💿🐜 Antkeeper source code https://antkeeper.com

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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/systems/locomotion-system.hpp"
#include "game/components/legged-locomotion-component.hpp"
#include "game/components/physics-component.hpp"
#include <engine/entity/id.hpp>
#include <algorithm>
#include <execution>
locomotion_system::locomotion_system(entity::registry& registry):
updatable_system(registry)
{}
void locomotion_system::update(float t, float dt)
{
auto group = registry.group<legged_locomotion_component>(entt::get<physics_component>);
std::for_each
(
std::execution::par_unseq,
group.begin(),
group.end(),
[&](auto entity_id)
{
const auto& locomotion = group.get<legged_locomotion_component>(entity_id);
auto& body = group.get<physics_component>(entity_id);
// Apply locomotion force
body.force += locomotion.force;
// Apply friction
const float friction_coef = 2.0f;
body.force -= body.velocity * friction_coef * body.mass;
}
);
}