|
/*
|
|
* Copyright (C) 2017-2019 Christopher J. Howard
|
|
*
|
|
* This file is part of Antkeeper Source Code.
|
|
*
|
|
* Antkeeper Source Code is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Antkeeper Source Code is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "game.hpp"
|
|
#include "resources/csv-table.hpp"
|
|
#include "states/game-state.hpp"
|
|
#include "states/splash-state.hpp"
|
|
#include "states/sandbox-state.hpp"
|
|
#include "paths.hpp"
|
|
#include "ui/ui.hpp"
|
|
#include "graphics/ui-render-pass.hpp"
|
|
#include "graphics/shadow-map-render-pass.hpp"
|
|
#include "graphics/clear-render-pass.hpp"
|
|
#include "graphics/sky-render-pass.hpp"
|
|
#include "graphics/lighting-render-pass.hpp"
|
|
#include "graphics/silhouette-render-pass.hpp"
|
|
#include "graphics/final-render-pass.hpp"
|
|
#include "resources/resource-manager.hpp"
|
|
#include "resources/text-file.hpp"
|
|
#include "game/camera-rig.hpp"
|
|
#include "game/lens.hpp"
|
|
#include "game/forceps.hpp"
|
|
#include "game/brush.hpp"
|
|
#include "entity/component-manager.hpp"
|
|
#include "entity/components/transform-component.hpp"
|
|
#include "entity/components/model-component.hpp"
|
|
#include "entity/entity-manager.hpp"
|
|
#include "entity/entity-template.hpp"
|
|
#include "entity/system-manager.hpp"
|
|
#include "entity/systems/sound-system.hpp"
|
|
#include "entity/systems/collision-system.hpp"
|
|
#include "entity/systems/render-system.hpp"
|
|
#include "entity/systems/camera-system.hpp"
|
|
#include "entity/systems/tool-system.hpp"
|
|
#include "entity/systems/locomotion-system.hpp"
|
|
#include "entity/systems/behavior-system.hpp"
|
|
#include "entity/systems/steering-system.hpp"
|
|
#include "entity/systems/particle-system.hpp"
|
|
#include "stb/stb_image_write.h"
|
|
#include <algorithm>
|
|
#include <cctype>
|
|
#include <chrono>
|
|
#include <fstream>
|
|
#include <iomanip>
|
|
#include <sstream>
|
|
#include <stdexcept>
|
|
#include <thread>
|
|
|
|
template <>
|
|
bool Game::readSetting<std::string>(const std::string& name, std::string* value) const
|
|
{
|
|
auto it = settingsMap.find(name);
|
|
if (it == settingsMap.end())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
*value = (*settingsTable)[it->second][1];
|
|
|
|
return true;
|
|
}
|
|
|
|
template <>
|
|
bool Game::readSetting<bool>(const std::string& name, bool* value) const
|
|
{
|
|
auto it = settingsMap.find(name);
|
|
if (it == settingsMap.end())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const std::string& string = (*settingsTable)[it->second][1];
|
|
if (string == "true" || string == "on" || string == "1")
|
|
{
|
|
*value = true;
|
|
return true;
|
|
}
|
|
else if (string == "false" || string == "off" || string == "0")
|
|
{
|
|
*value = false;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
template <>
|
|
bool Game::readSetting<int>(const std::string& name, int* value) const
|
|
{
|
|
auto it = settingsMap.find(name);
|
|
if (it == settingsMap.end())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
std::stringstream stream;
|
|
stream << (*settingsTable)[it->second][1];
|
|
stream >> (*value);
|
|
|
|
return (!stream.fail());
|
|
}
|
|
|
|
template <>
|
|
bool Game::readSetting<float>(const std::string& name, float* value) const
|
|
{
|
|
auto it = settingsMap.find(name);
|
|
if (it == settingsMap.end())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
std::stringstream stream;
|
|
stream << (*settingsTable)[it->second][1];
|
|
stream >> (*value);
|
|
|
|
return (!stream.fail());
|
|
}
|
|
|
|
template <>
|
|
bool Game::readSetting<Vector2>(const std::string& name, Vector2* value) const
|
|
{
|
|
auto it = settingsMap.find(name);
|
|
if (it == settingsMap.end())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
std::stringstream stream;
|
|
stream << (*settingsTable)[it->second][1];
|
|
stream >> value->x;
|
|
|
|
stream.str(std::string());
|
|
stream.clear();
|
|
|
|
stream << (*settingsTable)[it->second][2];
|
|
stream >> value->y;
|
|
|
|
return (!stream.fail());
|
|
}
|
|
|
|
Game::Game(int argc, char* argv[]):
|
|
currentState(nullptr),
|
|
window(nullptr)
|
|
{
|
|
// Get paths
|
|
dataPath = getDataPath();
|
|
configPath = getConfigPath();
|
|
|
|
// Create config path if it doesn't exist
|
|
if (!pathExists(configPath))
|
|
{
|
|
createDirectory(configPath);
|
|
}
|
|
|
|
// Setup resource manager
|
|
resourceManager = new ResourceManager();
|
|
resourceManager->include(dataPath);
|
|
resourceManager->include(configPath);
|
|
|
|
splashState = new SplashState(this);
|
|
sandboxState = new SandboxState(this);
|
|
}
|
|
|
|
Game::~Game()
|
|
{
|
|
if (window)
|
|
{
|
|
windowManager->destroyWindow(window);
|
|
}
|
|
}
|
|
|
|
void Game::changeState(GameState* state)
|
|
{
|
|
if (currentState != nullptr)
|
|
{
|
|
currentState->exit();
|
|
}
|
|
|
|
currentState = state;
|
|
if (currentState != nullptr)
|
|
{
|
|
currentState->enter();
|
|
}
|
|
}
|
|
|
|
std::string Game::getString(std::size_t languageIndex, const std::string& name) const
|
|
{
|
|
std::string value;
|
|
|
|
auto it = stringMap.find(name);
|
|
if (it != stringMap.end())
|
|
{
|
|
value = (*stringTable)[it->second][languageIndex + 1];
|
|
if (value.empty())
|
|
{
|
|
value = std::string("# EMPTY STRING: ") + name + std::string(" #");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
value = std::string("# MISSING STRING: ") + name + std::string(" #");
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
void Game::changeLanguage(std::size_t languageIndex)
|
|
{
|
|
this->languageIndex = languageIndex;
|
|
window->setTitle(getString(getLanguageIndex(), "title").c_str());
|
|
|
|
restringUI();
|
|
resizeUI(w, h);
|
|
}
|
|
|
|
void Game::toggleFullscreen()
|
|
{
|
|
fullscreen = !fullscreen;
|
|
window->setFullscreen(fullscreen);
|
|
}
|
|
|
|
void Game::setUpdateRate(double frequency)
|
|
{
|
|
stepScheduler.setStepFrequency(frequency);
|
|
}
|
|
|
|
void Game::setup()
|
|
{
|
|
loadSettings();
|
|
setupDebugging();
|
|
setupLocalization();
|
|
setupWindow();
|
|
setupGraphics();
|
|
setupUI();
|
|
setupControls();
|
|
setupGameplay();
|
|
|
|
screenshotQueued = false;
|
|
|
|
|
|
// Load model resources
|
|
try
|
|
{
|
|
lensModel = resourceManager->load<Model>("lens.mdl");
|
|
forcepsModel = resourceManager->load<Model>("forceps.mdl");
|
|
brushModel = resourceManager->load<Model>("brush.mdl");
|
|
smokeMaterial = resourceManager->load<Material>("smoke.mtl");
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
std::cerr << "Failed to load one or more models: \"" << e.what() << "\"" << std::endl;
|
|
close(EXIT_FAILURE);
|
|
}
|
|
|
|
|
|
|
|
time = 0.0f;
|
|
|
|
|
|
// Tools
|
|
currentTool = nullptr;
|
|
|
|
lens = new Lens(lensModel, &animator);
|
|
lens->setOrbitCam(orbitCam);
|
|
worldScene->addObject(lens->getModelInstance());
|
|
worldScene->addObject(lens->getSpotlight());
|
|
lens->setSunDirection(-sunlightCamera.getForward());
|
|
|
|
ModelInstance* modelInstance = lens->getModelInstance();
|
|
for (std::size_t i = 0; i < modelInstance->getModel()->getGroupCount(); ++i)
|
|
{
|
|
Material* material = modelInstance->getModel()->getGroup(i)->material->clone();
|
|
material->setFlags(material->getFlags() | 256);
|
|
modelInstance->setMaterialSlot(i, material);
|
|
}
|
|
|
|
// Forceps
|
|
forceps = new Forceps(forcepsModel, &animator);
|
|
forceps->setOrbitCam(orbitCam);
|
|
worldScene->addObject(forceps->getModelInstance());
|
|
|
|
// Brush
|
|
brush = new Brush(brushModel, &animator);
|
|
brush->setOrbitCam(orbitCam);
|
|
worldScene->addObject(brush->getModelInstance());
|
|
|
|
// Initialize component manager
|
|
componentManager = new ComponentManager();
|
|
|
|
// Initialize entity manager
|
|
entityManager = new EntityManager(componentManager);
|
|
|
|
// Initialize systems
|
|
soundSystem = new SoundSystem(componentManager);
|
|
collisionSystem = new CollisionSystem(componentManager);
|
|
cameraSystem = new CameraSystem(componentManager);
|
|
renderSystem = new RenderSystem(componentManager, worldScene);
|
|
toolSystem = new ToolSystem(componentManager);
|
|
toolSystem->setPickingCamera(&camera);
|
|
toolSystem->setPickingViewport(Vector4(0, 0, w, h));
|
|
eventDispatcher.subscribe<MouseMovedEvent>(toolSystem);
|
|
behaviorSystem = new BehaviorSystem(componentManager);
|
|
steeringSystem = new SteeringSystem(componentManager);
|
|
locomotionSystem = new LocomotionSystem(componentManager);
|
|
particleSystem = new ParticleSystem(componentManager);
|
|
particleSystem->resize(1000);
|
|
particleSystem->setMaterial(smokeMaterial);
|
|
particleSystem->setDirection(Vector3(0, 1, 0));
|
|
lens->setParticleSystem(particleSystem);
|
|
particleSystem->getBillboardBatch()->setAlignment(&camera, BillboardAlignmentMode::SPHERICAL);
|
|
worldScene->addObject(particleSystem->getBillboardBatch());
|
|
|
|
|
|
// Initialize system manager
|
|
systemManager = new SystemManager();
|
|
systemManager->addSystem(soundSystem);
|
|
systemManager->addSystem(behaviorSystem);
|
|
systemManager->addSystem(steeringSystem);
|
|
systemManager->addSystem(locomotionSystem);
|
|
systemManager->addSystem(collisionSystem);
|
|
systemManager->addSystem(toolSystem);
|
|
systemManager->addSystem(particleSystem);
|
|
systemManager->addSystem(cameraSystem);
|
|
systemManager->addSystem(renderSystem);
|
|
|
|
EntityID sidewalkPanel;
|
|
sidewalkPanel = createInstanceOf("sidewalk-panel");
|
|
|
|
EntityID antHill = createInstanceOf("ant-hill");
|
|
setTranslation(antHill, Vector3(20, 0, 40));
|
|
|
|
EntityID antNest = createInstanceOf("ant-nest");
|
|
setTranslation(antNest, Vector3(20, 0, 40));
|
|
|
|
EntityID lollipop = createInstanceOf("lollipop");
|
|
setTranslation(lollipop, Vector3(30.0f, 3.5f * 0.5f, -30.0f));
|
|
setRotation(lollipop, glm::angleAxis(glm::radians(8.85f), Vector3(1.0f, 0.0f, 0.0f)));
|
|
|
|
// Load navmesh
|
|
TriangleMesh* navmesh = resourceManager->load<TriangleMesh>("sidewalk.mesh");
|
|
|
|
// Find surface
|
|
TriangleMesh::Triangle* surface = nullptr;
|
|
Vector3 barycentricPosition;
|
|
Ray ray;
|
|
ray.origin = Vector3(0, 100, 0);
|
|
ray.direction = Vector3(0, -1, 0);
|
|
auto intersection = ray.intersects(*navmesh);
|
|
if (std::get<0>(intersection))
|
|
{
|
|
surface = (*navmesh->getTriangles())[std::get<3>(intersection)];
|
|
|
|
Vector3 position = ray.extrapolate(std::get<1>(intersection));
|
|
Vector3 a = surface->edge->vertex->position;
|
|
Vector3 b = surface->edge->next->vertex->position;
|
|
Vector3 c = surface->edge->previous->vertex->position;
|
|
|
|
barycentricPosition = barycentric(position, a, b, c);
|
|
}
|
|
|
|
for (int i = 0; i < 0; ++i)
|
|
{
|
|
EntityID ant = createInstanceOf("worker-ant");
|
|
setTranslation(ant, Vector3(0.0f, 0, 0.0f));
|
|
|
|
BehaviorComponent* behavior = new BehaviorComponent();
|
|
SteeringComponent* steering = new SteeringComponent();
|
|
LeggedLocomotionComponent* locomotion = new LeggedLocomotionComponent();
|
|
componentManager->addComponent(ant, behavior);
|
|
componentManager->addComponent(ant, steering);
|
|
componentManager->addComponent(ant, locomotion);
|
|
|
|
locomotion->surface = surface;
|
|
behavior->wanderTriangle = surface;
|
|
locomotion->barycentricPosition = barycentricPosition;
|
|
}
|
|
|
|
|
|
EntityID tool0 = createInstanceOf("lens");
|
|
|
|
changeState(splashState);
|
|
}
|
|
|
|
void Game::update(float t, float dt)
|
|
{
|
|
this->time = t;
|
|
|
|
// Dispatch scheduled events
|
|
eventDispatcher.update(t);
|
|
|
|
// Execute current state
|
|
if (currentState != nullptr)
|
|
{
|
|
currentState->execute();
|
|
}
|
|
|
|
// Update systems
|
|
systemManager->update(t, dt);
|
|
|
|
// Update animations
|
|
animator.animate(dt);
|
|
|
|
if (fpsLabel->isVisible())
|
|
{
|
|
std::stringstream stream;
|
|
stream.precision(2);
|
|
stream << std::fixed << (performanceSampler.getMeanFrameDuration() * 1000.0f);
|
|
fpsLabel->setText(stream.str());
|
|
}
|
|
|
|
uiRootElement->update();
|
|
}
|
|
|
|
void Game::input()
|
|
{
|
|
controls.update();
|
|
}
|
|
|
|
void Game::render()
|
|
{
|
|
// Perform sub-frame interpolation on UI elements
|
|
uiRootElement->interpolate(stepScheduler.getScheduledSubsteps());
|
|
|
|
// Update and batch UI elements
|
|
uiBatcher->batch(uiBatch, uiRootElement);
|
|
|
|
// Perform sub-frame interpolation particles
|
|
particleSystem->getBillboardBatch()->interpolate(stepScheduler.getScheduledSubsteps());
|
|
particleSystem->getBillboardBatch()->batch();
|
|
|
|
// Render scene
|
|
renderer.render(*worldScene);
|
|
renderer.render(*uiScene);
|
|
|
|
// Swap window framebuffers
|
|
window->swapBuffers();
|
|
|
|
if (screenshotQueued)
|
|
{
|
|
screenshot();
|
|
screenshotQueued = false;
|
|
}
|
|
}
|
|
|
|
void Game::exit()
|
|
{
|
|
saveControlProfile();
|
|
}
|
|
|
|
void Game::handleEvent(const WindowResizedEvent& event)
|
|
{
|
|
w = event.width;
|
|
h = event.height;
|
|
|
|
defaultRenderTarget.width = event.width;
|
|
defaultRenderTarget.height = event.height;
|
|
glViewport(0, 0, event.width, event.height);
|
|
|
|
|
|
camera.setPerspective(glm::radians(40.0f), static_cast<float>(w) / static_cast<float>(h), 0.1, 100.0f);
|
|
|
|
|
|
toolSystem->setPickingViewport(Vector4(0, 0, w, h));
|
|
|
|
resizeUI(event.width, event.height);
|
|
}
|
|
|
|
void Game::handleEvent(const GamepadConnectedEvent& event)
|
|
{
|
|
// Unmap all controls
|
|
inputMapper->reset();
|
|
|
|
// Reload control profile
|
|
loadControlProfile();
|
|
}
|
|
|
|
void Game::handleEvent(const GamepadDisconnectedEvent& event)
|
|
{}
|
|
|
|
void Game::setupDebugging()
|
|
{
|
|
// Setup performance sampling
|
|
performanceSampler.setSampleSize(30);
|
|
|
|
// Disable wireframe drawing
|
|
wireframe = false;
|
|
}
|
|
|
|
void Game::setupLocalization()
|
|
{
|
|
// Load strings
|
|
loadStrings();
|
|
|
|
// Determine number of available languages
|
|
languageCount = (*stringTable)[0].size() - 1;
|
|
|
|
// Match language code with language index
|
|
languageIndex = 0;
|
|
CSVRow* languageCodes = &(*stringTable)[0];
|
|
for (std::size_t i = 1; i < languageCodes->size(); ++i)
|
|
{
|
|
if (language == (*languageCodes)[i])
|
|
{
|
|
languageIndex = i - 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Game::setupWindow()
|
|
{
|
|
// Get display resolution
|
|
const Display* display = deviceManager->getDisplays()->front();
|
|
int displayWidth = std::get<0>(display->getDimensions());
|
|
int displayHeight = std::get<1>(display->getDimensions());
|
|
|
|
if (fullscreen)
|
|
{
|
|
w = static_cast<int>(fullscreenResolution.x);
|
|
h = static_cast<int>(fullscreenResolution.y);
|
|
}
|
|
else
|
|
{
|
|
w = static_cast<int>(windowedResolution.x);
|
|
h = static_cast<int>(windowedResolution.y);
|
|
}
|
|
|
|
// Determine window position
|
|
int x = std::get<0>(display->getPosition()) + displayWidth / 2 - w / 2;
|
|
int y = std::get<1>(display->getPosition()) + displayHeight / 2 - h / 2;
|
|
|
|
// Read title string
|
|
std::string title = getString(getLanguageIndex(), "title");
|
|
|
|
// Create window
|
|
window = windowManager->createWindow(title.c_str(), x, y, w, h, fullscreen, WindowFlag::RESIZABLE);
|
|
if (!window)
|
|
{
|
|
throw std::runtime_error("Game::Game(): Failed to create window.");
|
|
}
|
|
|
|
// Set v-sync mode
|
|
window->setVSync(vsync);
|
|
}
|
|
|
|
void Game::setupGraphics()
|
|
{
|
|
// Setup OpenGL
|
|
glEnable(GL_MULTISAMPLE);
|
|
|
|
// Setup default render target
|
|
defaultRenderTarget.width = w;
|
|
defaultRenderTarget.height = h;
|
|
defaultRenderTarget.framebuffer = 0;
|
|
|
|
// Set shadow map resolution
|
|
shadowMapResolution = 4096;
|
|
|
|
// Setup shadow map framebuffer
|
|
glGenFramebuffers(1, &shadowMapFramebuffer);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, shadowMapFramebuffer);
|
|
glGenTextures(1, &shadowMapDepthTextureID);
|
|
glBindTexture(GL_TEXTURE_2D, shadowMapDepthTextureID);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, shadowMapResolution, shadowMapResolution, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LESS);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowMapDepthTextureID, 0);
|
|
glDrawBuffer(GL_NONE);
|
|
glReadBuffer(GL_NONE);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
|
|
// Setup shadow map render target
|
|
shadowMapRenderTarget.width = shadowMapResolution;
|
|
shadowMapRenderTarget.height = shadowMapResolution;
|
|
shadowMapRenderTarget.framebuffer = shadowMapFramebuffer;
|
|
|
|
// Setup shadow map depth texture
|
|
shadowMapDepthTexture.setTextureID(shadowMapDepthTextureID);
|
|
shadowMapDepthTexture.setWidth(shadowMapResolution);
|
|
shadowMapDepthTexture.setHeight(shadowMapResolution);
|
|
|
|
// Setup silhouette framebuffer
|
|
glGenTextures(1, &silhouetteRenderTarget.texture);
|
|
glBindTexture(GL_TEXTURE_2D, silhouetteRenderTarget.texture);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glGenFramebuffers(1, &silhouetteRenderTarget.framebuffer);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, silhouetteRenderTarget.framebuffer);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, silhouetteRenderTarget.texture, 0);
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
|
glReadBuffer(GL_NONE);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
|
|
// Setup silhouette render target
|
|
silhouetteRenderTarget.width = w;
|
|
silhouetteRenderTarget.height = h;
|
|
|
|
// Setup shadow map render pass
|
|
shadowMapPass = new ShadowMapRenderPass(resourceManager);
|
|
shadowMapPass->setRenderTarget(&shadowMapRenderTarget);
|
|
shadowMapPass->setViewCamera(&camera);
|
|
shadowMapPass->setLightCamera(&sunlightCamera);
|
|
|
|
// Setup shadow map compositor
|
|
shadowMapCompositor.addPass(shadowMapPass);
|
|
shadowMapCompositor.load(nullptr);
|
|
|
|
// Setup clear render pass
|
|
clearPass = new ClearRenderPass();
|
|
clearPass->setRenderTarget(&defaultRenderTarget);
|
|
clearPass->setClear(true, true, false);
|
|
clearPass->setClearColor(Vector4(0.0f));
|
|
clearPass->setClearDepth(1.0f);
|
|
|
|
// Setup sky render pass
|
|
skyPass = new SkyRenderPass(resourceManager);
|
|
skyPass->setRenderTarget(&defaultRenderTarget);
|
|
|
|
// Setup lighting pass
|
|
lightingPass = new LightingRenderPass(resourceManager);
|
|
lightingPass->setRenderTarget(&defaultRenderTarget);
|
|
lightingPass->setShadowMapPass(shadowMapPass);
|
|
lightingPass->setShadowMap(&shadowMapDepthTexture);
|
|
|
|
// Setup clear silhouette pass
|
|
clearSilhouettePass = new ClearRenderPass();
|
|
clearSilhouettePass->setRenderTarget(&silhouetteRenderTarget);
|
|
clearSilhouettePass->setClear(true, false, false);
|
|
clearSilhouettePass->setClearColor(Vector4(0.0f));
|
|
|
|
// Setup silhouette pass
|
|
silhouettePass = new SilhouetteRenderPass(resourceManager);
|
|
silhouettePass->setRenderTarget(&silhouetteRenderTarget);
|
|
|
|
// Setup final pass
|
|
finalPass = new FinalRenderPass(resourceManager);
|
|
finalPass->setRenderTarget(&defaultRenderTarget);
|
|
finalPass->setSilhouetteRenderTarget(&silhouetteRenderTarget);
|
|
|
|
// Setup default compositor
|
|
defaultCompositor.addPass(clearPass);
|
|
defaultCompositor.addPass(skyPass);
|
|
defaultCompositor.addPass(lightingPass);
|
|
defaultCompositor.addPass(clearSilhouettePass);
|
|
defaultCompositor.addPass(silhouettePass);
|
|
defaultCompositor.addPass(finalPass);
|
|
defaultCompositor.load(nullptr);
|
|
|
|
// Setup UI render pass
|
|
uiPass = new UIRenderPass(resourceManager);
|
|
uiPass->setRenderTarget(&defaultRenderTarget);
|
|
|
|
// Setup UI compositor
|
|
uiCompositor.addPass(uiPass);
|
|
uiCompositor.load(nullptr);
|
|
|
|
// Create scenes
|
|
worldScene = new Scene(&stepInterpolator);
|
|
uiScene = new Scene(&stepInterpolator);
|
|
|
|
// Setup camera
|
|
camera.setPerspective(glm::radians(40.0f), static_cast<float>(w) / static_cast<float>(h), 0.1, 100.0f);
|
|
camera.lookAt(Vector3(0.0f, 4.0f, 2.0f), Vector3(0.0f, 0.0f, 0.0f), Vector3(0.0f, 1.0f, 0.0f));
|
|
camera.setCompositor(&defaultCompositor);
|
|
camera.setCompositeIndex(1);
|
|
worldScene->addObject(&camera);
|
|
|
|
// Setup sun
|
|
sunlight.setDirection(Vector3(0, -1, 0));
|
|
setTimeOfDay(11.0f);
|
|
worldScene->addObject(&sunlight);
|
|
|
|
// Setup sunlight camera
|
|
sunlightCamera.setOrthographic(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
|
|
sunlightCamera.setCompositor(&shadowMapCompositor);
|
|
sunlightCamera.setCompositeIndex(0);
|
|
sunlightCamera.setCullingEnabled(true);
|
|
sunlightCamera.setCullingMask(&camera.getViewFrustum());
|
|
worldScene->addObject(&sunlightCamera);
|
|
}
|
|
|
|
void Game::setupUI()
|
|
{
|
|
// Get DPI and convert font size to pixels
|
|
const Display* display = deviceManager->getDisplays()->front();
|
|
dpi = display->getDPI();
|
|
fontSizePX = fontSizePT * (1.0f / 72.0f) * dpi;
|
|
|
|
// Load label typeface
|
|
labelTypeface = resourceManager->load<Typeface>("caveat-bold.ttf");
|
|
labelFont = labelTypeface->createFont(fontSizePX);
|
|
|
|
// Load debugging typeface
|
|
debugTypeface = resourceManager->load<Typeface>("inconsolata-bold.ttf");
|
|
debugFont = debugTypeface->createFont(fontSizePX);
|
|
debugTypeface->loadCharset(debugFont, UnicodeRange::BASIC_LATIN);
|
|
|
|
// Character set test
|
|
std::set<char32_t> charset;
|
|
charset.emplace(U'方');
|
|
charset.emplace(U'蕴');
|
|
labelTypeface->loadCharset(labelFont, UnicodeRange::BASIC_LATIN);
|
|
labelTypeface->loadCharset(labelFont, charset);
|
|
|
|
// Load splash screen texture
|
|
splashTexture = resourceManager->load<Texture2D>("epigraph.png");
|
|
|
|
// Load HUD texture
|
|
hudSpriteSheetTexture = resourceManager->load<Texture2D>("hud.png");
|
|
|
|
// Read texture atlas file
|
|
CSVTable* atlasTable = resourceManager->load<CSVTable>("hud-atlas.csv");
|
|
|
|
// Build texture atlas
|
|
for (int row = 0; row < atlasTable->size(); ++row)
|
|
{
|
|
std::stringstream ss;
|
|
float x;
|
|
float y;
|
|
float w;
|
|
float h;
|
|
|
|
ss << (*atlasTable)[row][1];
|
|
ss >> x;
|
|
ss.str(std::string());
|
|
ss.clear();
|
|
ss << (*atlasTable)[row][2];
|
|
ss >> y;
|
|
ss.str(std::string());
|
|
ss.clear();
|
|
ss << (*atlasTable)[row][3];
|
|
ss >> w;
|
|
ss.str(std::string());
|
|
ss.clear();
|
|
ss << (*atlasTable)[row][4];
|
|
ss >> h;
|
|
ss.str(std::string());
|
|
|
|
y = static_cast<float>(hudSpriteSheetTexture->getHeight()) - y - h;
|
|
x = (int)(x + 0.5f);
|
|
y = (int)(y + 0.5f);
|
|
w = (int)(w + 0.5f);
|
|
h = (int)(h + 0.5f);
|
|
|
|
hudTextureAtlas.insert((*atlasTable)[row][0], Rect(Vector2(x, y), Vector2(x + w, y + h)));
|
|
}
|
|
|
|
// Setup UI batching
|
|
uiBatch = new BillboardBatch();
|
|
uiBatch->resize(1024);
|
|
uiBatcher = new UIBatcher();
|
|
|
|
// Setup root UI element
|
|
uiRootElement = new UIContainer();
|
|
eventDispatcher.subscribe<MouseMovedEvent>(uiRootElement);
|
|
eventDispatcher.subscribe<MouseButtonPressedEvent>(uiRootElement);
|
|
eventDispatcher.subscribe<MouseButtonReleasedEvent>(uiRootElement);
|
|
|
|
// Create splash screen background element
|
|
splashBackgroundImage = new UIImage();
|
|
splashBackgroundImage->setLayerOffset(-1);
|
|
splashBackgroundImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 1.0f));
|
|
splashBackgroundImage->setVisible(false);
|
|
uiRootElement->addChild(splashBackgroundImage);
|
|
|
|
// Create splash screen element
|
|
splashImage = new UIImage();
|
|
splashImage->setTexture(splashTexture);
|
|
splashImage->setVisible(false);
|
|
uiRootElement->addChild(splashImage);
|
|
|
|
Rect hudTextureAtlasBounds(Vector2(0), Vector2(hudSpriteSheetTexture->getWidth(), hudSpriteSheetTexture->getHeight()));
|
|
auto normalizeTextureBounds = [](const Rect& texture, const Rect& atlas)
|
|
{
|
|
Vector2 atlasDimensions = Vector2(atlas.getWidth(), atlas.getHeight());
|
|
return Rect(texture.getMin() / atlasDimensions, texture.getMax() / atlasDimensions);
|
|
};
|
|
|
|
// Create HUD elements
|
|
hudContainer = new UIContainer();
|
|
hudContainer->setVisible(false);
|
|
uiRootElement->addChild(hudContainer);
|
|
|
|
|
|
toolIndicatorBGImage = new UIImage();
|
|
toolIndicatorBGImage->setTexture(hudSpriteSheetTexture);
|
|
toolIndicatorBGImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator"), hudTextureAtlasBounds));
|
|
hudContainer->addChild(toolIndicatorBGImage);
|
|
|
|
toolIndicatorsBounds = new Rect[8];
|
|
toolIndicatorsBounds[0] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator-brush"), hudTextureAtlasBounds);
|
|
toolIndicatorsBounds[1] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator-spade"), hudTextureAtlasBounds);
|
|
toolIndicatorsBounds[2] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator-lens"), hudTextureAtlasBounds);
|
|
toolIndicatorsBounds[3] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator-test-tube"), hudTextureAtlasBounds);
|
|
toolIndicatorsBounds[4] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator-forceps"), hudTextureAtlasBounds);
|
|
toolIndicatorsBounds[5] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator"), hudTextureAtlasBounds);
|
|
toolIndicatorsBounds[6] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator"), hudTextureAtlasBounds);
|
|
toolIndicatorsBounds[7] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator"), hudTextureAtlasBounds);
|
|
|
|
toolIndicatorIconImage = new UIImage();
|
|
toolIndicatorIconImage->setTexture(hudSpriteSheetTexture);
|
|
toolIndicatorIconImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-brush"), hudTextureAtlasBounds));
|
|
toolIndicatorBGImage->addChild(toolIndicatorIconImage);
|
|
|
|
buttonContainer = new UIContainer();
|
|
hudContainer->addChild(buttonContainer);
|
|
|
|
playButtonBGImage = new UIImage();
|
|
playButtonBGImage->setTexture(hudSpriteSheetTexture);
|
|
playButtonBGImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("button-background"), hudTextureAtlasBounds));
|
|
//buttonContainer->addChild(playButtonBGImage);
|
|
|
|
pauseButtonBGImage = new UIImage();
|
|
pauseButtonBGImage->setTexture(hudSpriteSheetTexture);
|
|
pauseButtonBGImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("button-background"), hudTextureAtlasBounds));
|
|
//buttonContainer->addChild(pauseButtonBGImage);
|
|
|
|
fastForwardButtonBGImage = new UIImage();
|
|
fastForwardButtonBGImage->setTexture(hudSpriteSheetTexture);
|
|
fastForwardButtonBGImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("button-background"), hudTextureAtlasBounds));
|
|
//buttonContainer->addChild(fastForwardButtonBGImage);
|
|
|
|
playButtonImage = new UIImage();
|
|
playButtonImage->setTexture(hudSpriteSheetTexture);
|
|
playButtonImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("button-play"), hudTextureAtlasBounds));
|
|
//buttonContainer->addChild(playButtonImage);
|
|
|
|
fastForwardButtonImage = new UIImage();
|
|
fastForwardButtonImage->setTexture(hudSpriteSheetTexture);
|
|
fastForwardButtonImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("button-fast-forward-2x"), hudTextureAtlasBounds));
|
|
//buttonContainer->addChild(fastForwardButtonImage);
|
|
|
|
pauseButtonImage = new UIImage();
|
|
pauseButtonImage->setTexture(hudSpriteSheetTexture);
|
|
pauseButtonImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("button-pause"), hudTextureAtlasBounds));
|
|
//buttonContainer->addChild(pauseButtonImage);
|
|
|
|
radialMenuContainer = new UIContainer();
|
|
radialMenuContainer->setVisible(false);
|
|
uiRootElement->addChild(radialMenuContainer);
|
|
|
|
radialMenuBackgroundImage = new UIImage();
|
|
radialMenuBackgroundImage->setTintColor(Vector4(Vector3(0.0f), 0.25f));
|
|
radialMenuContainer->addChild(radialMenuBackgroundImage);
|
|
|
|
radialMenuImage = new UIImage();
|
|
radialMenuImage->setTexture(hudSpriteSheetTexture);
|
|
radialMenuImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("radial-menu"), hudTextureAtlasBounds));
|
|
radialMenuContainer->addChild(radialMenuImage);
|
|
|
|
radialMenuSelectorImage = new UIImage();
|
|
radialMenuSelectorImage->setTexture(hudSpriteSheetTexture);
|
|
radialMenuSelectorImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("radial-menu-selector"), hudTextureAtlasBounds));
|
|
radialMenuContainer->addChild(radialMenuSelectorImage);
|
|
|
|
toolIconBrushImage = new UIImage();
|
|
toolIconBrushImage->setTexture(hudSpriteSheetTexture);
|
|
toolIconBrushImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-brush"), hudTextureAtlasBounds));
|
|
radialMenuImage->addChild(toolIconBrushImage);
|
|
|
|
toolIconLensImage = new UIImage();
|
|
toolIconLensImage->setTexture(hudSpriteSheetTexture);
|
|
toolIconLensImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-lens"), hudTextureAtlasBounds));
|
|
radialMenuImage->addChild(toolIconLensImage);
|
|
|
|
toolIconForcepsImage = new UIImage();
|
|
toolIconForcepsImage->setTexture(hudSpriteSheetTexture);
|
|
toolIconForcepsImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-forceps"), hudTextureAtlasBounds));
|
|
radialMenuImage->addChild(toolIconForcepsImage);
|
|
|
|
toolIconSpadeImage = new UIImage();
|
|
toolIconSpadeImage->setTexture(hudSpriteSheetTexture);
|
|
toolIconSpadeImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-spade"), hudTextureAtlasBounds));
|
|
//radialMenuImage->addChild(toolIconSpadeImage);
|
|
|
|
toolIconCameraImage = new UIImage();
|
|
toolIconCameraImage->setTexture(hudSpriteSheetTexture);
|
|
toolIconCameraImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-camera"), hudTextureAtlasBounds));
|
|
radialMenuImage->addChild(toolIconCameraImage);
|
|
|
|
toolIconTestTubeImage = new UIImage();
|
|
toolIconTestTubeImage->setTexture(hudSpriteSheetTexture);
|
|
toolIconTestTubeImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-test-tube"), hudTextureAtlasBounds));
|
|
//radialMenuImage->addChild(toolIconTestTubeImage);
|
|
|
|
|
|
antTag = new UIContainer();
|
|
antTag->setLayerOffset(-10);
|
|
antTag->setVisible(false);
|
|
|
|
uiRootElement->addChild(antTag);
|
|
|
|
antLabelContainer = new UIContainer();
|
|
antTag->addChild(antLabelContainer);
|
|
|
|
antLabelTL = new UIImage();
|
|
antLabelTR = new UIImage();
|
|
antLabelBL = new UIImage();
|
|
antLabelBR = new UIImage();
|
|
antLabelCC = new UIImage();
|
|
antLabelCT = new UIImage();
|
|
antLabelCB = new UIImage();
|
|
antLabelCL = new UIImage();
|
|
antLabelCR = new UIImage();
|
|
|
|
antLabelTL->setTexture(hudSpriteSheetTexture);
|
|
antLabelTR->setTexture(hudSpriteSheetTexture);
|
|
antLabelBL->setTexture(hudSpriteSheetTexture);
|
|
antLabelBR->setTexture(hudSpriteSheetTexture);
|
|
antLabelCC->setTexture(hudSpriteSheetTexture);
|
|
antLabelCT->setTexture(hudSpriteSheetTexture);
|
|
antLabelCB->setTexture(hudSpriteSheetTexture);
|
|
antLabelCL->setTexture(hudSpriteSheetTexture);
|
|
antLabelCR->setTexture(hudSpriteSheetTexture);
|
|
|
|
Rect labelTLBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-tl"), hudTextureAtlasBounds);
|
|
Rect labelTRBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-tr"), hudTextureAtlasBounds);
|
|
Rect labelBLBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-bl"), hudTextureAtlasBounds);
|
|
Rect labelBRBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-br"), hudTextureAtlasBounds);
|
|
Rect labelCCBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-cc"), hudTextureAtlasBounds);
|
|
Rect labelCTBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-ct"), hudTextureAtlasBounds);
|
|
Rect labelCBBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-cb"), hudTextureAtlasBounds);
|
|
Rect labelCLBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-cl"), hudTextureAtlasBounds);
|
|
Rect labelCRBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-cr"), hudTextureAtlasBounds);
|
|
|
|
Vector2 labelTLMin = labelTLBounds.getMin();
|
|
Vector2 labelTRMin = labelTRBounds.getMin();
|
|
Vector2 labelBLMin = labelBLBounds.getMin();
|
|
Vector2 labelBRMin = labelBRBounds.getMin();
|
|
Vector2 labelCCMin = labelCCBounds.getMin();
|
|
Vector2 labelCTMin = labelCTBounds.getMin();
|
|
Vector2 labelCBMin = labelCBBounds.getMin();
|
|
Vector2 labelCLMin = labelCLBounds.getMin();
|
|
Vector2 labelCRMin = labelCRBounds.getMin();
|
|
Vector2 labelTLMax = labelTLBounds.getMax();
|
|
Vector2 labelTRMax = labelTRBounds.getMax();
|
|
Vector2 labelBLMax = labelBLBounds.getMax();
|
|
Vector2 labelBRMax = labelBRBounds.getMax();
|
|
Vector2 labelCCMax = labelCCBounds.getMax();
|
|
Vector2 labelCTMax = labelCTBounds.getMax();
|
|
Vector2 labelCBMax = labelCBBounds.getMax();
|
|
Vector2 labelCLMax = labelCLBounds.getMax();
|
|
Vector2 labelCRMax = labelCRBounds.getMax();
|
|
|
|
antLabelTL->setTextureBounds(labelTLBounds);
|
|
antLabelTR->setTextureBounds(labelTRBounds);
|
|
antLabelBL->setTextureBounds(labelBLBounds);
|
|
antLabelBR->setTextureBounds(labelBRBounds);
|
|
antLabelCC->setTextureBounds(labelCCBounds);
|
|
antLabelCT->setTextureBounds(labelCTBounds);
|
|
antLabelCB->setTextureBounds(labelCBBounds);
|
|
antLabelCL->setTextureBounds(labelCLBounds);
|
|
antLabelCR->setTextureBounds(labelCRBounds);
|
|
|
|
antLabelContainer->addChild(antLabelTL);
|
|
antLabelContainer->addChild(antLabelTR);
|
|
antLabelContainer->addChild(antLabelBL);
|
|
antLabelContainer->addChild(antLabelBR);
|
|
antLabelContainer->addChild(antLabelCC);
|
|
antLabelContainer->addChild(antLabelCT);
|
|
antLabelContainer->addChild(antLabelCB);
|
|
antLabelContainer->addChild(antLabelCL);
|
|
antLabelContainer->addChild(antLabelCR);
|
|
|
|
antLabel = new UILabel();
|
|
antLabel->setFont(labelFont);
|
|
antLabel->setText("Boggy B.");
|
|
antLabel->setTintColor(Vector4(Vector3(0.0f), 1.0f));
|
|
antLabel->setLayerOffset(1);
|
|
antLabelContainer->addChild(antLabel);
|
|
|
|
fpsLabel = new UILabel();
|
|
fpsLabel->setFont(debugFont);
|
|
fpsLabel->setTintColor(Vector4(1, 1, 0, 1));
|
|
fpsLabel->setLayerOffset(50);
|
|
fpsLabel->setAnchor(Anchor::TOP_LEFT);
|
|
uiRootElement->addChild(fpsLabel);
|
|
|
|
|
|
antPin = new UIImage();
|
|
antPin->setTexture(hudSpriteSheetTexture);
|
|
antPin->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("label-pin"), hudTextureAtlasBounds));
|
|
antTag->addChild(antPin);
|
|
|
|
antLabelPinHole = new UIImage();
|
|
antLabelPinHole->setTexture(hudSpriteSheetTexture);
|
|
antLabelPinHole->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("label-pin-hole"), hudTextureAtlasBounds));
|
|
antLabelContainer->addChild(antLabelPinHole);
|
|
|
|
// Construct box selection
|
|
boxSelectionImageBackground = new UIImage();
|
|
boxSelectionImageBackground->setAnchor(Anchor::CENTER);
|
|
boxSelectionImageTop = new UIImage();
|
|
boxSelectionImageTop->setAnchor(Anchor::TOP_LEFT);
|
|
boxSelectionImageBottom = new UIImage();
|
|
boxSelectionImageBottom->setAnchor(Anchor::BOTTOM_LEFT);
|
|
boxSelectionImageLeft = new UIImage();
|
|
boxSelectionImageLeft->setAnchor(Anchor::TOP_LEFT);
|
|
boxSelectionImageRight = new UIImage();
|
|
boxSelectionImageRight->setAnchor(Anchor::TOP_RIGHT);
|
|
boxSelectionContainer = new UIContainer();
|
|
boxSelectionContainer->setLayerOffset(80);
|
|
boxSelectionContainer->addChild(boxSelectionImageBackground);
|
|
boxSelectionContainer->addChild(boxSelectionImageTop);
|
|
boxSelectionContainer->addChild(boxSelectionImageBottom);
|
|
boxSelectionContainer->addChild(boxSelectionImageLeft);
|
|
boxSelectionContainer->addChild(boxSelectionImageRight);
|
|
boxSelectionContainer->setVisible(false);
|
|
uiRootElement->addChild(boxSelectionContainer);
|
|
boxSelectionImageBackground->setTintColor(Vector4(1.0f, 1.0f, 1.0f, 0.5f));
|
|
boxSelectionContainer->setTintColor(Vector4(1.0f, 0.0f, 0.0f, 1.0f));
|
|
boxSelectionBorderWidth = 2.0f;
|
|
|
|
cameraGridColor = Vector4(1, 1, 1, 0.5f);
|
|
cameraReticleColor = Vector4(1, 1, 1, 0.75f);
|
|
cameraGridY0Image = new UIImage();
|
|
cameraGridY0Image->setAnchor(Vector2(0.5f, (1.0f / 3.0f)));
|
|
cameraGridY0Image->setTintColor(cameraGridColor);
|
|
cameraGridY1Image = new UIImage();
|
|
cameraGridY1Image->setAnchor(Vector2(0.5f, (2.0f / 3.0f)));
|
|
cameraGridY1Image->setTintColor(cameraGridColor);
|
|
cameraGridX0Image = new UIImage();
|
|
cameraGridX0Image->setAnchor(Vector2((1.0f / 3.0f), 0.5f));
|
|
cameraGridX0Image->setTintColor(cameraGridColor);
|
|
cameraGridX1Image = new UIImage();
|
|
cameraGridX1Image->setAnchor(Vector2((2.0f / 3.0f), 0.5f));
|
|
cameraGridX1Image->setTintColor(cameraGridColor);
|
|
cameraReticleImage = new UIImage();
|
|
cameraReticleImage->setAnchor(Anchor::CENTER);
|
|
cameraReticleImage->setTintColor(cameraReticleColor);
|
|
cameraReticleImage->setTexture(hudSpriteSheetTexture);
|
|
cameraReticleImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("camera-reticle"), hudTextureAtlasBounds));
|
|
cameraGridContainer = new UIContainer();
|
|
cameraGridContainer->addChild(cameraGridY0Image);
|
|
cameraGridContainer->addChild(cameraGridY1Image);
|
|
cameraGridContainer->addChild(cameraGridX0Image);
|
|
cameraGridContainer->addChild(cameraGridX1Image);
|
|
cameraGridContainer->addChild(cameraReticleImage);
|
|
cameraGridContainer->setVisible(true);
|
|
uiRootElement->addChild(cameraGridContainer);
|
|
|
|
cameraFlashImage = new UIImage();
|
|
cameraFlashImage->setLayerOffset(99);
|
|
cameraFlashImage->setTintColor(Vector4(1.0f));
|
|
cameraFlashImage->setVisible(false);
|
|
uiRootElement->addChild(cameraFlashImage);
|
|
|
|
blackoutImage = new UIImage();
|
|
blackoutImage->setLayerOffset(98);
|
|
blackoutImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 1.0f));
|
|
blackoutImage->setVisible(false);
|
|
uiRootElement->addChild(blackoutImage);
|
|
|
|
// Construct fade-in animation clip
|
|
fadeInClip.setInterpolator(easeOutCubic<float>);
|
|
AnimationChannel<float>* channel;
|
|
channel = fadeInClip.addChannel(0);
|
|
channel->insertKeyframe(0.0f, 1.0f);
|
|
channel->insertKeyframe(1.0f, 0.0f);
|
|
|
|
// Construct fade-out animation clip
|
|
fadeOutClip.setInterpolator(easeOutCubic<float>);
|
|
channel = fadeOutClip.addChannel(0);
|
|
channel->insertKeyframe(0.0f, 0.0f);
|
|
channel->insertKeyframe(1.0f, 1.0f);
|
|
|
|
// Setup fade-in animation callbacks
|
|
fadeInAnimation.setAnimateCallback
|
|
(
|
|
[this](std::size_t id, float opacity)
|
|
{
|
|
Vector3 color = Vector3(blackoutImage->getTintColor());
|
|
blackoutImage->setTintColor(Vector4(color, opacity));
|
|
}
|
|
);
|
|
fadeInAnimation.setEndCallback
|
|
(
|
|
[this]()
|
|
{
|
|
blackoutImage->setVisible(false);
|
|
if (fadeInEndCallback != nullptr)
|
|
{
|
|
fadeInEndCallback();
|
|
}
|
|
}
|
|
);
|
|
|
|
// Setup fade-out animation callbacks
|
|
fadeOutAnimation.setAnimateCallback
|
|
(
|
|
[this](std::size_t id, float opacity)
|
|
{
|
|
Vector3 color = Vector3(blackoutImage->getTintColor());
|
|
blackoutImage->setTintColor(Vector4(color, opacity));
|
|
}
|
|
);
|
|
fadeOutAnimation.setEndCallback
|
|
(
|
|
[this]()
|
|
{
|
|
blackoutImage->setVisible(false);
|
|
if (fadeOutEndCallback != nullptr)
|
|
{
|
|
fadeOutEndCallback();
|
|
}
|
|
}
|
|
);
|
|
|
|
animator.addAnimation(&fadeInAnimation);
|
|
animator.addAnimation(&fadeOutAnimation);
|
|
|
|
|
|
// Construct camera flash animation clip
|
|
cameraFlashClip.setInterpolator(easeOutQuad<float>);
|
|
channel = cameraFlashClip.addChannel(0);
|
|
channel->insertKeyframe(0.0f, 1.0f);
|
|
channel->insertKeyframe(1.0f, 0.0f);
|
|
|
|
// Setup camera flash animation
|
|
float flashDuration = 0.5f;
|
|
cameraFlashAnimation.setSpeed(1.0f / flashDuration);
|
|
cameraFlashAnimation.setLoop(false);
|
|
cameraFlashAnimation.setClip(&cameraFlashClip);
|
|
cameraFlashAnimation.setTimeFrame(cameraFlashClip.getTimeFrame());
|
|
cameraFlashAnimation.setAnimateCallback
|
|
(
|
|
[this](std::size_t id, float opacity)
|
|
{
|
|
cameraFlashImage->setTintColor(Vector4(Vector3(1.0f), opacity));
|
|
}
|
|
);
|
|
cameraFlashAnimation.setStartCallback
|
|
(
|
|
[this]()
|
|
{
|
|
cameraFlashImage->setVisible(true);
|
|
cameraFlashImage->setTintColor(Vector4(1.0f));
|
|
cameraFlashImage->resetTweens();
|
|
}
|
|
);
|
|
cameraFlashAnimation.setEndCallback
|
|
(
|
|
[this]()
|
|
{
|
|
cameraFlashImage->setVisible(false);
|
|
}
|
|
);
|
|
animator.addAnimation(&cameraFlashAnimation);
|
|
|
|
// Setup UI scene
|
|
uiScene->addObject(uiBatch);
|
|
uiScene->addObject(&uiCamera);
|
|
|
|
// Setup UI camera
|
|
uiCamera.lookAt(Vector3(0), Vector3(0, 0, -1), Vector3(0, 1, 0));
|
|
uiCamera.resetTweens();
|
|
uiCamera.setCompositor(&uiCompositor);
|
|
uiCamera.setCompositeIndex(0);
|
|
uiCamera.setCullingEnabled(false);
|
|
|
|
restringUI();
|
|
resizeUI(w, h);
|
|
}
|
|
|
|
void Game::setupControls()
|
|
{
|
|
// Get keyboard and mouse
|
|
keyboard = deviceManager->getKeyboards()->front();
|
|
mouse = deviceManager->getMice()->front();
|
|
|
|
// Build the master control set
|
|
controls.addControl(&exitControl);
|
|
controls.addControl(&toggleFullscreenControl);
|
|
controls.addControl(&screenshotControl);
|
|
controls.addControl(&menuUpControl);
|
|
controls.addControl(&menuDownControl);
|
|
controls.addControl(&menuLeftControl);
|
|
controls.addControl(&menuRightControl);
|
|
controls.addControl(&menuBackControl);
|
|
controls.addControl(&moveForwardControl);
|
|
controls.addControl(&moveBackControl);
|
|
controls.addControl(&moveLeftControl);
|
|
controls.addControl(&moveRightControl);
|
|
controls.addControl(&zoomInControl);
|
|
controls.addControl(&zoomOutControl);
|
|
controls.addControl(&orbitCCWControl);
|
|
controls.addControl(&orbitCWControl);
|
|
controls.addControl(&adjustCameraControl);
|
|
controls.addControl(&dragCameraControl);
|
|
controls.addControl(&openToolMenuControl);
|
|
controls.addControl(&useToolControl);
|
|
controls.addControl(&toggleEditModeControl);
|
|
controls.addControl(&toggleWireframeControl);
|
|
|
|
// Build the system control set
|
|
systemControls.addControl(&exitControl);
|
|
systemControls.addControl(&toggleFullscreenControl);
|
|
systemControls.addControl(&screenshotControl);
|
|
|
|
// Build the menu control set
|
|
menuControls.addControl(&menuUpControl);
|
|
menuControls.addControl(&menuDownControl);
|
|
menuControls.addControl(&menuLeftControl);
|
|
menuControls.addControl(&menuRightControl);
|
|
menuControls.addControl(&menuSelectControl);
|
|
menuControls.addControl(&menuBackControl);
|
|
|
|
// Build the camera control set
|
|
cameraControls.addControl(&moveForwardControl);
|
|
cameraControls.addControl(&moveBackControl);
|
|
cameraControls.addControl(&moveLeftControl);
|
|
cameraControls.addControl(&moveRightControl);
|
|
cameraControls.addControl(&zoomInControl);
|
|
cameraControls.addControl(&zoomOutControl);
|
|
cameraControls.addControl(&orbitCCWControl);
|
|
cameraControls.addControl(&orbitCWControl);
|
|
cameraControls.addControl(&adjustCameraControl);
|
|
cameraControls.addControl(&dragCameraControl);
|
|
|
|
// Build the tool control set
|
|
toolControls.addControl(&openToolMenuControl);
|
|
toolControls.addControl(&useToolControl);
|
|
|
|
// Build the editor control set
|
|
editorControls.addControl(&toggleEditModeControl);
|
|
|
|
// Setup control callbacks
|
|
exitControl.setActivatedCallback(std::bind(&Application::close, this, EXIT_SUCCESS));
|
|
toggleFullscreenControl.setActivatedCallback(std::bind(&Game::toggleFullscreen, this));
|
|
screenshotControl.setActivatedCallback(std::bind(&Game::queueScreenshot, this));
|
|
toggleWireframeControl.setActivatedCallback(std::bind(&Game::toggleWireframe, this));
|
|
|
|
// Build map of control names
|
|
controlNameMap["exit"] = &exitControl;
|
|
controlNameMap["toggle-fullscreen"] = &toggleFullscreenControl;
|
|
controlNameMap["screenshot"] = &screenshotControl;
|
|
controlNameMap["menu-up"] = &menuUpControl;
|
|
controlNameMap["menu-down"] = &menuDownControl;
|
|
controlNameMap["menu-left"] = &menuLeftControl;
|
|
controlNameMap["menu-right"] = &menuRightControl;
|
|
controlNameMap["menu-back"] = &menuBackControl;
|
|
controlNameMap["move-forward"] = &moveForwardControl;
|
|
controlNameMap["move-back"] = &moveBackControl;
|
|
controlNameMap["move-left"] = &moveLeftControl;
|
|
controlNameMap["move-right"] = &moveRightControl;
|
|
controlNameMap["zoom-in"] = &zoomInControl;
|
|
controlNameMap["zoom-out"] = &zoomOutControl;
|
|
controlNameMap["orbit-ccw"] = &orbitCCWControl;
|
|
controlNameMap["orbit-cw"] = &orbitCWControl;
|
|
controlNameMap["adjust-camera"] = &adjustCameraControl;
|
|
controlNameMap["drag-camera"] = &dragCameraControl;
|
|
controlNameMap["open-tool-menu"] = &openToolMenuControl;
|
|
controlNameMap["use-tool"] = &useToolControl;
|
|
controlNameMap["toggle-edit-mode"] = &toggleEditModeControl;
|
|
controlNameMap["toggle-wireframe"] = &toggleWireframeControl;
|
|
|
|
// Load control profile
|
|
loadControlProfile();
|
|
|
|
/*
|
|
controlProfile.registerControl("exit", &exitControl);
|
|
controlProfile.registerControl("toggle-fullscreen", &toggleFullscreenControl);
|
|
controlProfile.registerControl("open-tool-menu", &openToolMenuControl);
|
|
controlProfile.registerControl("move-forward", &moveForwardControl);
|
|
controlProfile.registerControl("move-back", &moveBackControl);
|
|
controlProfile.registerControl("move-left", &moveLeftControl);
|
|
controlProfile.registerControl("move-right", &moveRightControl);
|
|
controlProfile.registerControl("orbit-ccw", &orbitCCWControl);
|
|
controlProfile.registerControl("orbit-cw", &orbitCWControl);
|
|
controlProfile.registerControl("zoom-in", &zoomInControl);
|
|
controlProfile.registerControl("zoom-out", &zoomOutControl);
|
|
controlProfile.registerControl("adjust-camera", &adjustCameraControl);
|
|
controlProfile.registerControl("drag-camera", &dragCameraControl);
|
|
controlProfile.registerControl("toggle-wireframe", &toggleWireframeControl);
|
|
controlProfile.registerControl("screenshot", &screenshotControl);
|
|
controlProfile.registerControl("toggle-edit-mode", &toggleEditModeControl);
|
|
*/
|
|
|
|
/*
|
|
// Save default control bindings
|
|
std::string bindingsPath = getConfigPath() + "/bindings/";
|
|
if (!pathExists(bindingsPath))
|
|
{
|
|
createDirectory(bindingsPath);
|
|
}
|
|
controlProfile.save(bindingsPath + "default.csv");
|
|
|
|
// Load control bindings
|
|
std::string controlProfileFilename = getConfigPath() + "/bindings/" + controlProfileName + ".csv";
|
|
controlProfile.load(controlProfileFilename, deviceManager);
|
|
*/
|
|
|
|
}
|
|
|
|
void Game::setupGameplay()
|
|
{
|
|
// Setup step scheduler
|
|
double maxFrameDuration = 0.25;
|
|
double stepFrequency = 60.0;
|
|
stepScheduler.setMaxFrameDuration(maxFrameDuration);
|
|
stepScheduler.setStepFrequency(stepFrequency);
|
|
timestep = stepScheduler.getStepPeriod();
|
|
|
|
// Setup camera rigs
|
|
cameraRig = nullptr;
|
|
orbitCam = new OrbitCam();
|
|
orbitCam->attachCamera(&camera);
|
|
freeCam = new FreeCam();
|
|
freeCam->attachCamera(&camera);
|
|
|
|
}
|
|
|
|
void Game::resetSettings()
|
|
{
|
|
// Set default language
|
|
language = "en-us";
|
|
|
|
// Set default resolutions
|
|
const Display* display = deviceManager->getDisplays()->front();
|
|
int displayWidth = std::get<0>(display->getDimensions());
|
|
int displayHeight = std::get<1>(display->getDimensions());
|
|
float windowedResolutionRatio = 5.0f / 6.0f;
|
|
windowedResolution = Vector2(displayWidth, displayHeight) * 5.0f / 6.0f;
|
|
windowedResolution.x = static_cast<int>(windowedResolution.x);
|
|
windowedResolution.y = static_cast<int>(windowedResolution.y);
|
|
fullscreenResolution = Vector2(displayWidth, displayHeight);
|
|
|
|
// Set default fullscreen mode
|
|
fullscreen = false;
|
|
|
|
// Set default vsync mode
|
|
vsync = true;
|
|
|
|
// Set default font size
|
|
fontSizePT = 14.0f;
|
|
|
|
// Set default control profile name
|
|
controlProfileName = "default";
|
|
}
|
|
|
|
void Game::loadSettings()
|
|
{
|
|
// Reset settings to default values
|
|
resetSettings();
|
|
|
|
// Load settings table
|
|
try
|
|
{
|
|
settingsTable = resourceManager->load<CSVTable>("settings.csv");
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
settingsTable = new CSVTable();
|
|
}
|
|
|
|
// Build settings map
|
|
for (std::size_t i = 0; i < settingsTable->size(); ++i)
|
|
{
|
|
const CSVRow& row = (*settingsTable)[i];
|
|
settingsMap[row[0]] = i;
|
|
}
|
|
|
|
// Read settings from table
|
|
readSetting("language", &language);
|
|
readSetting("windowed-resolution", &windowedResolution);
|
|
readSetting("fullscreen-resolution", &fullscreenResolution);
|
|
readSetting("fullscreen", &fullscreen);
|
|
readSetting("vsync", &vsync);
|
|
readSetting("font-size", &fontSizePT);
|
|
readSetting("control-profile", &controlProfileName);
|
|
}
|
|
|
|
void Game::saveSettings()
|
|
{}
|
|
|
|
void Game::loadStrings()
|
|
{
|
|
// Read strings file
|
|
stringTable = resourceManager->load<CSVTable>("strings.csv");
|
|
|
|
// Build string map
|
|
for (int row = 0; row < stringTable->size(); ++row)
|
|
{
|
|
stringMap[(*stringTable)[row][0]] = row;
|
|
}
|
|
}
|
|
|
|
void Game::loadControlProfile()
|
|
{
|
|
// Load control profile
|
|
std::string controlProfilePath = "/controls/" + controlProfileName + ".csv";
|
|
CSVTable* controlProfile = resourceManager->load<CSVTable>(controlProfilePath);
|
|
|
|
for (const CSVRow& row: *controlProfile)
|
|
{
|
|
// Skip empty rows and comments
|
|
if (row.empty() || row[0].empty() || row[0][0] == '#')
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Get control name
|
|
const std::string& controlName = row[0];
|
|
|
|
// Lookup control in control name map
|
|
auto it = controlNameMap.find(controlName);
|
|
if (it == controlNameMap.end())
|
|
{
|
|
std::cerr << "Game::loadControlProfile(): Unknown control name \"" << controlName << "\"" << std::endl;
|
|
continue;
|
|
}
|
|
|
|
// Get pointer to the control
|
|
Control* control = it->second;
|
|
|
|
// Determine type of input mapping
|
|
const std::string& deviceType = row[1];
|
|
if (deviceType == "keyboard")
|
|
{
|
|
const std::string& eventType = row[2];
|
|
const std::string& scancodeString = row[3];
|
|
|
|
// Get scancode from string
|
|
std::stringstream stream;
|
|
int scancodeIndex;
|
|
stream << row[3];
|
|
stream >> scancodeIndex;
|
|
Scancode scancode = static_cast<Scancode>(scancodeIndex);
|
|
|
|
// Map control
|
|
inputMapper->map(control, keyboard, scancode);
|
|
}
|
|
else if (deviceType == "mouse")
|
|
{
|
|
const std::string& eventType = row[2];
|
|
|
|
if (eventType == "motion")
|
|
{
|
|
const std::string& axisName = row[3];
|
|
|
|
// Get axis from string
|
|
MouseMotionAxis axis;
|
|
bool negative = (axisName.find('-') != std::string::npos);
|
|
if (axisName.find('x') != std::string::npos)
|
|
{
|
|
axis = (negative) ? MouseMotionAxis::NEGATIVE_X : MouseMotionAxis::POSITIVE_X;
|
|
}
|
|
else if (axisName.find('y') != std::string::npos)
|
|
{
|
|
axis = (negative) ? MouseMotionAxis::NEGATIVE_Y : MouseMotionAxis::POSITIVE_Y;
|
|
}
|
|
else
|
|
{
|
|
std::cerr << "Game::loadControlProfile(): Unknown mouse motion axis \"" << axisName << "\"" << std::endl;
|
|
continue;
|
|
}
|
|
|
|
// Map control
|
|
inputMapper->map(control, mouse, axis);
|
|
}
|
|
else if (eventType == "wheel")
|
|
{
|
|
const std::string& axisName = row[3];
|
|
|
|
// Get axis from string
|
|
MouseWheelAxis axis;
|
|
bool negative = (axisName.find('-') != std::string::npos);
|
|
if (axisName.find('x') != std::string::npos)
|
|
{
|
|
axis = (negative) ? MouseWheelAxis::NEGATIVE_X : MouseWheelAxis::POSITIVE_X;
|
|
}
|
|
else if (axisName.find('y') != std::string::npos)
|
|
{
|
|
axis = (negative) ? MouseWheelAxis::NEGATIVE_Y : MouseWheelAxis::POSITIVE_Y;
|
|
}
|
|
else
|
|
{
|
|
std::cerr << "Game::loadControlProfile(): Unknown mouse wheel axis \"" << axisName << "\"" << std::endl;
|
|
continue;
|
|
}
|
|
|
|
// Map control
|
|
inputMapper->map(control, mouse, axis);
|
|
}
|
|
else if (eventType == "button")
|
|
{
|
|
const std::string& buttonName = row[3];
|
|
|
|
// Get button from string
|
|
int button;
|
|
std::stringstream stream;
|
|
stream << buttonName;
|
|
stream >> button;
|
|
|
|
// Map control
|
|
inputMapper->map(control, mouse, button);
|
|
}
|
|
else
|
|
{
|
|
std::cerr << "Game::loadControlProfile(): Unknown mouse event type \"" << eventType << "\"" << std::endl;
|
|
continue;
|
|
}
|
|
}
|
|
else if (deviceType == "gamepad")
|
|
{
|
|
const std::string& eventType = row[2];
|
|
if (eventType == "axis")
|
|
{
|
|
std::string axisName = row[3];
|
|
|
|
// Determine whether axis is negative or positive
|
|
bool negative = (axisName.find('-') != std::string::npos);
|
|
|
|
// Remove sign from axis name
|
|
std::size_t plusPosition = axisName.find('+');
|
|
std::size_t minusPosition = axisName.find('-');
|
|
if (plusPosition != std::string::npos)
|
|
{
|
|
axisName.erase(plusPosition);
|
|
}
|
|
else if (minusPosition != std::string::npos)
|
|
{
|
|
axisName.erase(minusPosition);
|
|
}
|
|
|
|
// Get axis from string
|
|
int axis;
|
|
std::stringstream stream;
|
|
stream << axisName;
|
|
stream >> axis;
|
|
|
|
// Map control to each gamepad
|
|
const std::list<Gamepad*>* gamepads = deviceManager->getGamepads();
|
|
for (Gamepad* gamepad: *gamepads)
|
|
{
|
|
inputMapper->map(control, gamepad, axis, negative);
|
|
}
|
|
}
|
|
else if (eventType == "button")
|
|
{
|
|
const std::string& buttonName = row[3];
|
|
|
|
// Get button from string
|
|
int button;
|
|
std::stringstream stream;
|
|
stream << buttonName;
|
|
stream >> button;
|
|
|
|
// Map control to each gamepad
|
|
const std::list<Gamepad*>* gamepads = deviceManager->getGamepads();
|
|
for (Gamepad* gamepad: *gamepads)
|
|
{
|
|
inputMapper->map(control, gamepad, button);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::cerr << "Game::loadControlProfile(): Unknown gamepad event type \"" << eventType << "\"" << std::endl;
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::cerr << "Game::loadControlProfile(): Unknown input device type \"" << deviceType << "\"" << std::endl;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Map controls
|
|
/*
|
|
inputMapper->map(&exitControl, keyboard, Scancode::ESCAPE);
|
|
inputMapper->map(&toggleFullscreenControl, keyboard, Scancode::F11);
|
|
inputMapper->map(&screenshotControl, keyboard, Scancode::F12);
|
|
inputMapper->map(&openToolMenuControl, keyboard, Scancode::LSHIFT);
|
|
inputMapper->map(&moveForwardControl, keyboard, Scancode::W);
|
|
inputMapper->map(&moveBackControl, keyboard, Scancode::S);
|
|
inputMapper->map(&moveLeftControl, keyboard, Scancode::A);
|
|
inputMapper->map(&moveRightControl, keyboard, Scancode::D);
|
|
inputMapper->map(&orbitCCWControl, keyboard, Scancode::Q);
|
|
inputMapper->map(&orbitCWControl, keyboard, Scancode::E);
|
|
inputMapper->map(&zoomInControl, mouse, MouseWheelAxis::POSITIVE_Y);
|
|
inputMapper->map(&zoomInControl, keyboard, Scancode::EQUALS);
|
|
inputMapper->map(&zoomOutControl, mouse, MouseWheelAxis::NEGATIVE_Y);
|
|
inputMapper->map(&zoomOutControl, keyboard, Scancode::MINUS);
|
|
inputMapper->map(&adjustCameraControl, mouse, 2);
|
|
inputMapper->map(&dragCameraControl, mouse, 3);
|
|
inputMapper->map(&toggleWireframeControl, keyboard, Scancode::V);
|
|
inputMapper->map(&toggleEditModeControl, keyboard, Scancode::TAB);
|
|
*/
|
|
}
|
|
|
|
void Game::saveControlProfile()
|
|
{
|
|
// Build control profile CSV table
|
|
CSVTable* table = new CSVTable();
|
|
for (auto it = controlNameMap.begin(); it != controlNameMap.end(); ++it)
|
|
{
|
|
// Get control name
|
|
const std::string& controlName = it->first;
|
|
|
|
// Get pointer to the control
|
|
Control* control = it->second;
|
|
|
|
// Look up list of mappings for the control
|
|
const std::list<InputMapping*>* mappings = inputMapper->getMappings(control);
|
|
if (!mappings)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// For each input mapping
|
|
for (const InputMapping* mapping: *mappings)
|
|
{
|
|
// Add row to the table
|
|
table->push_back(CSVRow());
|
|
CSVRow* row = &table->back();
|
|
|
|
// Add control name column
|
|
row->push_back(controlName);
|
|
|
|
switch (mapping->getType())
|
|
{
|
|
case InputMappingType::KEY:
|
|
{
|
|
const KeyMapping* keyMapping = static_cast<const KeyMapping*>(mapping);
|
|
row->push_back("keyboard");
|
|
row->push_back("key");
|
|
|
|
std::string scancodeName;
|
|
std::stringstream stream;
|
|
stream << static_cast<int>(keyMapping->scancode);
|
|
stream >> scancodeName;
|
|
row->push_back(scancodeName);
|
|
break;
|
|
}
|
|
|
|
case InputMappingType::MOUSE_MOTION:
|
|
{
|
|
const MouseMotionMapping* mouseMotionMapping = static_cast<const MouseMotionMapping*>(mapping);
|
|
row->push_back("mouse");
|
|
row->push_back("motion");
|
|
|
|
std::string axisName;
|
|
if (mouseMotionMapping->axis == MouseMotionAxis::POSITIVE_X)
|
|
{
|
|
axisName = "+x";
|
|
}
|
|
else if (mouseMotionMapping->axis == MouseMotionAxis::NEGATIVE_X)
|
|
{
|
|
axisName = "-x";
|
|
}
|
|
else if (mouseMotionMapping->axis == MouseMotionAxis::POSITIVE_Y)
|
|
{
|
|
axisName = "+y";
|
|
}
|
|
else
|
|
{
|
|
axisName = "-y";
|
|
}
|
|
|
|
row->push_back(axisName);
|
|
|
|
break;
|
|
}
|
|
|
|
case InputMappingType::MOUSE_WHEEL:
|
|
{
|
|
const MouseWheelMapping* mouseWheelMapping = static_cast<const MouseWheelMapping*>(mapping);
|
|
|
|
row->push_back("mouse");
|
|
row->push_back("wheel");
|
|
|
|
std::string axisName;
|
|
if (mouseWheelMapping->axis == MouseWheelAxis::POSITIVE_X)
|
|
{
|
|
axisName = "+x";
|
|
}
|
|
else if (mouseWheelMapping->axis == MouseWheelAxis::NEGATIVE_X)
|
|
{
|
|
axisName = "-x";
|
|
}
|
|
else if (mouseWheelMapping->axis == MouseWheelAxis::POSITIVE_Y)
|
|
{
|
|
axisName = "+y";
|
|
}
|
|
else
|
|
{
|
|
axisName = "-y";
|
|
}
|
|
|
|
row->push_back(axisName);
|
|
break;
|
|
}
|
|
|
|
case InputMappingType::MOUSE_BUTTON:
|
|
{
|
|
const MouseButtonMapping* mouseButtonMapping = static_cast<const MouseButtonMapping*>(mapping);
|
|
|
|
row->push_back("mouse");
|
|
row->push_back("button");
|
|
|
|
std::string buttonName;
|
|
std::stringstream stream;
|
|
stream << static_cast<int>(mouseButtonMapping->button);
|
|
stream >> buttonName;
|
|
row->push_back(buttonName);
|
|
break;
|
|
}
|
|
|
|
case InputMappingType::GAMEPAD_AXIS:
|
|
{
|
|
const GamepadAxisMapping* gamepadAxisMapping = static_cast<const GamepadAxisMapping*>(mapping);
|
|
|
|
row->push_back("gamepad");
|
|
row->push_back("axis");
|
|
|
|
std::stringstream stream;
|
|
if (gamepadAxisMapping->negative)
|
|
{
|
|
stream << "-";
|
|
}
|
|
else
|
|
{
|
|
stream << "+";
|
|
}
|
|
stream << gamepadAxisMapping->axis;
|
|
|
|
std::string axisName;
|
|
stream >> axisName;
|
|
row->push_back(axisName);
|
|
break;
|
|
}
|
|
|
|
case InputMappingType::GAMEPAD_BUTTON:
|
|
{
|
|
const GamepadButtonMapping* gamepadButtonMapping = static_cast<const GamepadButtonMapping*>(mapping);
|
|
|
|
row->push_back("gamepad");
|
|
row->push_back("button");
|
|
|
|
std::string buttonName;
|
|
std::stringstream stream;
|
|
stream << static_cast<int>(gamepadButtonMapping->button);
|
|
stream >> buttonName;
|
|
row->push_back(buttonName);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create controls directory if it doesn't exist
|
|
std::string controlsPath = getConfigPath() + "/controls/";
|
|
if (!pathExists(controlsPath))
|
|
{
|
|
createDirectory(controlsPath);
|
|
}
|
|
|
|
// Form full path to control profile file
|
|
std::string controlProfilePath = controlsPath + controlProfileName + ".csv";
|
|
|
|
// Save control profile
|
|
resourceManager->save<CSVTable>(table, controlProfilePath);
|
|
|
|
// Free control profile CSV table
|
|
delete table;
|
|
}
|
|
|
|
void Game::resizeUI(int w, int h)
|
|
{
|
|
// Adjust root element dimensions
|
|
uiRootElement->setDimensions(Vector2(w, h));
|
|
uiRootElement->update();
|
|
|
|
splashBackgroundImage->setDimensions(Vector2(w, h));
|
|
splashBackgroundImage->setAnchor(Anchor::TOP_LEFT);
|
|
|
|
|
|
// Resize splash screen image
|
|
splashImage->setAnchor(Anchor::CENTER);
|
|
splashImage->setDimensions(Vector2(splashTexture->getWidth(), splashTexture->getHeight()));
|
|
|
|
// Adjust UI camera projection matrix
|
|
uiCamera.setOrthographic(0.0f, w, h, 0.0f, -1.0f, 1.0f);
|
|
uiCamera.resetTweens();
|
|
|
|
// Resize camera flash image
|
|
cameraFlashImage->setDimensions(Vector2(w, h));
|
|
cameraFlashImage->setAnchor(Anchor::CENTER);
|
|
|
|
// Resize blackout image
|
|
blackoutImage->setDimensions(Vector2(w, h));
|
|
blackoutImage->setAnchor(Anchor::CENTER);
|
|
|
|
// Resize HUD
|
|
float hudPadding = 20.0f;
|
|
hudContainer->setDimensions(Vector2(w - hudPadding * 2.0f, h - hudPadding * 2.0f));
|
|
hudContainer->setAnchor(Anchor::CENTER);
|
|
|
|
// Tool indicator
|
|
Rect toolIndicatorBounds = hudTextureAtlas.getBounds("tool-indicator");
|
|
toolIndicatorBGImage->setDimensions(Vector2(toolIndicatorBounds.getWidth(), toolIndicatorBounds.getHeight()));
|
|
toolIndicatorBGImage->setAnchor(Anchor::TOP_LEFT);
|
|
|
|
Rect toolIndicatorIconBounds = hudTextureAtlas.getBounds("tool-indicator-lens");
|
|
toolIndicatorIconImage->setDimensions(Vector2(toolIndicatorIconBounds.getWidth(), toolIndicatorIconBounds.getHeight()));
|
|
toolIndicatorIconImage->setAnchor(Anchor::CENTER);
|
|
|
|
|
|
// Buttons
|
|
Rect playButtonBounds = hudTextureAtlas.getBounds("button-play");
|
|
Rect fastForwardButtonBounds = hudTextureAtlas.getBounds("button-fast-forward-2x");
|
|
Rect pauseButtonBounds = hudTextureAtlas.getBounds("button-pause");
|
|
Rect buttonBackgroundBounds = hudTextureAtlas.getBounds("button-background");
|
|
Vector2 buttonBGDimensions = Vector2(buttonBackgroundBounds.getWidth(), buttonBackgroundBounds.getHeight());
|
|
float buttonMargin = 10.0f;
|
|
float buttonDepth = 15.0f;
|
|
|
|
float buttonContainerWidth = fastForwardButtonBounds.getWidth();
|
|
float buttonContainerHeight = fastForwardButtonBounds.getHeight();
|
|
buttonContainer->setDimensions(Vector2(buttonContainerWidth, buttonContainerHeight));
|
|
buttonContainer->setAnchor(Anchor::TOP_RIGHT);
|
|
|
|
playButtonImage->setDimensions(Vector2(playButtonBounds.getWidth(), playButtonBounds.getHeight()));
|
|
playButtonImage->setAnchor(Vector2(0.0f, 0.0f));
|
|
playButtonBGImage->setDimensions(buttonBGDimensions);
|
|
playButtonBGImage->setAnchor(Vector2(0.0f, 1.0f));
|
|
|
|
fastForwardButtonImage->setDimensions(Vector2(fastForwardButtonBounds.getWidth(), fastForwardButtonBounds.getHeight()));
|
|
fastForwardButtonImage->setAnchor(Vector2(0.5f, 5.0f));
|
|
fastForwardButtonBGImage->setDimensions(buttonBGDimensions);
|
|
fastForwardButtonBGImage->setAnchor(Vector2(0.5f, 0.5f));
|
|
|
|
pauseButtonImage->setDimensions(Vector2(pauseButtonBounds.getWidth(), pauseButtonBounds.getHeight()));
|
|
pauseButtonImage->setAnchor(Vector2(1.0f, 0.0f));
|
|
pauseButtonBGImage->setDimensions(buttonBGDimensions);
|
|
pauseButtonBGImage->setAnchor(Vector2(1.0f, 1.0f));
|
|
|
|
// Radial menu
|
|
Rect radialMenuBounds = hudTextureAtlas.getBounds("radial-menu");
|
|
radialMenuContainer->setDimensions(Vector2(w, h));
|
|
radialMenuContainer->setAnchor(Anchor::CENTER);
|
|
radialMenuContainer->setLayerOffset(30);
|
|
|
|
radialMenuBackgroundImage->setDimensions(Vector2(w, h));
|
|
radialMenuBackgroundImage->setAnchor(Anchor::CENTER);
|
|
radialMenuBackgroundImage->setLayerOffset(-1);
|
|
|
|
//radialMenuImage->setDimensions(Vector2(w * 0.5f, h * 0.5f));
|
|
radialMenuImage->setDimensions(Vector2(radialMenuBounds.getWidth(), radialMenuBounds.getHeight()));
|
|
radialMenuImage->setAnchor(Anchor::CENTER);
|
|
|
|
Rect radialMenuSelectorBounds = hudTextureAtlas.getBounds("radial-menu-selector");
|
|
radialMenuSelectorImage->setDimensions(Vector2(radialMenuSelectorBounds.getWidth(), radialMenuSelectorBounds.getHeight()));
|
|
radialMenuSelectorImage->setAnchor(Anchor::CENTER);
|
|
|
|
Rect toolIconBrushBounds = hudTextureAtlas.getBounds("tool-icon-brush");
|
|
toolIconBrushImage->setDimensions(Vector2(toolIconBrushBounds.getWidth(), toolIconBrushBounds.getHeight()));
|
|
toolIconBrushImage->setAnchor(Anchor::CENTER);
|
|
|
|
Rect toolIconLensBounds = hudTextureAtlas.getBounds("tool-icon-lens");
|
|
toolIconLensImage->setDimensions(Vector2(toolIconLensBounds.getWidth(), toolIconLensBounds.getHeight()));
|
|
toolIconLensImage->setAnchor(Anchor::CENTER);
|
|
|
|
Rect toolIconForcepsBounds = hudTextureAtlas.getBounds("tool-icon-forceps");
|
|
toolIconForcepsImage->setDimensions(Vector2(toolIconForcepsBounds.getWidth(), toolIconForcepsBounds.getHeight()));
|
|
toolIconForcepsImage->setAnchor(Anchor::CENTER);
|
|
|
|
Rect toolIconSpadeBounds = hudTextureAtlas.getBounds("tool-icon-spade");
|
|
toolIconSpadeImage->setDimensions(Vector2(toolIconSpadeBounds.getWidth(), toolIconSpadeBounds.getHeight()));
|
|
toolIconSpadeImage->setAnchor(Anchor::CENTER);
|
|
|
|
Rect toolIconCameraBounds = hudTextureAtlas.getBounds("tool-icon-camera");
|
|
toolIconCameraImage->setDimensions(Vector2(toolIconCameraBounds.getWidth(), toolIconCameraBounds.getHeight()));
|
|
toolIconCameraImage->setAnchor(Anchor::CENTER);
|
|
|
|
|
|
Rect toolIconTestTubeBounds = hudTextureAtlas.getBounds("tool-icon-test-tube");
|
|
toolIconTestTubeImage->setDimensions(Vector2(toolIconTestTubeBounds.getWidth(), toolIconTestTubeBounds.getHeight()));
|
|
toolIconTestTubeImage->setAnchor(Anchor::CENTER);
|
|
|
|
Rect labelCornerBounds = hudTextureAtlas.getBounds("label-tl");
|
|
Vector2 labelCornerDimensions(labelCornerBounds.getWidth(), labelCornerBounds.getHeight());
|
|
|
|
Vector2 antLabelPadding(10.0f, 6.0f);
|
|
antLabelContainer->setDimensions(antLabel->getDimensions() + antLabelPadding * 2.0f);
|
|
antLabelContainer->setTranslation(Vector2(0.0f, (int)(-antPin->getDimensions().y * 0.125f)));
|
|
antLabelTL->setDimensions(labelCornerDimensions);
|
|
antLabelTR->setDimensions(labelCornerDimensions);
|
|
antLabelBL->setDimensions(labelCornerDimensions);
|
|
antLabelBR->setDimensions(labelCornerDimensions);
|
|
antLabelCC->setDimensions(Vector2(antLabel->getDimensions().x - labelCornerDimensions.x * 2.0f + antLabelPadding.x * 2.0f, antLabel->getDimensions().y - labelCornerDimensions.y * 2.0f + antLabelPadding.y * 2.0f));
|
|
antLabelCT->setDimensions(Vector2(antLabel->getDimensions().x - labelCornerDimensions.x * 2.0f + antLabelPadding.x * 2.0f, labelCornerDimensions.y));
|
|
antLabelCB->setDimensions(Vector2(antLabel->getDimensions().x - labelCornerDimensions.x * 2.0f + antLabelPadding.x * 2.0f, labelCornerDimensions.y));
|
|
|
|
antLabelCL->setDimensions(Vector2(labelCornerDimensions.x, antLabel->getDimensions().y - labelCornerDimensions.y * 2.0f + antLabelPadding.y * 2.0f));
|
|
antLabelCR->setDimensions(Vector2(labelCornerDimensions.x, antLabel->getDimensions().y - labelCornerDimensions.y * 2.0f + antLabelPadding.y * 2.0f));
|
|
|
|
|
|
|
|
antLabelContainer->setAnchor(Vector2(0.5f, 0.5f));
|
|
antLabelTL->setAnchor(Anchor::TOP_LEFT);
|
|
antLabelTR->setAnchor(Anchor::TOP_RIGHT);
|
|
antLabelBL->setAnchor(Anchor::BOTTOM_LEFT);
|
|
antLabelBR->setAnchor(Anchor::BOTTOM_RIGHT);
|
|
antLabelCC->setAnchor(Anchor::CENTER);
|
|
antLabelCT->setAnchor(Vector2(0.5f, 0.0f));
|
|
antLabelCB->setAnchor(Vector2(0.5f, 1.0f));
|
|
antLabelCL->setAnchor(Vector2(0.0f, 0.5f));
|
|
antLabelCR->setAnchor(Vector2(1.0f, 0.5f));
|
|
antLabel->setAnchor(Anchor::CENTER);
|
|
|
|
Rect antPinBounds = hudTextureAtlas.getBounds("label-pin");
|
|
antPin->setDimensions(Vector2(antPinBounds.getWidth(), antPinBounds.getHeight()));
|
|
antPin->setAnchor(Vector2(0.5f, 1.0f));
|
|
|
|
Rect pinHoleBounds = hudTextureAtlas.getBounds("label-pin-hole");
|
|
antLabelPinHole->setDimensions(Vector2(pinHoleBounds.getWidth(), pinHoleBounds.getHeight()));
|
|
antLabelPinHole->setAnchor(Vector2(0.5f, 0.0f));
|
|
antLabelPinHole->setTranslation(Vector2(0.0f, -antLabelPinHole->getDimensions().y * 0.5f));
|
|
antLabelPinHole->setLayerOffset(2);
|
|
|
|
|
|
float pinDistance = 20.0f;
|
|
antTag->setAnchor(Anchor::CENTER);
|
|
antTag->setDimensions(Vector2(antLabelContainer->getDimensions().x, antPin->getDimensions().y));
|
|
|
|
float cameraGridLineWidth = 2.0f;
|
|
float cameraReticleDiameter = 6.0f;
|
|
cameraGridContainer->setDimensions(Vector2(w, h));
|
|
cameraGridY0Image->setDimensions(Vector2(w, cameraGridLineWidth));
|
|
cameraGridY1Image->setDimensions(Vector2(w, cameraGridLineWidth));
|
|
cameraGridX0Image->setDimensions(Vector2(cameraGridLineWidth, h));
|
|
cameraGridX1Image->setDimensions(Vector2(cameraGridLineWidth, h));
|
|
cameraReticleImage->setDimensions(Vector2(cameraReticleDiameter));
|
|
cameraGridY0Image->setTranslation(Vector2(0));
|
|
cameraGridY1Image->setTranslation(Vector2(0));
|
|
cameraGridX0Image->setTranslation(Vector2(0));
|
|
cameraGridX1Image->setTranslation(Vector2(0));
|
|
cameraReticleImage->setTranslation(Vector2(0));
|
|
|
|
UIImage* icons[] =
|
|
{
|
|
toolIconBrushImage,
|
|
nullptr,
|
|
toolIconLensImage,
|
|
nullptr,
|
|
toolIconForcepsImage,
|
|
nullptr,
|
|
toolIconCameraImage,
|
|
nullptr
|
|
};
|
|
|
|
Rect radialMenuIconRingBounds = hudTextureAtlas.getBounds("radial-menu-icon-ring");
|
|
float iconOffset = radialMenuIconRingBounds.getWidth() * 0.5f;
|
|
float sectorAngle = (2.0f * 3.14159264f) / 8.0f;
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
float angle = sectorAngle * static_cast<float>(i - 4);
|
|
Vector2 translation = Vector2(std::cos(angle), std::sin(angle)) * iconOffset;
|
|
translation.x = (int)(translation.x + 0.5f);
|
|
translation.y = (int)(translation.y + 0.5f);
|
|
|
|
if (icons[i] != nullptr)
|
|
{
|
|
icons[i]->setTranslation(translation);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Game::restringUI()
|
|
{
|
|
|
|
}
|
|
|
|
void Game::setTimeOfDay(float time)
|
|
{
|
|
Vector3 midnight = Vector3(0.0f, 1.0f, 0.0f);
|
|
Vector3 sunrise = Vector3(-1.0f, 0.0f, 0.0f);
|
|
Vector3 noon = Vector3(0, -1.0f, 0.0f);
|
|
Vector3 sunset = Vector3(1.0f, 0.0f, 0.0f);
|
|
|
|
float angles[4] =
|
|
{
|
|
glm::radians(270.0f), // 00:00
|
|
glm::radians(0.0f), // 06:00
|
|
glm::radians(90.0f), // 12:00
|
|
glm::radians(180.0f) // 18:00
|
|
};
|
|
|
|
int index0 = static_cast<int>(fmod(time, 24.0f) / 6.0f);
|
|
int index1 = (index0 + 1) % 4;
|
|
|
|
float t = (time - (static_cast<float>(index0) * 6.0f)) / 6.0f;
|
|
|
|
Quaternion rotation0 = glm::angleAxis(angles[index0], Vector3(1, 0, 0));
|
|
Quaternion rotation1 = glm::angleAxis(angles[index1], Vector3(1, 0, 0));
|
|
Quaternion rotation = glm::normalize(glm::slerp(rotation0, rotation1, t));
|
|
|
|
Vector3 direction = glm::normalize(rotation * Vector3(0, 0, 1));
|
|
|
|
sunlight.setDirection(direction);
|
|
|
|
Vector3 up = glm::normalize(rotation * Vector3(0, 1, 0));
|
|
|
|
sunlightCamera.lookAt(Vector3(0, 0, 0), sunlight.getDirection(), up);
|
|
}
|
|
|
|
void Game::toggleWireframe()
|
|
{
|
|
wireframe = !wireframe;
|
|
|
|
float width = (wireframe) ? 1.0f : 0.0f;
|
|
lightingPass->setWireframeLineWidth(width);
|
|
}
|
|
|
|
void Game::queueScreenshot()
|
|
{
|
|
screenshotQueued = true;
|
|
cameraFlashImage->setVisible(false);
|
|
cameraGridContainer->setVisible(false);
|
|
fpsLabel->setVisible(false);
|
|
|
|
soundSystem->scrot();
|
|
}
|
|
|
|
void Game::screenshot()
|
|
{
|
|
screenshotQueued = false;
|
|
|
|
// Read pixel data from framebuffer
|
|
unsigned char* pixels = new unsigned char[w * h * 3];
|
|
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
// Get game title in current language
|
|
std::string title = getString(getLanguageIndex(), "title");
|
|
|
|
// Convert title to lowercase
|
|
std::transform(title.begin(), title.end(), title.begin(), ::tolower);
|
|
|
|
// Get system time
|
|
auto now = std::chrono::system_clock::now();
|
|
std::time_t tt = std::chrono::system_clock::to_time_t(now);
|
|
std::size_t ms = (std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()) % 1000).count();
|
|
|
|
// Create screenshot directory if it doesn't exist
|
|
std::string screenshotDirectory = configPath + std::string("/screenshots/");
|
|
if (!pathExists(screenshotDirectory))
|
|
{
|
|
createDirectory(screenshotDirectory);
|
|
}
|
|
|
|
// Build screenshot file name
|
|
std::stringstream stream;
|
|
stream << screenshotDirectory;
|
|
stream << title;
|
|
stream << std::put_time(std::localtime(&tt), "-%Y%m%d-%H%M%S-");
|
|
stream << std::setfill('0') << std::setw(3) << ms;
|
|
stream << ".png";
|
|
std::string filename = stream.str();
|
|
|
|
// Write screenshot to file in separate thread
|
|
std::thread screenshotThread(Game::saveScreenshot, filename, w, h, pixels);
|
|
screenshotThread.detach();
|
|
|
|
// Play camera flash animation
|
|
cameraFlashAnimation.stop();
|
|
cameraFlashAnimation.rewind();
|
|
cameraFlashAnimation.play();
|
|
|
|
// Play camera shutter sound
|
|
|
|
// Restore camera UI visibility
|
|
cameraGridContainer->setVisible(true);
|
|
fpsLabel->setVisible(true);
|
|
|
|
// Whiteout screen immediately
|
|
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
window->swapBuffers();
|
|
}
|
|
|
|
void Game::boxSelect(float x, float y, float w, float h)
|
|
{
|
|
boxSelectionContainer->setTranslation(Vector2(x, y));
|
|
boxSelectionContainer->setDimensions(Vector2(w, h));
|
|
boxSelectionImageBackground->setDimensions(Vector2(w, h));
|
|
boxSelectionImageTop->setDimensions(Vector2(w, boxSelectionBorderWidth));
|
|
boxSelectionImageBottom->setDimensions(Vector2(w, boxSelectionBorderWidth));
|
|
boxSelectionImageLeft->setDimensions(Vector2(boxSelectionBorderWidth, h));
|
|
boxSelectionImageRight->setDimensions(Vector2(boxSelectionBorderWidth, h));
|
|
boxSelectionContainer->setVisible(true);
|
|
}
|
|
|
|
|
|
|
|
void Game::fadeIn(float duration, const Vector3& color, std::function<void()> callback)
|
|
{
|
|
if (fadeInAnimation.isPlaying())
|
|
{
|
|
return;
|
|
}
|
|
|
|
fadeOutAnimation.stop();
|
|
this->fadeInEndCallback = callback;
|
|
blackoutImage->setTintColor(Vector4(color, 1.0f));
|
|
blackoutImage->setVisible(true);
|
|
fadeInAnimation.setSpeed(1.0f / duration);
|
|
fadeInAnimation.setLoop(false);
|
|
fadeInAnimation.setClip(&fadeInClip);
|
|
fadeInAnimation.setTimeFrame(fadeInClip.getTimeFrame());
|
|
fadeInAnimation.rewind();
|
|
fadeInAnimation.play();
|
|
|
|
blackoutImage->resetTweens();
|
|
uiRootElement->update();
|
|
}
|
|
|
|
void Game::fadeOut(float duration, const Vector3& color, std::function<void()> callback)
|
|
{
|
|
if (fadeOutAnimation.isPlaying())
|
|
{
|
|
return;
|
|
}
|
|
|
|
fadeInAnimation.stop();
|
|
this->fadeOutEndCallback = callback;
|
|
blackoutImage->setVisible(true);
|
|
blackoutImage->setTintColor(Vector4(color, 0.0f));
|
|
fadeOutAnimation.setSpeed(1.0f / duration);
|
|
fadeOutAnimation.setLoop(false);
|
|
fadeOutAnimation.setClip(&fadeOutClip);
|
|
fadeOutAnimation.setTimeFrame(fadeOutClip.getTimeFrame());
|
|
fadeOutAnimation.rewind();
|
|
fadeOutAnimation.play();
|
|
|
|
blackoutImage->resetTweens();
|
|
uiRootElement->update();
|
|
}
|
|
|
|
void Game::selectTool(int toolIndex)
|
|
{
|
|
Tool* tools[] =
|
|
{
|
|
brush,
|
|
nullptr,
|
|
lens,
|
|
nullptr,
|
|
forceps,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr
|
|
};
|
|
|
|
Tool* nextTool = tools[toolIndex];
|
|
if (nextTool != currentTool)
|
|
{
|
|
if (currentTool)
|
|
{
|
|
currentTool->setActive(false);
|
|
currentTool->update(0.0f);
|
|
}
|
|
|
|
currentTool = nextTool;
|
|
if (currentTool)
|
|
{
|
|
currentTool->setActive(true);
|
|
}
|
|
}
|
|
|
|
if (1)
|
|
{
|
|
toolIndicatorIconImage->setTextureBounds(toolIndicatorsBounds[toolIndex]);
|
|
toolIndicatorIconImage->setVisible(true);
|
|
}
|
|
else
|
|
{
|
|
toolIndicatorIconImage->setVisible(false);
|
|
}
|
|
}
|
|
|
|
EntityID Game::createInstance()
|
|
{
|
|
return entityManager->createEntity();
|
|
}
|
|
|
|
EntityID Game::createInstanceOf(const std::string& templateName)
|
|
{
|
|
|
|
EntityTemplate* entityTemplate = resourceManager->load<EntityTemplate>(templateName + ".ent");
|
|
|
|
EntityID entity = entityManager->createEntity();
|
|
entityTemplate->apply(entity, componentManager);
|
|
|
|
return entity;
|
|
}
|
|
|
|
void Game::destroyInstance(EntityID entity)
|
|
{
|
|
entityManager->destroyEntity(entity);
|
|
}
|
|
|
|
void Game::addComponent(EntityID entity, ComponentBase* component)
|
|
{
|
|
componentManager->addComponent(entity, component);
|
|
}
|
|
|
|
void Game::removeComponent(EntityID entity, ComponentType type)
|
|
{
|
|
ComponentBase* component = componentManager->removeComponent(entity, type);
|
|
delete component;
|
|
}
|
|
|
|
void Game::setTranslation(EntityID entity, const Vector3& translation)
|
|
{
|
|
TransformComponent* component = static_cast<TransformComponent*>(componentManager->getComponent(entity, ComponentType::TRANSFORM));
|
|
if (!component)
|
|
{
|
|
return;
|
|
}
|
|
|
|
component->transform.translation = translation;
|
|
}
|
|
|
|
void Game::setRotation(EntityID entity, const Quaternion& rotation)
|
|
{
|
|
TransformComponent* component = static_cast<TransformComponent*>(componentManager->getComponent(entity, ComponentType::TRANSFORM));
|
|
if (!component)
|
|
{
|
|
return;
|
|
}
|
|
|
|
component->transform.rotation = rotation;
|
|
}
|
|
|
|
void Game::setScale(EntityID entity, const Vector3& scale)
|
|
{
|
|
TransformComponent* component = static_cast<TransformComponent*>(componentManager->getComponent(entity, ComponentType::TRANSFORM));
|
|
if (!component)
|
|
{
|
|
return;
|
|
}
|
|
|
|
component->transform.scale = scale;
|
|
}
|
|
|
|
|
|
void Game::saveScreenshot(const std::string& filename, unsigned int width, unsigned int height, unsigned char* pixels)
|
|
{
|
|
stbi_flip_vertically_on_write(1);
|
|
stbi_write_png(filename.c_str(), width, height, 3, pixels, width * 3);
|
|
|
|
delete[] pixels;
|
|
}
|
|
|
|
|