/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_SHADER_VARIABLE_TYPE_HPP
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#define ANTKEEPER_SHADER_VARIABLE_TYPE_HPP
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enum class shader_variable_type
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{
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bool1,
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bool2,
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bool3,
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bool4,
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int1,
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int2,
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int3,
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int4,
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uint1,
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uint2,
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uint3,
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uint4,
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float1,
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float2,
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float3,
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float4,
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float2x2,
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float3x3,
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float4x4,
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texture_2d,
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texture_cube
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};
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#endif // ANTKEEPER_SHADER_VARIABLE_TYPE_HPP
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