💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_ANIMATION_POSE_HPP
#define ANTKEEPER_ANIMATION_POSE_HPP
#include "animation/bone.hpp"
#include "math/transform-type.hpp"
#include <map>
/**
* Skeletal animation pose.
*/
typedef std::map<bone, math::transform<float>, bone_index_compare> pose;
/**
* Transforms a pose from bone-space into skeleton-space.
*
* @param[in] bone_space Bone-space pose.
* @param[out] skeleton_space Skeleton-space pose.
*
* @warning If the index of any child bone is greater than its parent index, the concatenated pose may be incorrect.
*/
void concatenate(const pose& bone_space, pose& skeleton_space);
#endif // ANTKEEPER_ANIMATION_POSE_HPP