💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

81 lines
1.9 KiB

/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAME_COMPONENT_SPRING_HPP
#define ANTKEEPER_GAME_COMPONENT_SPRING_HPP
#include "animation/spring.hpp"
#include "utility/fundamental-types.hpp"
#include <functional>
namespace game {
namespace component {
/**
* Numeric spring with one component.
*/
struct spring1
{
/// Numeric spring with one component.
numeric_spring<float, float> spring;
/// Spring solved callback.
std::function<void(float)> callback;
};
/**
* Numeric spring with two components.
*/
struct spring2
{
/// Numeric spring with two components.
numeric_spring<float2, float> spring;
/// Spring solved callback.
std::function<void(const float2&)> callback;
};
/**
* Numeric spring with three components.
*/
struct spring3
{
/// Numeric spring with three components.
numeric_spring<float3, float> spring;
/// Spring solved callback.
std::function<void(const float3&)> callback;
};
/**
* Numeric spring with four components.
*/
struct spring4
{
/// Numeric spring with four components.
numeric_spring<float4, float> spring;
/// Spring solved callback.
std::function<void(const float4&)> callback;
};
} // namespace component
} // namespace game
#endif // ANTKEEPER_GAME_COMPONENT_SPRING_HPP