💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_RENDER_OPERATION_HPP
#define ANTKEEPER_RENDER_OPERATION_HPP
#include "utility/fundamental-types.hpp"
#include "gl/vertex-array.hpp"
#include "gl/drawing-mode.hpp"
#include <cstddef>
class pose;
class material;
/**
* Describes a render operation with a single mesh and single material.
*/
struct render_operation
{
const pose* pose;
const material* material;
const gl::vertex_array* vertex_array;
gl::drawing_mode drawing_mode;
std::size_t start_index;
std::size_t index_count;
float4x4 transform;
float depth;
std::size_t instance_count;
};
#endif // ANTKEEPER_RENDER_OPERATION_HPP