/*
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* Copyright (C) 2017 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TOOL_HPP
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#define TOOL_HPP
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#include "../ui/tween.hpp"
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#include <emergent/emergent.hpp>
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using namespace Emergent;
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class Ant;
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class Colony;
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class Navmesh;
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class OrbitCam;
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/**
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* Abstract base class for tools. Tools are the only way for the user to interact with the world.
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*/
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class Tool
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{
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public:
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/**
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* Creates an instance of Tool.
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*/
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Tool();
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/**
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* Destroys an instance of Tool.
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*/
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virtual ~Tool();
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/**
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* Updates the tool.
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*
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* @param dt Application timestep.
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*/
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virtual void update(float dt) = 0;
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/**
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* Activates or deactivates the tool.
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*/
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virtual void setActive(bool active);
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/**
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* Sets the picking position.
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*
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* @param pick Picking position
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*/
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void setPick(const Vector3& pick);
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/**
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* Sets the camera.
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*
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* @param camera Pointer to the camera.
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*/
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void setOrbitCam(const OrbitCam* orbitCam);
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bool isActive() const;
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/**
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* Returns the model instance.
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*/
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const ModelInstance* getModelInstance() const;
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ModelInstance* getModelInstance();
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protected:
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ModelInstance modelInstance;
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bool active;
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Vector3 pick;
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const OrbitCam* orbitCam;
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};
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inline bool Tool::isActive() const
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{
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return active;
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}
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inline void Tool::setPick(const Vector3& pick)
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{
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this->pick = pick;
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}
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inline const ModelInstance* Tool::getModelInstance() const
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{
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return &modelInstance;
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}
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inline ModelInstance* Tool::getModelInstance()
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{
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return &modelInstance;
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}
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/**
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* The forceps tool can pick up ants and place them anywhere in the world.
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*/
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class Forceps: public Tool
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{
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public:
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enum class State
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{
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RELEASED,
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RELEASING,
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PINCHED,
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PINCHING
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};
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/**
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* Creates an instance of Forceps.
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*
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* @param model Forceps model
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*/
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Forceps(const Model* model);
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/**
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* Destroys an instance of Forceps.
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*/
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~Forceps();
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/**
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* Updates the forceps.
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*
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* @param dt Application timestep.
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*/
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virtual void update(float dt);
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/**
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* Pinches the forceps.
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*/
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void pinch();
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/**
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* Releases the forceps.
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*/
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void release();
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/**
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* Associates a colony with this forceps.
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*
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* @param colony Colony with which to associate.
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*/
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void setColony(Colony* colony);
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void setNavmesh(Navmesh* navmesh);
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/**
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* Returns the current state of the forceps.
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*/
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Forceps::State getState() const;
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/**
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* Returns the suspended ant, if any.
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*/
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Ant* getSuspendedAnt() const;
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private:
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Forceps::State state;
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Pose* pose;
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const Animation* pinchAnimation;
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const Animation* releaseAnimation;
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float animationTime;
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float animationTimeStep;
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float hoverDistance;
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Tweener* tweener;
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Tween<float>* descentTween;
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Tween<float>* ascentTween;
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Vector3 translationBottom;
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Vector3 translationTop;
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Quaternion rotationTop;
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Quaternion rotationBottom;
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bool flipRotation;
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Colony* colony;
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Ant* targetedAnt;
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Ant* suspendedAnt;
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Navmesh* navmesh;
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};
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inline Forceps::State Forceps::getState() const
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{
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return state;
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}
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inline Ant* Forceps::getSuspendedAnt() const
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{
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return suspendedAnt;
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}
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/**
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* The lens tool can be used to burn ants.
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*
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* @see https://taylorpetrick.com/blog/post/dispersion-opengl
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* @see https://taylorpetrick.com/portfolio/webgl/lense
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*/
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class Lens: public Tool
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{
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public:
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/**
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* Creates an instance of Lens.
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*
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* @param model Lens model
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*/
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Lens(const Model* model);
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/**
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* Destroys an instance of Lens.
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*/
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~Lens();
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/**
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* Updates the lens.
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*
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* @param dt Application timestep.
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*/
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virtual void update(float dt);
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/**
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* Activates or deactivates the lens.
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*/
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virtual void setActive(bool active);
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void focus();
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void unfocus();
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/**
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* Associates a colony with this lens.
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*
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* @param colony Colony with which to associate.
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*/
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void setColony(Colony* colony);
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void setSunDirection(const Vector3& direction);
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/**
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* Returns the spotlight.
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*/
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const Spotlight* getSpotlight() const;
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Spotlight* getSpotlight();
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private:
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Spotlight spotlight;
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float unfocusedDistance;
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float focusedDistance;
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bool focused;
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Vector3 sunDirection;
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Tweener* tweener;
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Tween<float>* descentTween;
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Tween<float>* ascentTween;
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Colony* colony;
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};
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inline const Spotlight* Lens::getSpotlight() const
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{
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return &spotlight;
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}
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inline Spotlight* Lens::getSpotlight()
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{
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return &spotlight;
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}
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/**
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* The brush tool can paint pheromones on the terrain.
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*/
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class Brush: public Tool
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{
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public:
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Brush(const Model* model);
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~Brush();
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virtual void update(float dt);
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void press();
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void release();
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/**
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* Associates a colony with this brush.
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*
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* @param colony Colony with which to associate.
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*/
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void setColony(Colony* colony);
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private:
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void paint(const Vector2& position, float radius);
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Pose* pose;
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float hoverDistance;
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bool descended;
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Vector3 oldPick;
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Tweener* tweener;
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Tween<float>* descentTween;
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Tween<float>* ascentTween;
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float tiltAngle;
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float targetTiltAngle;
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Vector3 tiltAxis;
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Vector3 targetTiltAxis;
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Colony* colony;
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};
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#endif // TOOL_HPP
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