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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GL_TEXTURE_2D_HPP
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#define ANTKEEPER_GL_TEXTURE_2D_HPP
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#include <array>
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#include <tuple>
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#include "gl/color-space.hpp"
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#include "gl/pixel-format.hpp"
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#include "gl/pixel-type.hpp"
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namespace gl {
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class framebuffer;
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class shader_input;
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enum class texture_mag_filter;
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enum class texture_min_filter;
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enum class texture_wrapping;
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/**
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* A 2D texture which can be uploaded to shaders via shader inputs.
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*/
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class texture_2d
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{
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public:
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/**
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* Creates a 2D texture.
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*
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* @param color_space Specifies the color space of the pixel data.
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*
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* @warning If the sRGB color space is specified, pixel data will be stored internally as 8 bits per channel, and automatically converted to linear space before reading.
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*/
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texture_2d(int width, int height, gl::pixel_type type = gl::pixel_type::uint_8, gl::pixel_format format = gl::pixel_format::rgba, gl::color_space color_space = gl::color_space::linear, const void* data = nullptr);
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/**
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* Destroys a 2D texture.
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*/
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~texture_2d();
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/**
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* Resizes the texture.
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*
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* @warning If the sRGB color space is specified, pixel data will be stored internally as 8 bits per channel, and automatically converted to linear space before reading.
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*/
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void resize(int width, int height, gl::pixel_type type, gl::pixel_format format, gl::color_space color_space, const void* data);
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/**
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* Sets the texture wrapping modes.
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*
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* @param wrap_s Wrapping mode for s-coordinates.
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* @param wrap_t Wrapping mode for t-coordinates.
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*/
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void set_wrapping(gl::texture_wrapping wrap_s, texture_wrapping wrap_t);
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/**
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* Sets the texture filtering modes.
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*
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* @param min_filter Texture minification filter.
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* @param mag_filter Texture magnification filter.
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*/
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void set_filters(texture_min_filter min_filter, texture_mag_filter mag_filter);
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/**
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* Sets the maximum anisotropy.
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*
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* @param level Max anisotropy on `[0.0, 1.0]`, with `0.0` indicating normal filtering, and `1.0` indicating maximum anisotropic filtering.
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*/
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void set_max_anisotropy(float anisotropy);
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/// Returns the dimensions of the texture, in pixels.
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const std::array<int, 2>& get_dimensions() const;
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/// Returns the pixel type enumeration.
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const pixel_type& get_pixel_type() const;
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/// Returns the pixel format enumeration.
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const pixel_format& get_pixel_format() const;
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/// Returns the color space enumeration.
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const color_space& get_color_space() const;
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/// Returns the wrapping modes of the texture.
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const std::tuple<texture_wrapping, texture_wrapping> get_wrapping() const;
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/// Returns the filtering modes of the texture.
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const std::tuple<texture_min_filter, texture_mag_filter> get_filters() const;
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/// Returns the maximum anisotropy.
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float get_max_anisotropy() const;
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private:
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friend class framebuffer;
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friend class shader_input;
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unsigned int gl_texture_id;
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std::array<int, 2> dimensions;
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gl::pixel_type pixel_type;
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gl::pixel_format pixel_format;
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gl::color_space color_space;
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std::tuple<texture_wrapping, texture_wrapping> wrapping;
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std::tuple<texture_min_filter, texture_mag_filter> filters;
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float max_anisotropy;
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};
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inline const std::array<int, 2>& texture_2d::get_dimensions() const
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{
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return dimensions;
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}
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inline const pixel_type& texture_2d::get_pixel_type() const
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{
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return pixel_type;
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}
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inline const pixel_format& texture_2d::get_pixel_format() const
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{
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return pixel_format;
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}
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inline const color_space& texture_2d::get_color_space() const
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{
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return color_space;
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}
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inline const std::tuple<texture_wrapping, texture_wrapping> texture_2d::get_wrapping() const
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{
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return wrapping;
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}
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inline const std::tuple<texture_min_filter, texture_mag_filter> texture_2d::get_filters() const
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{
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return filters;
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}
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inline float texture_2d::get_max_anisotropy() const
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{
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return max_anisotropy;
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}
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} // namespace gl
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#endif // ANTKEEPER_GL_TEXTURE_2D_HPP
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