/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "renderer/material.hpp"
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#include "gl/shader-program.hpp"
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material::material(gl::shader_program* program):
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program(program),
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flags(0)
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{}
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material::material():
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material(nullptr)
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{}
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material::material(const material& other)
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{
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*this = other;
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}
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material::~material()
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{
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for (material_property_base* property: properties)
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{
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delete property;
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}
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}
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material& material::operator=(const material& other)
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{
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// Remove all properties
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for (material_property_base* property: properties)
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{
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delete property;
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}
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properties.clear();
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property_map.clear();
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this->program = other.program;
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this->flags = other.flags;
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for (auto it = other.property_map.begin(); it != other.property_map.end(); ++it)
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{
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material_property_base* property = it->second->clone();
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properties.push_back(property);
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property_map[it->first] = property;
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}
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return *this;
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}
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void material::update_tweens()
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{
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for (material_property_base* property: properties)
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{
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property->update_tweens();
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}
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}
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std::size_t material::upload(double a) const
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{
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if (!program)
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{
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return false;
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}
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std::size_t failed_upload_count = 0;
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for (material_property_base* property: properties)
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{
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if (!property->upload(a))
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{
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++failed_upload_count;
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}
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}
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return failed_upload_count;
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}
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void material::set_shader_program(gl::shader_program* program)
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{
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this->program = program;
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reconnect_properties();
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}
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void material::set_flags(std::uint32_t flags)
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{
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this->flags = flags;
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}
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std::size_t material::reconnect_properties()
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{
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std::size_t disconnected_property_count = properties.size();
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for (auto it = property_map.begin(); it != property_map.end(); ++it)
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{
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material_property_base* property = it->second;
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property->disconnect();
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if (program != nullptr)
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{
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if (property->connect(program->get_input(it->first)))
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{
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--disconnected_property_count;
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}
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}
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}
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return disconnected_property_count;
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}
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