💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gl/vertex-buffer.hpp"
#include <stdexcept>
#include <glad/glad.h>
namespace gl {
static constexpr GLenum buffer_usage_lut[] =
{
GL_STREAM_DRAW,
GL_STREAM_READ,
GL_STREAM_COPY,
GL_STATIC_DRAW,
GL_STATIC_READ,
GL_STATIC_COPY,
GL_DYNAMIC_DRAW,
GL_DYNAMIC_READ,
GL_DYNAMIC_COPY
};
vertex_buffer::vertex_buffer(std::size_t size, const void* data, buffer_usage usage):
gl_buffer_id(0),
size(size),
usage(usage)
{
GLenum gl_usage = buffer_usage_lut[static_cast<std::size_t>(usage)];
glGenBuffers(1, &gl_buffer_id);
glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_id);
glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(size), data, gl_usage);
}
vertex_buffer::vertex_buffer():
vertex_buffer(0, nullptr, buffer_usage::static_draw)
{}
vertex_buffer::~vertex_buffer()
{
glDeleteBuffers(1, &gl_buffer_id);
}
void vertex_buffer::repurpose(buffer_usage usage, std::size_t size, const void* data)
{
this->size = size;
this->usage = usage;
GLenum gl_usage = buffer_usage_lut[static_cast<std::size_t>(usage)];
glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_id);
glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(size), data, gl_usage);
}
void vertex_buffer::resize(std::size_t size, const void* data)
{
repurpose(usage, size, data);
}
void vertex_buffer::write(std::size_t offset, std::size_t size, const void* data)
{
// Abort empty write operations
if (!size)
return;
// Bounds check
if (offset + size > this->size)
throw std::out_of_range("Vertex buffer write operation exceeded buffer bounds.");
glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_id);
glBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(size), data);
}
void vertex_buffer::read(std::size_t offset, std::size_t size, void* data) const
{
// Abort empty read operations
if (!size)
return;
// Bounds check
if (offset + size > this->size)
throw std::out_of_range("Vertex buffer read operation exceeded buffer bounds.");
glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_id);
glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(size), data);
}
} // namespace gl