💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resource-loader.hpp"
#include "resource-manager.hpp"
#include <algorithm>
#include <stdexcept>
#include <sstream>
#include <vector>
#include <emergent/emergent.hpp>
using namespace Emergent;
static bool loadShaderInt(ShaderInt* variable, const std::vector<std::vector<std::string>>& elements)
{
for (int i = 0; i < elements.size(); ++i)
{
int value;
std::stringstream stream;
stream << elements[i][0];
stream >> value;
variable->setValue(i, value);
}
return true;
}
static bool loadShaderFloat(ShaderFloat* variable, const std::vector<std::vector<std::string>>& elements)
{
for (int i = 0; i < elements.size(); ++i)
{
float value;
std::stringstream stream;
stream << elements[i][0];
stream >> value;
variable->setValue(i, value);
}
return true;
}
static bool loadShaderVector2(ShaderVector2* variable, const std::vector<std::vector<std::string>>& elements)
{
for (int i = 0; i < elements.size(); ++i)
{
Vector2 value;
for (int j = 0; j < 2; ++j)
{
std::stringstream stream;
stream << elements[i][j];
stream >> value[j];
}
variable->setValue(i, value);
}
return true;
}
static bool loadShaderVector3(ShaderVector3* variable, const std::vector<std::vector<std::string>>& elements)
{
for (int i = 0; i < elements.size(); ++i)
{
Vector3 value;
for (int j = 0; j < 3; ++j)
{
std::stringstream stream;
stream << elements[i][j];
stream >> value[j];
}
variable->setValue(i, value);
}
return true;
}
static bool loadShaderVector4(ShaderVector4* variable, const std::vector<std::vector<std::string>>& elements)
{
for (int i = 0; i < elements.size(); ++i)
{
Vector4 value;
for (int j = 0; j < 4; ++j)
{
std::stringstream stream;
stream << elements[i][j];
stream >> value[j];
}
variable->setValue(i, value);
}
return true;
}
static bool loadShaderMatrix3(ShaderMatrix3* variable, const std::vector<std::vector<std::string>>& elements)
{
for (int i = 0; i < elements.size(); ++i)
{
Matrix3 value;
for (int j = 0; j < 3; ++j)
{
for (int k = 0; k < 3; ++k)
{
std::stringstream stream;
stream << elements[i][k * 3 + j];
stream >> value[j][k];
}
}
variable->setValue(i, value);
}
return true;
}
static bool loadShaderMatrix4(ShaderMatrix4* variable, const std::vector<std::vector<std::string>>& elements)
{
for (int i = 0; i < elements.size(); ++i)
{
Matrix4 value;
for (int j = 0; j < 4; ++j)
{
for (int k = 0; k < 4; ++k)
{
std::stringstream stream;
stream << elements[i][k * 4 + j];
stream >> value[j][k];
}
}
variable->setValue(i, value);
}
return true;
}
static bool loadShaderTexture2D(ResourceManager* resourceManager, ShaderTexture2D* variable, const std::vector<std::vector<std::string>>& elements)
{
for (int i = 0; i < elements.size(); ++i)
{
std::string filename;
std::stringstream stream;
stream << elements[i][0];
stream >> filename;
Texture2D* value = resourceManager->load<Texture2D>(filename);
variable->setValue(i, value);
}
return true;
}
static bool loadShaderTextureCube(ResourceManager* resourceManager, ShaderTextureCube* variable, const std::vector<std::vector<std::string>>& elements)
{
for (int i = 0; i < elements.size(); ++i)
{
std::string filename;
std::stringstream stream;
stream << elements[i][0];
stream >> filename;
TextureCube* value = resourceManager->load<TextureCube>(filename);
variable->setValue(i, value);
}
return true;
}
template <>
Material* ResourceLoader<Material>::load(ResourceManager* resourceManager, std::istream* is)
{
// Allocate new material
Material* material = new Material();
std::string line;
std::size_t lineNumber = 0;
const std::string whitespace = " \t\r\n";
// Parse lines
while (is->good() && std::getline(*is, line))
{
if (is->bad() || is->fail())
{
break;
}
// Increment current line number
++lineNumber;
// Skip empty lines
if (line.empty())
{
continue;
}
// Find position of first character in the command
std::size_t commandPosition = line.find_first_not_of(whitespace, 0);
if (commandPosition == std::string::npos)
{
// Skip whitespace-only lines
continue;
}
// Determine command type
std::string command = line.substr(commandPosition, line.find_first_of(" \t=", commandPosition) - commandPosition);
// Parse command
if (command == "shader" || command == "flags")
{
// Find position of equals sign
std::size_t equalsSignPosition = line.find_first_of("=", commandPosition);
if (equalsSignPosition == std::string::npos)
{
// Line has no equals sign
std::stringstream stream;
stream << "ResourceLoader<Material>::load(): Invalid line " << lineNumber << ".";
throw std::runtime_error(stream.str().c_str());
}
// Find position of first character in the value string
std::size_t valueStartPosition = line.find_first_not_of(whitespace, equalsSignPosition + 1);
if (valueStartPosition == std::string::npos)
{
// Line has no value
std::stringstream stream;
stream << "ResourceLoader<Material>::load(): Invalid line " << lineNumber << ".";
throw std::runtime_error(stream.str().c_str());
}
// Find position the end of the value string
std::size_t valueEndPosition = line.find_first_of(" \t;\r\n", valueStartPosition);
// Determine value string
std::string valueString;
if (valueEndPosition == std::string::npos)
{
valueString = line.substr(valueStartPosition);
}
else
{
valueString = line.substr(valueStartPosition, valueEndPosition - valueStartPosition);
}
// Execute command
if (command == "shader")
{
// Load shader
Shader* shader = nullptr;
try
{
shader = resourceManager->load<Shader>(valueString);
}
catch (const std::exception& e)
{
std::string error = std::string("ResourceLoader<Material>::load(): Failed to load shader \"") + valueString + std::string("\": \"") + e.what() + std::string("\"");
throw std::runtime_error(error.c_str());
}
material->setShader(shader);
}
else
{
// Parse flags
std::uint64_t flags;
std::stringstream stream;
stream << valueString;
stream >> flags;
material->setFlags(flags);
}
}
else if (command == "var")
{
// Find position of first character in variable name
std::size_t variableNamePosition = line.find_first_not_of(whitespace, commandPosition + command.length());
if (variableNamePosition == std::string::npos)
{
// Skip lines with no variable name
std::stringstream stream;
stream << "ResourceLoader<Material>::load(): Invalid variable on line " << lineNumber << ".";
throw std::runtime_error(stream.str().c_str());
}
// Find position of equals sign
std::size_t equalsSignPosition = line.find_first_of("=", variableNamePosition);
if (equalsSignPosition == std::string::npos)
{
// Skip lines with no equals sign
std::stringstream stream;
stream << "ResourceLoader<Material>::load(): Invalid variable on line " << lineNumber << ".";
throw std::runtime_error(stream.str().c_str());
}
// Find position of first character in variable type
std::size_t variableTypePosition = line.find_first_not_of(whitespace, equalsSignPosition + 1);
if (variableTypePosition == std::string::npos)
{
// Skip lines with no variable type definition
std::stringstream stream;
stream << "ResourceLoader<Material>::load(): Invalid variable on line " << lineNumber << ".";
throw std::runtime_error(stream.str().c_str());
}
// Count parentheses
std::size_t leftParenthesisCount = std::count(line.begin() + variableNamePosition, line.end(), '(');
std::size_t rightParenthesisCount = std::count(line.begin() + variableNamePosition, line.end(), ')');
if (leftParenthesisCount != rightParenthesisCount || leftParenthesisCount == 0)
{
// Skip lines with invalid number of parentheses
std::stringstream stream;
stream << "ResourceLoader<Material>::load(): Invalid variable on line " << lineNumber << ".";
throw std::runtime_error(stream.str().c_str());
}
std::string variableName = line.substr(variableNamePosition, line.find_first_of(" \t=", variableNamePosition) - variableNamePosition);
std::string variableType = line.substr(variableTypePosition, line.find_first_of(" \t[(", variableTypePosition) - variableTypePosition);
std::size_t elementCount = leftParenthesisCount;
std::size_t currentPosition = variableTypePosition;
std::vector<std::vector<std::string>> elements;
bool invalid = false;
for (std::size_t i = 0; i < elementCount; ++i)
{
std::size_t leftParenthesisPosition = line.find_first_of("(", currentPosition);
std::size_t rightParenthesisPosition = line.find_first_of(")", leftParenthesisPosition + 1);
if (leftParenthesisPosition == std::string::npos || rightParenthesisPosition == std::string::npos)
{
invalid = true;
break;
}
currentPosition = leftParenthesisPosition + 1;
std::size_t argumentCount = std::count(line.begin() + leftParenthesisPosition + 1, line.begin() + rightParenthesisPosition, ',') + 1;
std::vector<std::string> arguments;
for (std::size_t j = 0; j < argumentCount; ++j)
{
std::size_t argumentStart = line.find_first_not_of(whitespace, currentPosition);
std::size_t argumentEnd = line.find_first_of(" \t,)", argumentStart + 1);
if (argumentStart == std::string::npos || argumentEnd == std::string::npos)
{
// Unable to parse argument
invalid = true;
break;
}
std::string argument = line.substr(argumentStart, argumentEnd - argumentStart);
arguments.push_back(argument);
currentPosition = argumentEnd + 1;
}
if (invalid)
{
std::stringstream stream;
stream << "ResourceLoader<Material>::load(): Unable to parse element on line " << lineNumber << ".";
throw std::runtime_error(stream.str().c_str());
}
elements.push_back(arguments);
currentPosition = rightParenthesisPosition + 1;
}
if (invalid)
{
// Unable to parse line
std::stringstream stream;
stream << "ResourceLoader<Material>::load(): Unable to parse line " << lineNumber << ".";
throw std::runtime_error(stream.str().c_str());
}
if (variableType == "int")
{
ShaderInt* variable = material->addVariable<int>(variableName, elements.size());
loadShaderInt(variable, elements);
}
else if (variableType == "float")
{
ShaderFloat* variable = material->addVariable<float>(variableName, elements.size());
loadShaderFloat(variable, elements);
}
else if (variableType == "vec2")
{
ShaderVector2* variable = material->addVariable<Vector2>(variableName, elements.size());
loadShaderVector2(variable, elements);
}
else if (variableType == "vec3")
{
ShaderVector3* variable = material->addVariable<Vector3>(variableName, elements.size());
loadShaderVector3(variable, elements);
}
else if (variableType == "vec4")
{
ShaderVector4* variable = material->addVariable<Vector4>(variableName, elements.size());
loadShaderVector4(variable, elements);
}
else if (variableType == "mat3")
{
ShaderMatrix3* variable = material->addVariable<Matrix3>(variableName, elements.size());
loadShaderMatrix3(variable, elements);
}
else if (variableType == "mat4")
{
ShaderMatrix4* variable = material->addVariable<Matrix4>(variableName, elements.size());
loadShaderMatrix4(variable, elements);
}
else if (variableType == "texture")
{
ShaderTexture2D* variable = material->addVariable<const Texture2D*>(variableName, elements.size());
loadShaderTexture2D(resourceManager, variable, elements);
}
else if (variableType == "textureCube")
{
ShaderTextureCube* variable = material->addVariable<const TextureCube*>(variableName, elements.size());
loadShaderTextureCube(resourceManager, variable, elements);
}
}
else
{
if (command[0] == '#')
{
// Skip comments
continue;
}
// Invalid command
std::stringstream stream;
stream << "ResourceLoader<Material>::load(): Invalid command \"" << command << "\" on line " << lineNumber << ".";
throw std::runtime_error(stream.str().c_str());
}
}
return material;
}