💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ecs/systems/astronomy-system.hpp"
#include "astro/apparent-size.hpp"
#include "ecs/components/orbit-component.hpp"
#include "ecs/components/blackbody-component.hpp"
#include "ecs/components/atmosphere-component.hpp"
#include "ecs/components/transform-component.hpp"
#include "color/color.hpp"
#include "physics/orbit/orbit.hpp"
#include "physics/time/ut1.hpp"
#include "geom/cartesian.hpp"
#include <iostream>
namespace ecs {
astronomy_system::astronomy_system(ecs::registry& registry):
entity_system(registry),
universal_time(0.0),
time_scale(1.0),
reference_body(entt::null),
reference_body_axial_tilt(0.0),
reference_body_axial_rotation(0.0),
sun_light(nullptr),
sky_pass(nullptr)
{}
void astronomy_system::update(double t, double dt)
{
// Add scaled timestep to current time
set_universal_time(universal_time + dt * time_scale);
// Abort if reference body has not been set
if (reference_body == entt::null)
return;
// Abort if reference body has no orbit component
if (!registry.has<ecs::orbit_component>(reference_body))
return;
// Update axial rotation of reference body
reference_body_axial_rotation = physics::time::ut1::era(universal_time);
// Get orbit component of reference body
const auto& reference_orbit = registry.get<ecs::orbit_component>(reference_body);
/// Construct reference frame which transforms coordinates from inertial space to reference body BCBF space
inertial_to_bcbf = physics::orbit::inertial::to_bcbf
(
reference_orbit.state.r,
reference_orbit.elements.i,
reference_body_axial_tilt,
reference_body_axial_rotation
);
/// Construct reference frame which transforms coordinates from inertial space to reference body topocentric space
inertial_to_topocentric = inertial_to_bcbf * bcbf_to_topocentric;
// Set the transform component translations of orbiting bodies to their topocentric positions
registry.view<orbit_component, transform_component>().each(
[&](ecs::entity entity, auto& orbit, auto& transform)
{
// Transform Cartesian position vector (r) from inertial space to topocentric space
const math::vector3<double> r_topocentric = inertial_to_topocentric * orbit.state.r;
// Update local transform
transform.local.translation = math::type_cast<float>(r_topocentric);
});
// Get atmosphere component of reference body, if any
if (registry.has<ecs::atmosphere_component>(reference_body))
{
const ecs::atmosphere_component& atmosphere = registry.get<ecs::atmosphere_component>(reference_body);
}
if (sun_light != nullptr)
{
const math::vector3<double> sun_position_inertial = {0, 0, 0};
const math::vector3<double> sun_forward_inertial = math::normalize(reference_orbit.state.r - sun_position_inertial);
const math::vector3<double> sun_up_inertial = {0, 0, 1};
// Transform sun position, forward, and up vectors into topocentric space
const math::vector3<double> sun_position_topocentric = inertial_to_topocentric * sun_position_inertial;
const math::vector3<double> sun_forward_topocentric = inertial_to_topocentric.rotation * sun_forward_inertial;
const math::vector3<double> sun_up_topocentric = inertial_to_topocentric.rotation * sun_up_inertial;
// Update sun light transform
sun_light->set_translation(math::type_cast<float>(sun_position_topocentric));
sun_light->set_rotation
(
math::look_rotation
(
math::type_cast<float>(sun_forward_topocentric),
math::type_cast<float>(sun_up_topocentric)
)
);
// Convert sun topocentric Cartesian coordinates to spherical coordinates
math::vector3<double> sun_az_el = geom::cartesian::to_spherical(ezs_to_sez * sun_position_topocentric);
sun_az_el.z = math::pi<double> - sun_az_el.z;
//std::cout << "el: " << math::degrees(sun_az_el.y) << "; az: " << math::degrees(sun_az_el.z) << std::endl;
// Calculate sun color
float cct = 3000.0f + std::sin(sun_az_el.y) * 5000.0f;
float3 color_xyz = color::cct::to_xyz(cct);
float3 color_acescg = color::xyz::to_acescg(color_xyz);
sun_light->set_color(color_acescg);
// Calculate sun intensity (in lux)
const float illuminance_zenith = 108000.0f;
float illuminance = std::max(0.0, std::sin(sun_az_el.y) * illuminance_zenith);
sun_light->set_intensity(illuminance);
}
if (sky_pass != nullptr)
{
sky_pass->set_topocentric_frame
(
physics::frame<float>
{
math::type_cast<float>(inertial_to_topocentric.translation),
math::type_cast<float>(inertial_to_topocentric.rotation)
}
);
sky_pass->set_sun_object(sun_light);
}
}
void astronomy_system::set_universal_time(double time)
{
universal_time = time;
}
void astronomy_system::set_time_scale(double scale)
{
time_scale = scale;
}
void astronomy_system::set_reference_body(ecs::entity entity)
{
reference_body = entity;
}
void astronomy_system::set_reference_body_axial_tilt(double angle)
{
reference_body_axial_tilt = angle;
}
void astronomy_system::set_observer_location(const double3& location)
{
observer_location = location;
// Construct reference frame which transforms coordinates from SEZ to EZS
sez_to_ezs = physics::frame<double>
{
{0, 0, 0},
math::normalize
(
math::quaternion<double>::rotate_x(-math::half_pi<double>) *
math::quaternion<double>::rotate_z(-math::half_pi<double>)
)
};
// Construct reference frame which transforms coordinates from EZS to SEZ
ezs_to_sez = sez_to_ezs.inverse();
// Construct reference frame which transforms coordinates from BCBF space to topocentric space
bcbf_to_topocentric = physics::orbit::bcbf::to_topocentric
(
observer_location[0], // Radial distance
observer_location[1], // Latitude
observer_location[2] // Longitude
) * sez_to_ezs;
}
void astronomy_system::set_sun_light(scene::directional_light* light)
{
sun_light = light;
}
void astronomy_system::set_sky_pass(::sky_pass* pass)
{
this->sky_pass = pass;
}
} // namespace ecs