💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/ant/morphogenesis.hpp"
#include "render/material.hpp"
#include "render/vertex-attribute.hpp"
#include <unordered_set>
#include <iostream>
namespace game {
namespace ant {
static render::model* generate_queen(const ant::breed& breed);
static render::model* generate_worker(const ant::breed& breed);
static render::model* generate_soldier(const ant::breed& breed);
static render::model* generate_male(const ant::breed& breed);
static render::material* build_exoskeleton_material
(
const ant::trait::pigmentation& pigmentation,
const ant::trait::sculpturing& sculpturing
);
static void reskin_vertices
(
std::uint8_t* vertex_data,
std::size_t index_count,
const gl::vertex_attribute& position_attribute,
const gl::vertex_attribute& normal_attribute,
const gl::vertex_attribute& tangent_attribute,
const gl::vertex_attribute& bone_index_attribute,
const std::unordered_set<std::uint8_t>& old_bone_indices,
std::uint8_t new_bone_index,
const math::transform<float>& transform
);
static geom::aabb<float> calculate_bounds(std::uint8_t* vertex_data, std::size_t index_count, const gl::vertex_attribute& position_attribute);
static render::model* build_model
(
render::material* material,
const render::model* antennae,
const render::model* eyes,
const render::model* forewings,
const render::model* gaster,
const render::model* head,
const render::model* hindwings,
const render::model* legs,
const render::model* mandibles,
const render::model* mesosoma,
const render::model* lateral_ocelli,
const render::model* median_ocellus,
const render::model* sting,
const render::model* waist
);
render::model* morphogenesis(const ant::breed& breed, ant::caste caste)
{
switch (caste)
{
case ant::caste::queen:
return generate_queen(breed);
case ant::caste::worker:
return generate_worker(breed);
case ant::caste::soldier:
return generate_soldier(breed);
case ant::caste::male:
return generate_male(breed);
}
return nullptr;
}
render::model* generate_queen(const ant::breed& breed)
{
return nullptr;
}
render::model* generate_worker(const ant::breed& breed)
{
// Get material parameters
// Build exoskeleton material
render::material* exoskeleton_material = build_exoskeleton_material(*breed.pigmentation, *breed.sculpturing);
// Get worker body part models
render::model* antennae_model = breed.antennae->model;
render::model* eyes_model = breed.eyes->model;
render::model* gaster_model = breed.gaster->model;
render::model* head_model = breed.head->model;
render::model* legs_model = breed.legs->model;
render::model* mandibles_model = breed.mandibles->model;
render::model* mesosoma_model = breed.mesosoma->model;
render::model* sting_model = breed.sting->model;
render::model* waist_model = breed.waist->model;
//render::model* lateral_ocelli_model = breed.ocelli->lateral_ocelli_model;
//render::model* median_ocellus_model = breed.ocelli->median_ocellus_model;
// Build worker model
render::model* model = build_model
(
exoskeleton_material,
antennae_model,
eyes_model,
nullptr, // forewings
gaster_model,
head_model,
nullptr, // hindwings
legs_model,
mandibles_model,
mesosoma_model,
nullptr, // lateral ocelli
nullptr, // median ocellus
sting_model,
waist_model
);
return model;
}
render::model* generate_soldier(const ant::breed& breed)
{
return nullptr;
}
render::model* generate_male(const ant::breed& breed)
{
return nullptr;
}
render::material* build_exoskeleton_material
(
const ant::trait::pigmentation& pigmentation,
const ant::trait::sculpturing& sculpturing
)
{
// Allocate copy of pigmentation material
render::material* exoskeleton_material = new render::material(*pigmentation.material);
// Adjust roughness parameter
if (render::material_property_base* property = exoskeleton_material->get_property("roughness"); property != nullptr)
{
static_cast<render::material_property<float>*>(property)->set_value(sculpturing.roughness);
}
else
{
exoskeleton_material->add_property<float>("roughness")->set_value(sculpturing.roughness);
}
// Adjust normal map parameter
if (render::material_property_base* property = exoskeleton_material->get_property("normal_map"); property != nullptr)
{
static_cast<render::material_property<const gl::texture_2d*>*>(property)->set_value(sculpturing.normal_map);
}
else
{
exoskeleton_material->add_property<const gl::texture_2d*>("normal_map")->set_value(sculpturing.normal_map);
}
return exoskeleton_material;
}
render::model* build_model
(
render::material* exoskeleton_material,
const render::model* antennae,
const render::model* eyes,
const render::model* forewings,
const render::model* gaster,
const render::model* head,
const render::model* hindwings,
const render::model* legs,
const render::model* mandibles,
const render::model* mesosoma,
const render::model* lateral_ocelli,
const render::model* median_ocellus,
const render::model* sting,
const render::model* waist
)
{
// Get vertex buffers of required body parts
const gl::vertex_buffer* mesosoma_vbo = mesosoma->get_vertex_buffer();
const gl::vertex_buffer* legs_vbo = legs->get_vertex_buffer();
const gl::vertex_buffer* head_vbo = head->get_vertex_buffer();
const gl::vertex_buffer* mandibles_vbo = mandibles->get_vertex_buffer();
const gl::vertex_buffer* antennae_vbo = antennae->get_vertex_buffer();
const gl::vertex_buffer* waist_vbo = waist->get_vertex_buffer();
const gl::vertex_buffer* gaster_vbo = gaster->get_vertex_buffer();
// Get vertex buffers of optional body parts
const gl::vertex_buffer* sting_vbo = (sting) ? sting->get_vertex_buffer() : nullptr;
const gl::vertex_buffer* eyes_vbo = (eyes) ? eyes->get_vertex_buffer() : nullptr;
const gl::vertex_buffer* lateral_ocelli_vbo = (lateral_ocelli) ? lateral_ocelli->get_vertex_buffer() : nullptr;
const gl::vertex_buffer* median_ocellus_vbo = (median_ocellus) ? median_ocellus->get_vertex_buffer() : nullptr;
const gl::vertex_buffer* forewings_vbo = (forewings) ? forewings->get_vertex_buffer() : nullptr;
const gl::vertex_buffer* hindwings_vbo = (hindwings) ? hindwings->get_vertex_buffer() : nullptr;
// Determine combined size of vertex buffers and save offsets
std::size_t vertex_buffer_size = 0;
std::size_t mesosoma_vbo_offset = vertex_buffer_size;
vertex_buffer_size += mesosoma_vbo->get_size();
std::size_t legs_vbo_offset = vertex_buffer_size;
vertex_buffer_size += legs_vbo->get_size();
std::size_t head_vbo_offset = vertex_buffer_size;
vertex_buffer_size += head_vbo->get_size();
std::size_t mandibles_vbo_offset = vertex_buffer_size;
vertex_buffer_size += mandibles_vbo->get_size();
std::size_t antennae_vbo_offset = vertex_buffer_size;
vertex_buffer_size += antennae_vbo->get_size();
std::size_t waist_vbo_offset = vertex_buffer_size;
vertex_buffer_size += waist_vbo->get_size();
std::size_t gaster_vbo_offset = vertex_buffer_size;
vertex_buffer_size += gaster_vbo->get_size();
std::size_t sting_vbo_offset = vertex_buffer_size;
if (sting)
vertex_buffer_size += sting_vbo->get_size();
std::size_t eyes_vbo_offset = vertex_buffer_size;
if (eyes)
vertex_buffer_size += eyes_vbo->get_size();
std::size_t lateral_ocelli_vbo_offset = vertex_buffer_size;
if (lateral_ocelli)
vertex_buffer_size += lateral_ocelli_vbo->get_size();
std::size_t median_ocellus_vbo_offset = vertex_buffer_size;
if (median_ocellus)
vertex_buffer_size += median_ocellus_vbo->get_size();
std::size_t forewings_vbo_offset = vertex_buffer_size;
if (forewings)
vertex_buffer_size += forewings_vbo->get_size();
std::size_t hindwings_vbo_offset = vertex_buffer_size;
if (hindwings)
vertex_buffer_size += hindwings_vbo->get_size();
// Allocate combined vertex buffer data
std::uint8_t* vertex_buffer_data = new std::uint8_t[vertex_buffer_size];
// Read body part vertex buffer data into combined vertex buffer data
mesosoma_vbo->read(0, mesosoma_vbo->get_size(), vertex_buffer_data + mesosoma_vbo_offset);
legs_vbo->read(0, legs_vbo->get_size(), vertex_buffer_data + legs_vbo_offset);
head_vbo->read(0, head_vbo->get_size(), vertex_buffer_data + head_vbo_offset);
mandibles_vbo->read(0, mandibles_vbo->get_size(), vertex_buffer_data + mandibles_vbo_offset);
antennae_vbo->read(0, antennae_vbo->get_size(), vertex_buffer_data + antennae_vbo_offset);
waist_vbo->read(0, waist_vbo->get_size(), vertex_buffer_data + waist_vbo_offset);
gaster_vbo->read(0, gaster_vbo->get_size(), vertex_buffer_data + gaster_vbo_offset);
if (sting)
sting_vbo->read(0, sting_vbo->get_size(), vertex_buffer_data + sting_vbo_offset);
if (eyes)
eyes_vbo->read(0, eyes_vbo->get_size(), vertex_buffer_data + eyes_vbo_offset);
if (lateral_ocelli)
lateral_ocelli_vbo->read(0, lateral_ocelli_vbo->get_size(), vertex_buffer_data + lateral_ocelli_vbo_offset);
if (median_ocellus)
median_ocellus_vbo->read(0, median_ocellus_vbo->get_size(), vertex_buffer_data + median_ocellus_vbo_offset);
if (forewings)
forewings_vbo->read(0, forewings_vbo->get_size(), vertex_buffer_data + forewings_vbo_offset);
if (hindwings)
hindwings_vbo->read(0, hindwings_vbo->get_size(), vertex_buffer_data + hindwings_vbo_offset);
// Allocate model
render::model* model = new render::model();
// Setup model VAO
gl::vertex_array* model_vao = model->get_vertex_array();
for (auto [location, attribute]: mesosoma->get_vertex_array()->get_attributes())
{
attribute.buffer = model->get_vertex_buffer();
model_vao->bind(location, attribute);
}
// Get vertex attributes
const gl::vertex_attribute* position_attribute = nullptr;
const gl::vertex_attribute* normal_attribute = nullptr;
const gl::vertex_attribute* tangent_attribute = nullptr;
const gl::vertex_attribute* bone_index_attribute = nullptr;
const auto& vertex_attribute_map = model_vao->get_attributes();
if (auto it = vertex_attribute_map.find(render::vertex_attribute::position); it != vertex_attribute_map.end())
position_attribute = &it->second;
if (auto it = vertex_attribute_map.find(render::vertex_attribute::normal); it != vertex_attribute_map.end())
normal_attribute = &it->second;
if (auto it = vertex_attribute_map.find(render::vertex_attribute::tangent); it != vertex_attribute_map.end())
tangent_attribute = &it->second;
if (auto it = vertex_attribute_map.find(render::vertex_attribute::bone_index); it != vertex_attribute_map.end())
bone_index_attribute = &it->second;
// Get body part skeletons
const ::skeleton& mesosoma_skeleton = mesosoma->get_skeleton();
const ::skeleton& legs_skeleton = legs->get_skeleton();
const ::skeleton& head_skeleton = head->get_skeleton();
const ::skeleton& mandibles_skeleton = mandibles->get_skeleton();
const ::skeleton& antennae_skeleton = antennae->get_skeleton();
const ::skeleton& waist_skeleton = waist->get_skeleton();
const ::skeleton& gaster_skeleton = gaster->get_skeleton();
const ::skeleton* sting_skeleton = (sting) ? &sting->get_skeleton() : nullptr;
const ::skeleton* eyes_skeleton = (eyes) ? &eyes->get_skeleton() : nullptr;
const ::skeleton* lateral_ocelli_skeleton = (lateral_ocelli) ? &lateral_ocelli->get_skeleton() : nullptr;
const ::skeleton* median_ocellus_skeleton = (median_ocellus) ? &median_ocellus->get_skeleton() : nullptr;
bool postpetiole = (waist_skeleton.bone_map.find("postpetiole") != waist_skeleton.bone_map.end());
// Allocate skeleton bones
::skeleton& skeleton = model->get_skeleton();
std::size_t bone_count = 34;
if (postpetiole)
bone_count += 1;
if (sting)
bone_count += 1;
if (forewings)
bone_count += 2;
if (hindwings)
bone_count += 2;
// Assign bone indices
std::uint8_t bone_index = 0;
std::uint8_t mesosoma_bone_index = bone_index++;
std::uint8_t foreleg_coxa_l_bone_index = bone_index++;
std::uint8_t foreleg_coxa_r_bone_index = bone_index++;
std::uint8_t foreleg_femur_l_bone_index = bone_index++;
std::uint8_t foreleg_femur_r_bone_index = bone_index++;
std::uint8_t foreleg_tibia_l_bone_index = bone_index++;
std::uint8_t foreleg_tibia_r_bone_index = bone_index++;
std::uint8_t foreleg_tarsus_l_bone_index = bone_index++;
std::uint8_t foreleg_tarsus_r_bone_index = bone_index++;
std::uint8_t midleg_coxa_l_bone_index = bone_index++;
std::uint8_t midleg_coxa_r_bone_index = bone_index++;
std::uint8_t midleg_femur_l_bone_index = bone_index++;
std::uint8_t midleg_femur_r_bone_index = bone_index++;
std::uint8_t midleg_tibia_l_bone_index = bone_index++;
std::uint8_t midleg_tibia_r_bone_index = bone_index++;
std::uint8_t midleg_tarsus_l_bone_index = bone_index++;
std::uint8_t midleg_tarsus_r_bone_index = bone_index++;
std::uint8_t hindleg_coxa_l_bone_index = bone_index++;
std::uint8_t hindleg_coxa_r_bone_index = bone_index++;
std::uint8_t hindleg_femur_l_bone_index = bone_index++;
std::uint8_t hindleg_femur_r_bone_index = bone_index++;
std::uint8_t hindleg_tibia_l_bone_index = bone_index++;
std::uint8_t hindleg_tibia_r_bone_index = bone_index++;
std::uint8_t hindleg_tarsus_l_bone_index = bone_index++;
std::uint8_t hindleg_tarsus_r_bone_index = bone_index++;
std::uint8_t head_bone_index = bone_index++;
std::uint8_t mandible_l_bone_index = bone_index++;
std::uint8_t mandible_r_bone_index = bone_index++;
std::uint8_t scape_l_bone_index = bone_index++;
std::uint8_t scape_r_bone_index = bone_index++;
std::uint8_t pedicel_l_bone_index = bone_index++;
std::uint8_t pedicel_r_bone_index = bone_index++;
std::uint8_t petiole_bone_index = bone_index++;
std::uint8_t postpetiole_bone_index = (postpetiole) ? bone_index++ : static_cast<std::uint8_t>(bone_count);
std::uint8_t gaster_bone_index = bone_index++;
std::uint8_t sting_bone_index = (sting) ? bone_index++ : static_cast<std::uint8_t>(bone_count);
// Construct bone identifiers
::bone mesosoma_bone = make_bone(mesosoma_bone_index);
::bone foreleg_coxa_l_bone = make_bone(foreleg_coxa_l_bone_index);
::bone foreleg_coxa_r_bone = make_bone(foreleg_coxa_r_bone_index);
::bone foreleg_femur_l_bone = make_bone(foreleg_femur_l_bone_index, foreleg_coxa_l_bone_index);
::bone foreleg_femur_r_bone = make_bone(foreleg_femur_r_bone_index, foreleg_coxa_r_bone_index);
::bone foreleg_tibia_l_bone = make_bone(foreleg_tibia_l_bone_index, foreleg_femur_l_bone_index);
::bone foreleg_tibia_r_bone = make_bone(foreleg_tibia_r_bone_index, foreleg_femur_r_bone_index);
::bone foreleg_tarsus_l_bone = make_bone(foreleg_tarsus_l_bone_index, foreleg_tibia_l_bone_index);
::bone foreleg_tarsus_r_bone = make_bone(foreleg_tarsus_r_bone_index, foreleg_tibia_r_bone_index);
::bone midleg_coxa_l_bone = make_bone(midleg_coxa_l_bone_index);
::bone midleg_coxa_r_bone = make_bone(midleg_coxa_r_bone_index);
::bone midleg_femur_l_bone = make_bone(midleg_femur_l_bone_index, midleg_coxa_l_bone_index);
::bone midleg_femur_r_bone = make_bone(midleg_femur_r_bone_index, midleg_coxa_r_bone_index);
::bone midleg_tibia_l_bone = make_bone(midleg_tibia_l_bone_index, midleg_femur_l_bone_index);
::bone midleg_tibia_r_bone = make_bone(midleg_tibia_r_bone_index, midleg_femur_r_bone_index);
::bone midleg_tarsus_l_bone = make_bone(midleg_tarsus_l_bone_index, midleg_tibia_l_bone_index);
::bone midleg_tarsus_r_bone = make_bone(midleg_tarsus_r_bone_index, midleg_tibia_r_bone_index);
::bone hindleg_coxa_l_bone = make_bone(hindleg_coxa_l_bone_index);
::bone hindleg_coxa_r_bone = make_bone(hindleg_coxa_r_bone_index);
::bone hindleg_femur_l_bone = make_bone(hindleg_femur_l_bone_index, hindleg_coxa_l_bone_index);
::bone hindleg_femur_r_bone = make_bone(hindleg_femur_r_bone_index, hindleg_coxa_r_bone_index);
::bone hindleg_tibia_l_bone = make_bone(hindleg_tibia_l_bone_index, hindleg_femur_l_bone_index);
::bone hindleg_tibia_r_bone = make_bone(hindleg_tibia_r_bone_index, hindleg_femur_r_bone_index);
::bone hindleg_tarsus_l_bone = make_bone(hindleg_tarsus_l_bone_index, hindleg_tibia_l_bone_index);
::bone hindleg_tarsus_r_bone = make_bone(hindleg_tarsus_r_bone_index, hindleg_tibia_r_bone_index);
::bone head_bone = make_bone(head_bone_index, mesosoma_bone_index);
::bone mandible_l_bone = make_bone(mandible_l_bone_index, head_bone_index);
::bone mandible_r_bone = make_bone(mandible_r_bone_index, head_bone_index);
::bone scape_l_bone = make_bone(scape_l_bone_index, head_bone_index);
::bone scape_r_bone = make_bone(scape_r_bone_index, head_bone_index);
::bone pedicel_l_bone = make_bone(pedicel_l_bone_index, scape_l_bone_index);
::bone pedicel_r_bone = make_bone(pedicel_r_bone_index, scape_r_bone_index);
::bone petiole_bone = make_bone(petiole_bone_index, mesosoma_bone_index);
::bone postpetiole_bone = make_bone(postpetiole_bone_index, petiole_bone_index);
::bone gaster_bone = make_bone(gaster_bone_index, (postpetiole) ? postpetiole_bone_index : petiole_bone_index);
::bone sting_bone = make_bone(sting_bone_index, gaster_bone_index);
// Map bone names to bones
skeleton.bone_map["mesosoma"] = mesosoma_bone;
skeleton.bone_map["foreleg_coxa_l"] = foreleg_coxa_l_bone;
skeleton.bone_map["foreleg_coxa_r"] = foreleg_coxa_r_bone;
skeleton.bone_map["foreleg_femur_l"] = foreleg_femur_l_bone;
skeleton.bone_map["foreleg_femur_r"] = foreleg_femur_r_bone;
skeleton.bone_map["foreleg_tibia_l"] = foreleg_tibia_l_bone;
skeleton.bone_map["foreleg_tibia_r"] = foreleg_tibia_r_bone;
skeleton.bone_map["foreleg_tarsus_l"] = foreleg_tarsus_l_bone;
skeleton.bone_map["foreleg_tarsus_r"] = foreleg_tarsus_r_bone;
skeleton.bone_map["midleg_coxa_l"] = midleg_coxa_l_bone;
skeleton.bone_map["midleg_coxa_r"] = midleg_coxa_r_bone;
skeleton.bone_map["midleg_femur_l"] = midleg_femur_l_bone;
skeleton.bone_map["midleg_femur_r"] = midleg_femur_r_bone;
skeleton.bone_map["midleg_tibia_l"] = midleg_tibia_l_bone;
skeleton.bone_map["midleg_tibia_r"] = midleg_tibia_r_bone;
skeleton.bone_map["midleg_tarsus_l"] = midleg_tarsus_l_bone;
skeleton.bone_map["midleg_tarsus_r"] = midleg_tarsus_r_bone;
skeleton.bone_map["hindleg_coxa_l"] = hindleg_coxa_l_bone;
skeleton.bone_map["hindleg_coxa_r"] = hindleg_coxa_r_bone;
skeleton.bone_map["hindleg_femur_l"] = hindleg_femur_l_bone;
skeleton.bone_map["hindleg_femur_r"] = hindleg_femur_r_bone;
skeleton.bone_map["hindleg_tibia_l"] = hindleg_tibia_l_bone;
skeleton.bone_map["hindleg_tibia_r"] = hindleg_tibia_r_bone;
skeleton.bone_map["hindleg_tarsus_l"] = hindleg_tarsus_l_bone;
skeleton.bone_map["hindleg_tarsus_r"] = hindleg_tarsus_r_bone;
skeleton.bone_map["head"] = head_bone;
skeleton.bone_map["mandible_l"] = mandible_l_bone;
skeleton.bone_map["mandible_r"] = mandible_r_bone;
skeleton.bone_map["scape_l"] = scape_l_bone;
skeleton.bone_map["scape_r"] = scape_r_bone;
skeleton.bone_map["pedicel_l"] = pedicel_l_bone;
skeleton.bone_map["pedicel_r"] = pedicel_r_bone;
skeleton.bone_map["petiole"] = petiole_bone;
if (postpetiole)
skeleton.bone_map["postpetiole"] = postpetiole_bone;
skeleton.bone_map["gaster"] = gaster_bone;
if (sting)
skeleton.bone_map["sting"] = sting_bone;
// Get reference to skeleton bind pose
pose& bind_pose = skeleton.bind_pose;
// Skeleton mesosoma pose
if (auto it = mesosoma_skeleton.bone_map.find("mesosoma"); it != mesosoma_skeleton.bone_map.end())
bind_pose[mesosoma_bone] = mesosoma_skeleton.bind_pose.at(it->second);
// Skeleton forelegs pose
if (auto it = legs_skeleton.bone_map.find("foreleg_coxa_l"); it != legs_skeleton.bone_map.end())
bind_pose[foreleg_coxa_l_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("foreleg_coxa_r"); it != legs_skeleton.bone_map.end())
bind_pose[foreleg_coxa_r_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("foreleg_femur_l"); it != legs_skeleton.bone_map.end())
bind_pose[foreleg_femur_l_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("foreleg_femur_r"); it != legs_skeleton.bone_map.end())
bind_pose[foreleg_femur_r_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("foreleg_tibia_l"); it != legs_skeleton.bone_map.end())
bind_pose[foreleg_tibia_l_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("foreleg_tibia_r"); it != legs_skeleton.bone_map.end())
bind_pose[foreleg_tibia_r_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("foreleg_tarsus_l"); it != legs_skeleton.bone_map.end())
bind_pose[foreleg_tarsus_l_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("foreleg_tarsus_r"); it != legs_skeleton.bone_map.end())
bind_pose[foreleg_tarsus_r_bone] = legs_skeleton.bind_pose.at(it->second);
// Skeleton midlegs pose
if (auto it = legs_skeleton.bone_map.find("midleg_coxa_l"); it != legs_skeleton.bone_map.end())
bind_pose[midleg_coxa_l_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("midleg_coxa_r"); it != legs_skeleton.bone_map.end())
bind_pose[midleg_coxa_r_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("midleg_femur_l"); it != legs_skeleton.bone_map.end())
bind_pose[midleg_femur_l_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("midleg_femur_r"); it != legs_skeleton.bone_map.end())
bind_pose[midleg_femur_r_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("midleg_tibia_l"); it != legs_skeleton.bone_map.end())
bind_pose[midleg_tibia_l_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("midleg_tibia_r"); it != legs_skeleton.bone_map.end())
bind_pose[midleg_tibia_r_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("midleg_tarsus_l"); it != legs_skeleton.bone_map.end())
bind_pose[midleg_tarsus_l_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("midleg_tarsus_r"); it != legs_skeleton.bone_map.end())
bind_pose[midleg_tarsus_r_bone] = legs_skeleton.bind_pose.at(it->second);
// Skeleton hindlegs pose
if (auto it = legs_skeleton.bone_map.find("hindleg_coxa_l"); it != legs_skeleton.bone_map.end())
bind_pose[hindleg_coxa_l_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("hindleg_coxa_r"); it != legs_skeleton.bone_map.end())
bind_pose[hindleg_coxa_r_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("hindleg_femur_l"); it != legs_skeleton.bone_map.end())
bind_pose[hindleg_femur_l_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("hindleg_femur_r"); it != legs_skeleton.bone_map.end())
bind_pose[hindleg_femur_r_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("hindleg_tibia_l"); it != legs_skeleton.bone_map.end())
bind_pose[hindleg_tibia_l_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("hindleg_tibia_r"); it != legs_skeleton.bone_map.end())
bind_pose[hindleg_tibia_r_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("hindleg_tarsus_l"); it != legs_skeleton.bone_map.end())
bind_pose[hindleg_tarsus_l_bone] = legs_skeleton.bind_pose.at(it->second);
if (auto it = legs_skeleton.bone_map.find("hindleg_tarsus_r"); it != legs_skeleton.bone_map.end())
bind_pose[hindleg_tarsus_r_bone] = legs_skeleton.bind_pose.at(it->second);
// Skeleton head pose
bind_pose[head_bone] = mesosoma_skeleton.bind_pose.at(mesosoma_skeleton.bone_map.at("head")) * head_skeleton.bind_pose.at(head_skeleton.bone_map.at("head"));
// Skeleton mandibles pose
bind_pose[mandible_l_bone] = head_skeleton.bind_pose.at(head_skeleton.bone_map.at("mandible_l")) * mandibles_skeleton.bind_pose.at(mandibles_skeleton.bone_map.at("mandible_l"));
bind_pose[mandible_r_bone] = head_skeleton.bind_pose.at(head_skeleton.bone_map.at("mandible_r")) * mandibles_skeleton.bind_pose.at(mandibles_skeleton.bone_map.at("mandible_r"));
// Skeleton antennae pose
bind_pose[scape_l_bone] = head_skeleton.bind_pose.at(head_skeleton.bone_map.at("scape_l")) * antennae_skeleton.bind_pose.at(antennae_skeleton.bone_map.at("scape_l"));
bind_pose[scape_r_bone] = head_skeleton.bind_pose.at(head_skeleton.bone_map.at("scape_r")) * antennae_skeleton.bind_pose.at(antennae_skeleton.bone_map.at("scape_r"));
bind_pose[pedicel_l_bone] = antennae_skeleton.bind_pose.at(antennae_skeleton.bone_map.at("pedicel_l"));
bind_pose[pedicel_r_bone] = antennae_skeleton.bind_pose.at(antennae_skeleton.bone_map.at("pedicel_r"));
// Skeleton waist pose
bind_pose[petiole_bone] = mesosoma_skeleton.bind_pose.at(mesosoma_skeleton.bone_map.at("petiole")) * waist_skeleton.bind_pose.at(waist_skeleton.bone_map.at("petiole"));
if (postpetiole)
{
bind_pose[postpetiole_bone] = waist_skeleton.bind_pose.at(waist_skeleton.bone_map.at("postpetiole"));
}
// Skeleton gaster pose
if (postpetiole)
{
bind_pose[gaster_bone] = waist_skeleton.bind_pose.at(waist_skeleton.bone_map.at("postpetiole")) * gaster_skeleton.bind_pose.at(gaster_skeleton.bone_map.at("gaster"));
}
else
{
bind_pose[gaster_bone] = waist_skeleton.bind_pose.at(waist_skeleton.bone_map.at("petiole")) * gaster_skeleton.bind_pose.at(gaster_skeleton.bone_map.at("gaster"));
}
// Skeleton sting pose
if (sting)
{
bind_pose[sting_bone] = gaster_skeleton.bind_pose.at(gaster_skeleton.bone_map.at("sting")) * sting_skeleton->bind_pose.at(sting_skeleton->bone_map.at("sting"));
}
// Calculate the skeleton-space bind pose
pose bind_pose_ss;
concatenate(bind_pose, bind_pose_ss);
// Get number of vertex indices for each body part
std::size_t mesosoma_index_count = (*mesosoma->get_groups())[0]->get_index_count();
std::size_t legs_index_count = (*legs->get_groups())[0]->get_index_count();
std::size_t head_index_count = (*head->get_groups())[0]->get_index_count();
std::size_t mandibles_index_count = (*mandibles->get_groups())[0]->get_index_count();
std::size_t antennae_index_count = (*antennae->get_groups())[0]->get_index_count();
std::size_t waist_index_count = (*waist->get_groups())[0]->get_index_count();
std::size_t gaster_index_count = (*gaster->get_groups())[0]->get_index_count();
std::size_t sting_index_count = (sting) ? (*sting->get_groups())[0]->get_index_count() : 0;
std::size_t eyes_index_count = (eyes) ? (*eyes->get_groups())[0]->get_index_count() : 0;
std::size_t lateral_ocelli_index_count = (lateral_ocelli) ? (*lateral_ocelli->get_groups())[0]->get_index_count() : 0;
std::size_t median_ocellus_index_count = (median_ocellus) ? (*median_ocellus->get_groups())[0]->get_index_count() : 0;
std::size_t forewings_index_count = (forewings) ? (*forewings->get_groups())[0]->get_index_count() : 0;
std::size_t hindwings_index_count = (hindwings) ? (*hindwings->get_groups())[0]->get_index_count() : 0;
std::size_t exoskeleton_index_count =
mesosoma_index_count
+ legs_index_count
+ head_index_count
+ mandibles_index_count
+ antennae_index_count
+ waist_index_count
+ gaster_index_count
+ sting_index_count;
// Calculate transform from head space to body space
math::transform<float> head_to_body = bind_pose_ss.at(mesosoma_bone) * mesosoma_skeleton.bind_pose.at(mesosoma_skeleton.bone_map.at("head"));
// Reskin head bone
std::unordered_set<std::uint8_t> old_head_bone_indices;
if (auto it = head_skeleton.bone_map.find("head"); it != head_skeleton.bone_map.end())
old_head_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + head_vbo_offset, head_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_head_bone_indices, head_bone_index, head_to_body);
// Calculate transforms from mandibles space to body space
math::transform<float> mandible_l_to_body = bind_pose_ss.at(head_bone) * head_skeleton.bind_pose.at(head_skeleton.bone_map.at("mandible_l"));
math::transform<float> mandible_r_to_body = bind_pose_ss.at(head_bone) * head_skeleton.bind_pose.at(head_skeleton.bone_map.at("mandible_r"));
// Reskin mandible bones
std::unordered_set<std::uint8_t> old_head_mandible_l_bone_indices;
if (auto it = mandibles_skeleton.bone_map.find("mandible_l"); it != mandibles_skeleton.bone_map.end())
old_head_mandible_l_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + mandibles_vbo_offset, mandibles_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_head_mandible_l_bone_indices, mandible_l_bone_index, mandible_l_to_body);
std::unordered_set<std::uint8_t> old_head_mandible_r_bone_indices;
if (auto it = mandibles_skeleton.bone_map.find("mandible_r"); it != mandibles_skeleton.bone_map.end())
old_head_mandible_r_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + mandibles_vbo_offset, mandibles_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_head_mandible_r_bone_indices, mandible_r_bone_index, mandible_r_to_body);
// Calculate transforms from antennae space to body space
math::transform<float> antenna_l_to_body = bind_pose_ss.at(head_bone) * head_skeleton.bind_pose.at(head_skeleton.bone_map.at("scape_l"));
math::transform<float> antenna_r_to_body = bind_pose_ss.at(head_bone) * head_skeleton.bind_pose.at(head_skeleton.bone_map.at("scape_r"));
// Reskin scape bones
std::unordered_set<std::uint8_t> old_scape_l_indices;
if (auto it = antennae_skeleton.bone_map.find("scape_l"); it != antennae_skeleton.bone_map.end())
old_scape_l_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + antennae_vbo_offset, antennae_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_scape_l_indices, scape_l_bone_index, antenna_l_to_body);
std::unordered_set<std::uint8_t> old_scape_r_indices;
if (auto it = antennae_skeleton.bone_map.find("scape_r"); it != antennae_skeleton.bone_map.end())
old_scape_r_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + antennae_vbo_offset, antennae_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_scape_r_indices, scape_r_bone_index, antenna_r_to_body);
// Reskin pedicel bones
const std::vector<std::string> pedicel_bone_names =
{
"pedicel",
"flagellomere_1",
"flagellomere_2",
"flagellomere_3",
"flagellomere_4",
"flagellomere_5",
"flagellomere_6",
"flagellomere_7",
"flagellomere_8",
"flagellomere_9",
"flagellomere_10",
"flagellomere_11",
"flagellomere_12"
};
std::unordered_set<std::uint8_t> old_pedicel_l_indices;
for (const std::string& bone_name: pedicel_bone_names)
if (auto it = antennae_skeleton.bone_map.find(bone_name + "_l"); it != antennae_skeleton.bone_map.end())
old_pedicel_l_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + antennae_vbo_offset, antennae_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_pedicel_l_indices, pedicel_l_bone_index, antenna_l_to_body);
std::unordered_set<std::uint8_t> old_pedicel_r_indices;
for (const std::string& bone_name: pedicel_bone_names)
if (auto it = antennae_skeleton.bone_map.find(bone_name + "_r"); it != antennae_skeleton.bone_map.end())
old_pedicel_r_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + antennae_vbo_offset, antennae_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_pedicel_r_indices, pedicel_r_bone_index, antenna_r_to_body);
// Calculate transform from waist space to body space
math::transform<float> waist_to_body = bind_pose_ss.at(mesosoma_bone) * mesosoma_skeleton.bind_pose.at(mesosoma_skeleton.bone_map.at("petiole"));
// Reskin waist bones
std::unordered_set<std::uint8_t> old_petiole_bone_indices;
if (auto it = waist_skeleton.bone_map.find("petiole"); it != waist_skeleton.bone_map.end())
old_petiole_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + waist_vbo_offset, waist_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_petiole_bone_indices, petiole_bone_index, waist_to_body);
if (postpetiole)
{
std::unordered_set<std::uint8_t> old_postpetiole_bone_indices;
if (auto it = waist_skeleton.bone_map.find("postpetiole"); it != waist_skeleton.bone_map.end())
old_postpetiole_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + waist_vbo_offset, waist_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_postpetiole_bone_indices, postpetiole_bone_index, waist_to_body);
}
// Calculate transform from gaster space to body space
math::transform<float> gaster_to_body = bind_pose_ss.at(bone_parent_index(gaster_bone)) * waist_skeleton.bind_pose.at(waist_skeleton.bone_map.at("gaster"));
// Reskin gaster bones
std::unordered_set<std::uint8_t> old_gaster_bone_indices;
if (auto it = gaster_skeleton.bone_map.find("gaster"); it != gaster_skeleton.bone_map.end())
old_gaster_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + gaster_vbo_offset, gaster_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_gaster_bone_indices, gaster_bone_index, gaster_to_body);
if (sting)
{
// Calculate transform from sting space to body space
math::transform<float> sting_to_body = bind_pose_ss.at(gaster_bone) * gaster_skeleton.bind_pose.at(gaster_skeleton.bone_map.at("sting"));
// Reskin sting bones
std::unordered_set<std::uint8_t> old_sting_bone_indices;
if (auto it = sting_skeleton->bone_map.find("sting"); it != sting_skeleton->bone_map.end())
old_sting_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + sting_vbo_offset, sting_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_sting_bone_indices, sting_bone_index, sting_to_body);
}
if (eyes)
{
// Calculate transforms from eyes space to body space
math::transform<float> eye_l_to_body = bind_pose_ss.at(head_bone) * head_skeleton.bind_pose.at(head_skeleton.bone_map.at("eye_l"));
math::transform<float> eye_r_to_body = bind_pose_ss.at(head_bone) * head_skeleton.bind_pose.at(head_skeleton.bone_map.at("eye_r"));
// Reskin eye bones
std::unordered_set<std::uint8_t> old_eye_l_bone_indices;
if (auto it = eyes_skeleton->bone_map.find("eye_l"); it != eyes_skeleton->bone_map.end())
old_eye_l_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + eyes_vbo_offset, eyes_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_eye_l_bone_indices, head_bone_index, eye_l_to_body);
std::unordered_set<std::uint8_t> old_eye_r_bone_indices;
if (auto it = eyes_skeleton->bone_map.find("eye_r"); it != eyes_skeleton->bone_map.end())
old_eye_r_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + eyes_vbo_offset, eyes_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_eye_r_bone_indices, head_bone_index, eye_r_to_body);
}
if (lateral_ocelli)
{
// Calculate transforms from lateral ocelli space to body space
math::transform<float> ocellus_l_to_body = bind_pose_ss.at(head_bone) * head_skeleton.bind_pose.at(head_skeleton.bone_map.at("ocellus_l"));
math::transform<float> ocellus_r_to_body = bind_pose_ss.at(head_bone) * head_skeleton.bind_pose.at(head_skeleton.bone_map.at("ocellus_r"));
// Reskin lateral ocelli bones
std::unordered_set<std::uint8_t> old_ocellus_l_bone_indices;
if (auto it = lateral_ocelli_skeleton->bone_map.find("ocellus_l"); it != lateral_ocelli_skeleton->bone_map.end())
old_ocellus_l_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + lateral_ocelli_vbo_offset, lateral_ocelli_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_ocellus_l_bone_indices, head_bone_index, ocellus_l_to_body);
std::unordered_set<std::uint8_t> old_ocellus_r_bone_indices;
if (auto it = lateral_ocelli_skeleton->bone_map.find("ocellus_r"); it != lateral_ocelli_skeleton->bone_map.end())
old_ocellus_r_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + lateral_ocelli_vbo_offset, lateral_ocelli_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_ocellus_r_bone_indices, head_bone_index, ocellus_r_to_body);
}
if (median_ocellus)
{
// Calculate transforms from lateral ocelli space to body space
math::transform<float> ocellus_m_to_body = bind_pose_ss.at(head_bone) * head_skeleton.bind_pose.at(head_skeleton.bone_map.at("ocellus_m"));
// Reskin lateral ocelli bones
std::unordered_set<std::uint8_t> old_ocellus_m_bone_indices;
if (auto it = median_ocellus_skeleton->bone_map.find("ocellus_m"); it != median_ocellus_skeleton->bone_map.end())
old_ocellus_m_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + median_ocellus_vbo_offset, median_ocellus_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_ocellus_m_bone_indices, head_bone_index, ocellus_m_to_body);
}
// Upload vertex buffer data to model VBO
model->get_vertex_buffer()->repurpose(gl::buffer_usage::static_draw, vertex_buffer_size, vertex_buffer_data);
// Construct exoskeleton model group
render::model_group* exoskeleton_group = model->add_group("exoskeleton");
exoskeleton_group->set_material(exoskeleton_material);
exoskeleton_group->set_drawing_mode(gl::drawing_mode::triangles);
exoskeleton_group->set_start_index(0);
exoskeleton_group->set_index_count(exoskeleton_index_count);
std::size_t index_offset = exoskeleton_index_count;
if (eyes)
{
// Construct eyes model group
render::model_group* eyes_group = model->add_group("eyes");
eyes_group->set_material((*eyes->get_groups())[0]->get_material());
eyes_group->set_drawing_mode(gl::drawing_mode::triangles);
eyes_group->set_start_index(index_offset);
eyes_group->set_index_count(eyes_index_count);
index_offset += eyes_index_count;
}
if (lateral_ocelli || median_ocellus)
{
// Construct ocelli model group
render::model_group* ocelli_group = model->add_group("ocelli");
ocelli_group->set_drawing_mode(gl::drawing_mode::triangles);
ocelli_group->set_start_index(index_offset);
std::size_t index_count = 0;
if (lateral_ocelli)
{
index_count += lateral_ocelli_index_count;
index_offset += lateral_ocelli_index_count;
ocelli_group->set_material((*lateral_ocelli->get_groups())[0]->get_material());
}
if (median_ocellus)
{
index_count += median_ocellus_index_count;
index_offset += median_ocellus_index_count;
if (!lateral_ocelli)
ocelli_group->set_material((*median_ocellus->get_groups())[0]->get_material());
}
ocelli_group->set_index_count(index_count);
}
if (forewings)
{
// Construct forewings model group
render::model_group* forewings_group = model->add_group("forewings");
forewings_group->set_material((*forewings->get_groups())[0]->get_material());
forewings_group->set_drawing_mode(gl::drawing_mode::triangles);
forewings_group->set_start_index(index_offset);
forewings_group->set_index_count(forewings_index_count);
index_offset += forewings_index_count;
}
if (hindwings)
{
// Construct hindwings model group
render::model_group* hindwings_group = model->add_group("hindwings");
hindwings_group->set_material((*hindwings->get_groups())[0]->get_material());
hindwings_group->set_drawing_mode(gl::drawing_mode::triangles);
hindwings_group->set_start_index(index_offset);
hindwings_group->set_index_count(hindwings_index_count);
index_offset += hindwings_index_count;
}
// Calculate model bounding box
geom::aabb<float> bounds = calculate_bounds(vertex_buffer_data, index_offset, *position_attribute);
model->set_bounds(bounds);
// Free vertex buffer data
delete[] vertex_buffer_data;
return model;
}
void reskin_vertices
(
std::uint8_t* vertex_data,
std::size_t index_count,
const gl::vertex_attribute& position_attribute,
const gl::vertex_attribute& normal_attribute,
const gl::vertex_attribute& tangent_attribute,
const gl::vertex_attribute& bone_index_attribute,
const std::unordered_set<std::uint8_t>& old_bone_indices,
std::uint8_t new_bone_index,
const math::transform<float>& transform
)
{
std::uint8_t* position_data = vertex_data + position_attribute.offset;
std::uint8_t* normal_data = vertex_data + normal_attribute.offset;
std::uint8_t* tangent_data = vertex_data + tangent_attribute.offset;
std::uint8_t* bone_index_data = vertex_data + bone_index_attribute.offset;
for (std::size_t i = 0; i < index_count; ++i)
{
// Get bone index of current vertex
float* bone_index = reinterpret_cast<float*>(bone_index_data + bone_index_attribute.stride * i);
// Skip irrelevant bones
if (!old_bone_indices.count(static_cast<std::uint8_t>(*bone_index + 0.5f)))
continue;
// Get vertex position
float* x = reinterpret_cast<float*>(position_data + position_attribute.stride * i);
float* y = x + 1;
float* z = y + 1;
// Get vertex normal
float* nx = reinterpret_cast<float*>(normal_data + normal_attribute.stride * i);
float* ny = nx + 1;
float* nz = ny + 1;
// Get vertex tangent
float* tx = reinterpret_cast<float*>(tangent_data + tangent_attribute.stride * i);
float* ty = tx + 1;
float* tz = ty + 1;
//float* bts = tz + 1;
// Transform vertex attributes
float3 position = transform * float3{*x, *y, *z};
float3 normal = math::normalize(transform.rotation * float3{*nx, *ny, *nz});
float3 tangent = transform.rotation * float3{*tx, *ty, *tz};
// Update vertex data
*x = position.x;
*y = position.y;
*z = position.z;
*nx = normal.x;
*ny = normal.y;
*nz = normal.z;
*tx = tangent.x;
*ty = tangent.y;
*tz = tangent.z;
//*bts = ...
*bone_index = static_cast<float>(new_bone_index);
}
}
geom::aabb<float> calculate_bounds(std::uint8_t* vertex_data, std::size_t index_count, const gl::vertex_attribute& position_attribute)
{
std::uint8_t* position_data = vertex_data + position_attribute.offset;
geom::aabb<float> bounds;
bounds.min_point.x = std::numeric_limits<float>::infinity();
bounds.min_point.y = std::numeric_limits<float>::infinity();
bounds.min_point.z = std::numeric_limits<float>::infinity();
bounds.max_point.x = -std::numeric_limits<float>::infinity();
bounds.max_point.y = -std::numeric_limits<float>::infinity();
bounds.max_point.z = -std::numeric_limits<float>::infinity();
for (std::size_t i = 0; i < index_count; ++i)
{
// Get vertex position
float* x = reinterpret_cast<float*>(position_data + position_attribute.stride * i);
float* y = x + 1;
float* z = y + 1;
bounds.min_point.x = std::min<float>(*x, bounds.min_point.x);
bounds.min_point.y = std::min<float>(*y, bounds.min_point.y);
bounds.min_point.z = std::min<float>(*z, bounds.min_point.z);
bounds.max_point.x = std::max<float>(*x, bounds.max_point.x);
bounds.max_point.y = std::max<float>(*y, bounds.max_point.y);
bounds.max_point.z = std::max<float>(*z, bounds.max_point.z);
}
return bounds;
}
} // namespace ant
} // namespace game