/*
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* Copyright (C) 2020 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_INPUT_EVENTS_HPP
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#define ANTKEEPER_INPUT_EVENTS_HPP
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#include "event/event.hpp"
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enum class scancode;
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enum class game_controller_axis;
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enum class game_controller_button;
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class keyboard;
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class mouse;
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class game_controller;
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/**
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* Input event which indicates a keyboard key has been pressed.
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*/
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class key_pressed_event: public event<key_pressed_event>
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{
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public:
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virtual event_base* clone() const;
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keyboard* keyboard;
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scancode scancode;
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};
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/**
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* Input event which indicates a keyboard key has been released.
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*/
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class key_released_event: public event<key_released_event>
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{
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public:
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virtual event_base* clone() const;
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keyboard* keyboard;
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scancode scancode;
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};
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/**
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* Input event which indicates a mouse has been moved.
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*/
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class mouse_moved_event: public event<mouse_moved_event>
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{
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public:
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virtual event_base* clone() const;
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mouse* mouse;
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int x;
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int y;
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int dx;
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int dy;
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};
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/**
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* Input event which indicates a mouse button has been pressed.
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*/
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class mouse_button_pressed_event: public event<mouse_button_pressed_event>
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{
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public:
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virtual event_base* clone() const;
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mouse* mouse;
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int button;
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int x;
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int y;
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};
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/**
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* Input event which indicates a mouse button has been released.
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*/
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class mouse_button_released_event: public event<mouse_button_released_event>
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{
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public:
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virtual event_base* clone() const;
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mouse* mouse;
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int button;
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int x;
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int y;
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};
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/**
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* Input event which indicates a mouse wheel has been scrolled.
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*/
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class mouse_wheel_scrolled_event: public event<mouse_wheel_scrolled_event>
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{
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public:
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virtual event_base* clone() const;
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mouse* mouse;
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int x;
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int y;
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};
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/**
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* Input event which indicates a controller has been connected.
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*/
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class game_controller_connected_event: public event<game_controller_connected_event>
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{
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public:
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virtual event_base* clone() const;
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game_controller* game_controller;
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bool reconnected;
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};
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/**
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* Input event which indicates a controller has been disconnected.
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*/
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class game_controller_disconnected_event: public event<game_controller_disconnected_event>
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{
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public:
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virtual event_base* clone() const;
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game_controller* game_controller;
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};
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/**
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* Input event which indicates a controller button has been pressed.
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*/
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class game_controller_button_pressed_event: public event<game_controller_button_pressed_event>
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{
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public:
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virtual event_base* clone() const;
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game_controller* game_controller;
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game_controller_button button;
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};
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/**
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* Input event which indicates a controller button has been released.
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*/
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class game_controller_button_released_event: public event<game_controller_button_released_event>
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{
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public:
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virtual event_base* clone() const;
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game_controller* game_controller;
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game_controller_button button;
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};
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/**
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* Input event which indicates a controller axis has been moved.
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*/
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class game_controller_axis_moved_event: public event<game_controller_axis_moved_event>
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{
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public:
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virtual event_base* clone() const;
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game_controller* game_controller;
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game_controller_axis axis;
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float value;
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};
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#endif // ANTKEEPER_INPUT_EVENTS_HPP
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