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/*
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* Copyright (C) 2017-2019 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RENDER_SYSTEM_HPP
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#define RENDER_SYSTEM_HPP
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#include "../components/camera-component.hpp"
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#include "../components/model-component.hpp"
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#include "../components/transform-component.hpp"
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#include "../entity-group.hpp"
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#include "../system.hpp"
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#include <emergent/emergent.hpp>
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using namespace Emergent;
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typedef EntityGroup<CameraComponent, TransformComponent> CameraGroup;
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typedef EntityGroup<ModelComponent, TransformComponent> ModelGroup;
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/**
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* Abstract base class for entity systems.
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*/
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class RenderSystem:
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public System,
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public CameraGroup::Observer,
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public ModelGroup::Observer
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{
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public:
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RenderSystem(ComponentManager* componentManager, Scene* scene);
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virtual ~RenderSystem();
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virtual void update(float t, float dt);
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private:
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CameraGroup cameraGroup;
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ModelGroup modelGroup;
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Scene* scene;
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virtual void memberRegistered(const CameraGroup::Member* member);
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virtual void memberUnregistered(const CameraGroup::Member* member);
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virtual void memberRegistered(const ModelGroup::Member* member);
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virtual void memberUnregistered(const ModelGroup::Member* member);
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};
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#endif // RENDER_SYSTEM_HPP
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