💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDER_SYSTEM_HPP
#define RENDER_SYSTEM_HPP
#include "../components/camera-component.hpp"
#include "../components/model-component.hpp"
#include "../components/transform-component.hpp"
#include "../entity-group.hpp"
#include "../system.hpp"
#include <emergent/emergent.hpp>
using namespace Emergent;
typedef EntityGroup<CameraComponent, TransformComponent> CameraGroup;
typedef EntityGroup<ModelComponent, TransformComponent> ModelGroup;
/**
* Abstract base class for entity systems.
*/
class RenderSystem:
public System,
public CameraGroup::Observer,
public ModelGroup::Observer
{
public:
RenderSystem(ComponentManager* componentManager, Scene* scene);
virtual ~RenderSystem();
virtual void update(float t, float dt);
private:
CameraGroup cameraGroup;
ModelGroup modelGroup;
Scene* scene;
virtual void memberRegistered(const CameraGroup::Member* member);
virtual void memberUnregistered(const CameraGroup::Member* member);
virtual void memberRegistered(const ModelGroup::Member* member);
virtual void memberUnregistered(const ModelGroup::Member* member);
};
#endif // RENDER_SYSTEM_HPP