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behavior-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
behavior-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
camera-system.cpp
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Revise sky pass
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3 years ago |
camera-system.hpp
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Improve orbit cam springing
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3 years ago |
collision-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
collision-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
constraint-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
constraint-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
control-system.cpp
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Improve orbit cam springing
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3 years ago |
control-system.hpp
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Improve orbit cam springing
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3 years ago |
entity-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
entity-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
locomotion-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
locomotion-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
nest-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
nest-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
render-system.cpp
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Improve orbit cam springing
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3 years ago |
render-system.hpp
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Improve orbit cam springing
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3 years ago |
samara-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
samara-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
snapping-system.cpp
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Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints
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3 years ago |
snapping-system.hpp
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Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints
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3 years ago |
subterrain-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
subterrain-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
terrain-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
terrain-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
tool-system.cpp
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Add outline pass
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3 years ago |
tool-system.hpp
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Make orbit cam spring oscillation frequencie tunable, add hz<->rads conversion functions, and fix relative mouse movement cursor visibility bug
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3 years ago |
ui-system.cpp
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Make orbit cam spring oscillation frequencie tunable, add hz<->rads conversion functions, and fix relative mouse movement cursor visibility bug
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3 years ago |
ui-system.hpp
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Make orbit cam spring oscillation frequencie tunable, add hz<->rads conversion functions, and fix relative mouse movement cursor visibility bug
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3 years ago |
updatable-system.cpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
updatable-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |
vegetation-system.cpp
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Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints
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3 years ago |
vegetation-system.hpp
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Refactor application to split into application class and separate game bootloader
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3 years ago |