/*
|
|
* Copyright (C) 2023 Christopher J. Howard
|
|
*
|
|
* This file is part of Antkeeper source code.
|
|
*
|
|
* Antkeeper source code is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Antkeeper source code is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
|
|
#define ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
|
|
|
|
#include <engine/app/input-manager.hpp>
|
|
|
|
namespace app {
|
|
|
|
class sdl_window;
|
|
|
|
/**
|
|
*
|
|
*/
|
|
class sdl_input_manager: public input_manager
|
|
{
|
|
public:
|
|
/**
|
|
* Constructs an SDL input manager.
|
|
*/
|
|
sdl_input_manager();
|
|
|
|
/**
|
|
* Destructs an SDL input manager.
|
|
*/
|
|
virtual ~sdl_input_manager();
|
|
|
|
virtual void update();
|
|
virtual void show_cursor();
|
|
virtual void hide_cursor();
|
|
|
|
private:
|
|
input::keyboard keyboard;
|
|
input::mouse mouse;
|
|
std::unordered_map<int, input::gamepad*> gamepad_map;
|
|
};
|
|
|
|
} // namespace app
|
|
|
|
#endif // ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
|