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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_CONFIG_HPP
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#define ANTKEEPER_CONFIG_HPP
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// Disable trace message logging on release builds
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#if defined(NDEBUG)
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#define ANTKEEPER_DEBUG_LOG_MIN_MESSAGE_SEVERITY 1
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#else
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#define ANTKEEPER_DEBUG_LOG_MIN_MESSAGE_SEVERITY 0
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#endif
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#include "math/vector.hpp"
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/// Global configuration constants.
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namespace config {
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/// @name Application config
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/// @{
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/// Application name string.
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inline constexpr const char* application_name = "@APPLICATION_NAME@";
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/// Application slug string.
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inline constexpr const char* application_slug = "@APPLICATION_SLUG@";
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/// Application major version number.
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inline constexpr int application_version_major = @APPLICATION_VERSION_MAJOR@;
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/// Application minor version number.
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inline constexpr int application_version_minor = @APPLICATION_VERSION_MINOR@;
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/// Application patch version number.
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inline constexpr int application_version_patch = @APPLICATION_VERSION_PATCH@;
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/// Application version string ("`major.minor.patch`")
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inline constexpr const char* application_version_string = "@APPLICATION_VERSION@";
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/// @}
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/// @name Debug config
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/// @{
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/// Maximum number of debug logs to archive.
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inline constexpr std::size_t debug_log_archive_capacity = 5;
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/// @}
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/// @name OpenGL config
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/// @{
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/// OpenGL major version number, used when creating OpenGL contexts.
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inline constexpr int opengl_version_major = 3;
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/// OpenGL minor version number, used when creating OpenGL contexts.
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inline constexpr int opengl_version_minor = 3;
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/// Minimum number of bits in the red channel of the color attachment of the OpenGL default framebuffer.
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inline constexpr int opengl_min_red_size = 8;
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/// Minimum number of bits in the green channel of the color attachment of the OpenGL default framebuffer.
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inline constexpr int opengl_min_green_size = 8;
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/// Minimum number of bits in the blue channel of the color attachment of the OpenGL default framebuffer.
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inline constexpr int opengl_min_blue_size = 8;
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/// Minimum number of bits in the alpha channel of the color attachment of the OpenGL default framebuffer.
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inline constexpr int opengl_min_alpha_size = 0;
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/// Minimum number of bits in the depth attachment, if any, of the OpenGL default framebuffer.
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inline constexpr int opengl_min_depth_size = 0;
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/// Minimum number of bits in the stencil attachment, if any, of the OpenGL default framebuffer.
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inline constexpr int opengl_min_stencil_size = 0;
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/// @}
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inline constexpr math::vector<float, 3> global_forward = {0.0f, 0.0f, -1.0f};
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inline constexpr math::vector<float, 3> global_up = {0.0f, 1.0f, 0.0f};
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inline constexpr math::vector<float, 3> global_right = {1.0f, 0.0f, 0.0f};
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/// Duration of the menu fade in animation, in seconds.
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inline constexpr float menu_fade_in_duration = 0.25f;
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/// Duration of the menu fade out animation, in seconds.
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inline constexpr float menu_fade_out_duration = 0.125f;
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/// Padding of the a menu item mouseover bounds, as a percentage of the font size.
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inline constexpr float menu_mouseover_padding = 0.1f;
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/// Opacity of the menu background.
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inline constexpr float menu_bg_opacity = 2.0f / 4.0f;
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/// RGBA color of active menu items.
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inline constexpr math::vector<float, 4> menu_active_color{1.0f, 1.0f, 1.0f, 1.0f};
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/// RGBA color of inactive menu items.
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inline constexpr math::vector<float, 4> menu_inactive_color{1.0f, 1.0f, 1.0f, 0.5f};
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/// Duration of the title screen fade in, in seconds.
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inline constexpr float title_fade_in_duration = 1.0f;
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/// Duration of the fade out when quitting the game or returning to the main menu, in seconds.
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inline constexpr float quit_fade_out_duration = 0.5f;
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/// Duration of the fade out when a new colony is started, in seconds.
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inline constexpr float new_colony_fade_out_duration = 1.0f;
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/// Duration of the nuptial flight fade in, in seconds.
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inline constexpr float nuptial_flight_fade_in_duration = 5.0f;
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#define MATERIAL_PASS_MAX_AMBIENT_LIGHT_COUNT 1
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#define MATERIAL_PASS_MAX_POINT_LIGHT_COUNT 1
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#define MATERIAL_PASS_MAX_DIRECTIONAL_LIGHT_COUNT 3
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#define MATERIAL_PASS_MAX_SPOTLIGHT_COUNT 1
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#define MATERIAL_PASS_MAX_BONE_COUNT 64
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#define TERRAIN_PATCH_SIZE 200.0f
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#define TERRAIN_PATCH_RESOLUTION 4
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#define VEGETATION_PATCH_RESOLUTION 1
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} // namespace config
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#endif // ANTKEEPER_CONFIG_HPP
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