/*
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* Copyright (C) 2020 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_TEXTURE_CUBE_HPP
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#define ANTKEEPER_TEXTURE_CUBE_HPP
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class shader_input;
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/**
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* A cube texture which can be uploaded to shaders via shader inputs.
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*/
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class texture_cube
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{
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public:
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/**
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* Creates a cube texture.
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*/
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texture_cube();
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/**
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* Destroys a cube texture.
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*/
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~texture_cube();
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/// Returns the linear size of a cube face, in pixels.
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int get_face_size() const;
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private:
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friend class shader_input;
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unsigned int gl_texture_id;
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int face_size;
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};
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inline int texture_cube::get_face_size() const
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{
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return face_size;
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}
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#endif // ANTKEEPER_TEXTURE_CUBE_HPP
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