace("Initializing SDL events and video subsystems...");
if (SDL_InitSubSystem(SDL_INIT_EVENTS | SDL_INIT_VIDEO) != 0)
{
debug::log::fatal("Failed to initialize SDL events and video subsystems: {}", SDL_GetError());
throw std::runtime_error("Failed to initialize SDL events and video subsystems");
}
debug::log::trace("Initialized SDL events and video subsystems");
// Query displays
const int display_count = SDL_GetNumVideoDisplays();
if (display_count < 1)
{
debug::log::warning("No displays detected: {}", SDL_GetError());
}
else
{
// Allocate displays
displays.resize(display_count);
debug::log::info("Display count: {}", display_count);
for (int i = 0; i < display_count; ++i)
{
// Update display state
update_display(i);
// Log display information
display& display = displays[i];
const auto display_resolution = display.get_bounds().size();
debug::log::info("Display {} name: \"{}\"; resolution: {}x{}; refresh rate: {}Hz; DPI: {}", i, display.get_name(), display_resolution.x(), display_resolution.y(), display.get_refresh_rate(), display.get_dpi());
}
}
// Load OpenGL library
debug::log::trace("Loading OpenGL library...");
if (SDL_GL_LoadLibrary(nullptr) != 0)
{
debug::log::fatal("Failed to load OpenGL library: {}", SDL_GetError());
throw std::runtime_error("Failed to load OpenGL library");
}
debug::log::trace("Loaded OpenGL library");
// Set OpenGL-related window creation hints
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, config::opengl_version_major);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, config::opengl_version_minor);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, config::opengl_min_red_size);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, config::opengl_min_green_size);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, config::opengl_min_blue_size);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, config::opengl_min_alpha_size);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, config::opengl_min_depth_size);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, config::opengl_min_stencil_size);
}
sdl_window_manager::~sdl_window_manager()
{
// Quit SDL video subsystem
debug::log::trace("Quitting SDL video subsystem...");
SDL_QuitSubSystem(SDL_INIT_VIDEO);
debug::log::trace("Quit SDL video subsystem");
}
window* sdl_window_manager::create_window
(
const std::string& title,
const math::vector<int, 2>& windowed_position,
const math::vector<int, 2>& windowed_size,
bool maximized,
bool fullscreen,
bool v_sync
)
{
// Create new window
app::sdl_window* window = new app::sdl_window
(
title,
windowed_position,
windowed_size,
maximized,
fullscreen,
v_sync
);
// Map internal SDL window to window
window_map[window->internal_window] = window;
return window;
}
void sdl_window_manager::update()
{
// Gather SDL events from event queue
SDL_PumpEvents();
for (;;)
{
// Get next window or display event
SDL_Event event;
int status = SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_DISPLAYEVENT, SDL_SYSWMEVENT);
if (!status)
{
break;
}
else if (status < 0)
{
debug::log::error("Failed to peep SDL events: {}", SDL_GetError());
throw std::runtime_error("Failed to peep SDL events");
}
// Handle event
if (event.type == SDL_WINDOWEVENT)
{
switch (event.window.event)
{
case SDL_WINDOWEVENT_SIZE_CHANGED:
{
// Get window
SDL_Window* internal_window = SDL_GetWindowFromID(event.window.windowID);
app::sdl_window* window = get_window(internal_window);
// Update window state
window->size = {event.window.data1, event.window.data2};
const auto window_flags = SDL_GetWindowFlags(internal_window);
if (!(window_flags & SDL_WINDOW_MAXIMIZED) && !(window_flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP)))
{
window->windowed_size = window->size;
}
SDL_GL_GetDrawableSize(internal_window, &window->viewport_size.x(), &window->viewport_size.y());
window->rasterizer->context_resized(window->viewport_size.x(), window->viewport_size.y());
// Log window resized event
debug::log::debug("Window {} resized to {}x{}", event.window.windowID, event.window.data1, event.window.data2);
// Publish window resized event
window->resized_publisher.publish({window, window->size});
break;
}
case SDL_WINDOWEVENT_MOVED:
{
// Get window
SDL_Window* internal_window = SDL_GetWindowFromID(event.window.windowID);
app::sdl_window* window = get_window(internal_window);
// Update window state
window->position = {event.window.data1, event.window.data2};
const auto window_flags = SDL_GetWindowFlags(internal_window);
if (!(window_flags & SDL_WINDOW_MAXIMIZED) && !(window_flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP)))
{
window->windowed_position = window->position;
}
// Log window moved event
debug::log::debug("Window {} moved to ({}, {})", event.window.windowID, event.window.data1, event.window.data2);
// Publish window moved event
window->moved_publisher.publish({window, window->position});
break;
}
case SDL_WINDOWEVENT_FOCUS_GAINED:
{
// Get window
SDL_Window* internal_window = SDL_GetWindowFromID(event.window.windowID);
app::sdl_window* window = get_window(internal_window);
// Log window focus gained event
debug::log::debug("Window {} gained focus", event.window.windowID);
// Publish window focus gained event
window->focus_changed_publisher.publish({window, true});
break;
}
case SDL_WINDOWEVENT_FOCUS_LOST:
{
// Get window
SDL_Window* internal_window = SDL_GetWindowFromID(event.window.windowID);
app::sdl_window* window = get_window(internal_window);
// Log window focus lost event
debug::log::debug("Window {} lost focus", event.window.windowID);
// Publish window focus lost event
window->focus_changed_publisher.publish({window, false});
break;
}
case SDL_WINDOWEVENT_MAXIMIZED:
{
// Get window
SDL_Window* internal_window = SDL_GetWindowFromID(event.window.windowID);
app::sdl_window* window = get_window(internal_window);
// Update window state
window->maximized = true;
// Log window focus gained event
debug::log::debug("Window {} maximized", event.window.windowID);
// Publish window maximized event
window->maximized_publisher.publish({window});
break;
}
case SDL_WINDOWEVENT_RESTORED:
{
// Get window
SDL_Window* internal_window = SDL_GetWindowFromID(event.window.windowID);
app::sdl_window* window = get_window(internal_window);
// Update window state
window->maximized = false;
// Log window restored event
debug::log::debug("Window {} restored", event.window.windowID);
// Publish window restored event
window->restored_publisher.publish({window});
break;
}
case SDL_WINDOWEVENT_MINIMIZED:
{
// Get window
SDL_Window* internal_window = SDL_GetWindowFromID(event.window.windowID);
app::sdl_window* window = get_window(internal_window);
// Log window focus gained event
debug::log::debug("Window {} minimized", event.window.windowID);
// Publish window minimized event
window->minimized_publisher.publish({window});
break;
}
[[unlikely]] case SDL_WINDOWEVENT_CLOSE:
{
// Get window
SDL_Window* internal_window = SDL_GetWindowFromID(event.window.windowID);
app::sdl_window* window = get_window(internal_window);
// Log window closed event
debug::log::debug("Window {} closed", event.window.windowID);
// Publish window closed event
window->closed_publisher.publish({window});
break;
}
default:
break;
}
}
else if (event.type == SDL_DISPLAYEVENT)
{
switch (event.display.event)
{
case SDL_DISPLAYEVENT_CONNECTED:
if (event.display.display < displays.size())
{
// Get previously connected display
display& display = displays[event.display.display];
// Update display state
display.connected = true;
// Log display (re)connected event
debug::log::info("Reconnected display {}", event.display.display);
// Publish display (re)connected event
display.connected_publisher.publish({&display});
}
else if (event.display.display == displays.size())
{
// Allocate new display
displays.resize(displays.size() + 1);
display& display = displays[event.display.display];
// Update display state
update_display(event.display.display);
// Log display info
const auto display_resolution = display.get_bounds().size();
debug::log::info("Connected display {}; name: \"{}\"; resolution: {}x{}; refresh rate: {}Hz; DPI: {}", event.display.display, display.get_name(), display_resolution.x(), display_resolution.y(), display.get_refresh_rate(), display.get_dpi());
// Publish display connected event
display.connected_publisher.publish({&display});
}
else
{
debug::log::error("Index of connected display ({}) out of range", event.display.display);
}
break;
case SDL_DISPLAYEVENT_DISCONNECTED:
if (event.display.display < displays.size())
{
// Get display
display& display = displays[event.display.display];
// Update display state
display.connected = false;
// Log display disconnected event
debug::log::info("Disconnected display {}", event.display.display);
// Publish display disconnected event
display.disconnected_publisher.publish({&display});
}
else
{
debug::log::error("Index of disconnected display ({}) out of range", event.display.display);
}
break;
case SDL_DISPLAYEVENT_ORIENTATION:
if (event.display.display < displays.size())
{
// Get display
display& display = displays[event.display.display];
// Update display state
switch (event.display.data1)
{
case SDL_ORIENTATION_LANDSCAPE:
display.set_orientation(display_orientation::landscape);
break;
case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
display.set_orientation(display_orientation::landscape_flipped);
break;
case SDL_ORIENTATION_PORTRAIT:
display.set_orientation(display_orientation::portrait);
break;
case SDL_ORIENTATION_PORTRAIT_FLIPPED:
display.set_orientation(display_orientation::portrait_flipped);
break;
default:
display.set_orientation(display_orientation::unknown);
break;
}
// Log display orientation changed event
debug::log::info("Display {} orientation changed", event.display.display);
// Publish display orientation changed event
display.orientation_changed_publisher.publish({&display, display.get_orientation()});
}
else
{
debug::log::error("Index of orientation-changed display ({}) out of range", event.display.display);
}
break;
default:
break;
}
}
}
}
sdl_window* sdl_window_manager::get_window(SDL_Window* internal_window)
{
sdl_window* window = nullptr;
if (auto i = window_map.find(internal_window); i != window_map.end())
{
window = i->second;
}
else
{
throw std::runtime_error("SDL window unrecognized by SDL window manager");
}
return window;
}
std::size_t sdl_window_manager::get_display_count() const
{
return displays.size();
}
const display& sdl_window_manager::get_display(std::size_t index) const
{
return displays[index];
}
void sdl_window_manager::update_display(int sdl_display_index)
{
// Query display mode
SDL_DisplayMode sdl_display_mode;
if (SDL_GetDesktopDisplayMode(sdl_display_index, &sdl_display_mode) != 0)
{
debug::log::error("Failed to get mode of display {}: {}", sdl_display_index, SDL_GetError());
SDL_ClearError();
sdl_display_mode = {0, 0, 0, 0, nullptr};
}
// Query display name
const char* sdl_display_name = SDL_GetDisplayName(sdl_display_index);
if (!sdl_display_name)
{
debug::log::warning("Failed to get name of display {}: {}", sdl_display_index, SDL_GetError());
SDL_ClearError();
sdl_display_name = nullptr;
}
// Query display bounds
SDL_Rect sdl_display_bounds;
if (SDL_GetDisplayBounds(sdl_display_index, &sdl_display_bounds) != 0)
{
debug::log::warning("Failed to get bounds of display {}: {}", sdl_display_index, SDL_GetError());
SDL_ClearError();
sdl_display_bounds = {0, 0, sdl_display_mode.w, sdl_display_mode.h};
}
// Query display usable bounds
SDL_Rect sdl_display_usable_bounds;
if (SDL_GetDisplayUsableBounds(sdl_display_index, &sdl_display_usable_bounds) != 0)
{
debug::log::warning("Failed to get usable bounds of display {}: {}", sdl_display_index, SDL_GetError());
SDL_ClearError();
sdl_display_usable_bounds = sdl_display_bounds;
}
// Query display DPI
float sdl_display_dpi;
if (SDL_GetDisplayDPI(sdl_display_index, &sdl_display_dpi, nullptr, nullptr) != 0)
{
debug::log::warning("Failed to get DPI of display {}: {}", sdl_display_index, SDL_GetError());
SDL_ClearError();
sdl_display_dpi = 0.0f;
}
// Query display orientation
SDL_DisplayOrientation sdl_display_orientation = SDL_GetDisplayOrientation(sdl_display_index);
// Update display properties
display& display = displays[sdl_display_index];
display.set_index(static_cast<std::size_t>(sdl_display_index));
display.set_name(sdl_display_name ? sdl_display_name : std::string());
display.set_bounds({{sdl_display_bounds.x, sdl_display_bounds.y}, {sdl_display_bounds.x + sdl_display_bounds.w, sdl_display_bounds.y + sdl_display_bounds.h}});
display.set_usable_bounds({{sdl_display_usable_bounds.x, sdl_display_usable_bounds.y}, {sdl_display_usable_bounds.x + sdl_display_usable_bounds.w, sdl_display_usable_bounds.y + sdl_display_usable_bounds.h}});
display.set_refresh_rate(sdl_display_mode.refresh_rate);
display.set_dpi(sdl_display_dpi);
switch (sdl_display_orientation)
{
case SDL_ORIENTATION_LANDSCAPE:
display.set_orientation(display_orientation::landscape);
break;
case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
display.set_orientation(display_orientation::landscape_flipped);
break;
case SDL_ORIENTATION_PORTRAIT:
display.set_orientation(display_orientation::portrait);
break;
case SDL_ORIENTATION_PORTRAIT_FLIPPED:
display.set_orientation(display_orientation::portrait_flipped);
break;
default:
display.set_orientation(display_orientation::unknown);
break;
}
display.connected = true;
}
} // namespace app