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/*
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* Copyright (C) 2020 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "console-commands.hpp"
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#include "application.hpp"
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#include "animation/timeline.hpp"
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#include "game/game-context.hpp"
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#include "debug/cli.hpp"
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namespace cc
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{
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std::string echo(std::string text)
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{
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return text;
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}
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std::string exit(game_context* ctx)
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{
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ctx->app->close(EXIT_SUCCESS);
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return std::string();
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}
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std::string scrot(game_context* ctx)
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{
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//ctx->app->take_screenshot();
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return std::string("screenshot saved");
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}
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std::string cue(game_context* ctx, float t, std::string command)
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{
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::timeline* timeline = ctx->timeline;
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::cli* cli = ctx->cli;
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timeline->add_cue({timeline->get_position() + t, std::function<void()>(std::bind(&::cli::interpret, cli, command))});
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return std::string("command \"" + command + "\" will execute in " + std::to_string(t) + " seconds");
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}
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} // namespace cc
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