💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_ENTITY_SYSTEM_VEGETATION_HPP
#define ANTKEEPER_ENTITY_SYSTEM_VEGETATION_HPP
#include "entity/systems/updatable.hpp"
#include "entity/components/terrain.hpp"
#include "entity/id.hpp"
#include "scene/collection.hpp"
class model;
namespace entity {
namespace system {
/**
* Places vegetation patches on terrain.
*/
class vegetation: public updatable
{
public:
vegetation(entity::registry& registry);
~vegetation();
virtual void update(double t, double dt);
/**
* Sets the terrain patch size.
*
* @param size Size of the terrain patch.
*/
void set_terrain_patch_size(float size);
/**
* Sets the vegetation patch size.
*
* @param subdivisions Number of times a terrain patch should be subdivided into vegetation patches.
*/
void set_vegetation_patch_resolution(int subdivisions);
void set_vegetation_density(float density);
void set_vegetation_model(::model* model);
void set_scene(scene::collection* collection);
private:
void on_terrain_construct(entity::registry& registry, entity::id entity_id, entity::component::terrain& component);
void on_terrain_destroy(entity::registry& registry, entity::id entity_id);
float terrain_patch_size;
float vegetation_patch_size;
int vegetation_patch_columns;
int vegetation_patch_rows;
float vegetation_density;
model* vegetation_model;
scene::collection* scene_collection;
};
} // namespace system
} // namespace entity
#endif // ANTKEEPER_ENTITY_SYSTEM_VEGETATION_HPP