💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_INPUT_INPUT_EVENTS_HPP
#define ANTKEEPER_INPUT_INPUT_EVENTS_HPP
#include "input/gamepad-axis.hpp"
#include "input/gamepad-button.hpp"
#include "input/mouse-motion-axis.hpp"
#include "input/mouse-scroll-axis.hpp"
#include "input/scancode.hpp"
#include "input/mapping.hpp"
#include "input/modifier-key.hpp"
#include "math/vector.hpp"
#include <cstdint>
#include <memory>
namespace input {
class control;
class device;
class gamepad;
class keyboard;
class mouse;
/**
* Event generated when a control has been activated.
*/
struct control_activated_event
{
/// Control that was activated.
control* control;
};
/**
* Event generated while a control is active.
*/
struct control_active_event
{
/// Active control.
control* control;
/// Control input value.
float input_value;
};
/**
* Event generated when a control has been deactivated.
*/
struct control_deactivated_event
{
/// Control that was deactivated.
control* control;
};
/**
* Event generated when an input mapping has been generated.
*/
struct input_mapped_event
{
/// Input mapping that was generated.
std::shared_ptr<mapping> mapping;
};
/**
* Event generated when an input device has been connected.
*/
struct device_connected_event
{
/// Device that was connected.
device* device;
};
/**
* Event generated when an input device has been disconnected.
*/
struct device_disconnected_event
{
/// Device that was disconnected.
device* device;
};
/**
* Event generated when a gamepad button has been pressed.
*/
struct gamepad_button_pressed_event
{
/// Gamepad that generated the event.
gamepad* gamepad;
/// Gamepad button being pressed.
gamepad_button button;
};
/**
* Event generated when a gamepad button has been released.
*/
struct gamepad_button_released_event
{
/// Gamepad that generated the event.
gamepad* gamepad;
/// Gamepad button being released.
gamepad_button button;
};
/**
* Event generated when a gamepad axis has been moved.
*/
struct gamepad_axis_moved_event
{
/// Gamepad that generated the event.
gamepad* gamepad;
/// Gamepad axis being moved.
gamepad_axis axis;
/// Position of the gamepad axis, on `[-1, 1]`.
float position;
};
/**
* Event generated when a keyboard key has been pressed.
*/
struct key_pressed_event
{
/// Keyboard that generated the event.
keyboard* keyboard;
/// Scancode of the key being pressed.
scancode scancode;
/// `true` if the key press was generated by a key repeat, `false` otherwise.
bool repeat;
/// Bit mask containing the active modifier keys.
std::uint16_t modifiers;
};
/**
* Event generated when a keyboard key has been released.
*/
struct key_released_event
{
/// Keyboard that generated the event.
keyboard* keyboard;
/// Scancode of the key being released.
scancode scancode;
/// `true` if the key release was generated by a key repeat, `false` otherwise.
bool repeat;
/// Bit mask containing the active modifier keys.
std::uint16_t modifiers;
};
/**
* Event generated when a mouse has been moved.
*/
struct mouse_moved_event
{
/// Mouse that generated the event.
mouse* mouse;
/// Mouse position, in pixels, relative to the window.
math::vector<std::int32_t, 2> position;
/// Relative movement of the mouse, in pixels.
math::vector<std::int32_t, 2> difference;
};
/**
* Event generated when a mouse button has been pressed.
*/
struct mouse_button_pressed_event
{
/// Mouse that generated the event.
mouse* mouse;
/// Mouse position, in pixels, relative to the window, when the button was pressed.
math::vector<std::int32_t, 2> position;
/// Mouse button being pressed.
mouse_button button;
};
/**
* Event generated when a mouse button has been released.
*/
struct mouse_button_released_event
{
/// Mouse that generated the event.
mouse* mouse;
/// Mouse position, in pixels, relative to the window, when the button was released.
math::vector<std::int32_t, 2> position;
/// Mouse button being released.
mouse_button button;
};
/**
* Event generated when a mouse has been scrolled.
*/
struct mouse_scrolled_event
{
/// Mouse that generated the event.
mouse* mouse;
/// Mouse position, in pixels, relative to the window, when the mouse was scrolled.
math::vector<std::int32_t, 2> position;
/// Scroll velocity.
math::vector<float, 2> velocity;
};
/**
* Event generated when the application has been requested to quit.
*/
struct application_quit_event {};
} // namespace input
#endif // ANTKEEPER_INPUT_INPUT_EVENTS_HPP