💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 

1719 lines
60 KiB

/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game.hpp"
#include "states/game-state.hpp"
#include "states/splash-state.hpp"
#include "states/sandbox-state.hpp"
#include "paths.hpp"
#include "ui/ui.hpp"
#include "graphics/ui-render-pass.hpp"
#include "graphics/shadow-map-render-pass.hpp"
#include "graphics/clear-render-pass.hpp"
#include "graphics/sky-render-pass.hpp"
#include "graphics/lighting-render-pass.hpp"
#include "graphics/silhouette-render-pass.hpp"
#include "graphics/final-render-pass.hpp"
#include "resources/resource-manager.hpp"
#include "resources/text-file.hpp"
#include "game/camera-rig.hpp"
#include "game/lens.hpp"
#include "game/forceps.hpp"
#include "game/brush.hpp"
#include "entity/component-manager.hpp"
#include "entity/components/transform-component.hpp"
#include "entity/components/model-component.hpp"
#include "entity/entity-manager.hpp"
#include "entity/entity-template.hpp"
#include "entity/system-manager.hpp"
#include "entity/systems/sound-system.hpp"
#include "entity/systems/collision-system.hpp"
#include "entity/systems/render-system.hpp"
#include "entity/systems/tool-system.hpp"
#include "entity/systems/locomotion-system.hpp"
#include "entity/systems/behavior-system.hpp"
#include "entity/systems/steering-system.hpp"
#include "entity/systems/particle-system.hpp"
#include "stb/stb_image_write.h"
#include <algorithm>
#include <cctype>
#include <chrono>
#include <fstream>
#include <iomanip>
#include <sstream>
#include <stdexcept>
#include <thread>
Game::Game(int argc, char* argv[]):
currentState(nullptr),
window(nullptr)
{
// Get paths
dataPath = getDataPath();
configPath = getConfigPath();
// Create config path if it doesn't exist
if (!pathExists(configPath))
{
createDirectory(configPath);
}
std::cout << configPath << std::endl;
// Setup resource manager
resourceManager = new ResourceManager();
resourceManager->include(dataPath);
resourceManager->include(configPath);
// Read strings file
stringTable = resourceManager->load<CSVTable>("strings.csv");
// Build string map
for (int row = 0; row < stringTable->size(); ++row)
{
stringMap[(*stringTable)[row][0]] = row;
}
// Determine number of languages
languageCount = (*stringTable)[0].size() - 1;
// Set current language to English
currentLanguage = 0;
splashState = new SplashState(this);
sandboxState = new SandboxState(this);
}
Game::~Game()
{
if (window)
{
windowManager->destroyWindow(window);
}
}
void Game::changeState(GameState* state)
{
if (currentState != nullptr)
{
currentState->exit();
}
currentState = state;
if (currentState != nullptr)
{
currentState->enter();
}
}
std::string Game::getString(std::size_t languageIndex, const std::string& name) const
{
std::string value;
auto it = stringMap.find(name);
if (it != stringMap.end())
{
value = (*stringTable)[it->second][languageIndex + 1];
if (value.empty())
{
value = std::string("# EMPTY STRING: ") + name + std::string(" #");
}
}
else
{
value = std::string("# MISSING STRING: ") + name + std::string(" #");
}
return value;
}
void Game::changeLanguage(std::size_t languageIndex)
{
currentLanguage = languageIndex;
window->setTitle(getString(getCurrentLanguage(), "title").c_str());
restringUI();
resizeUI(w, h);
}
void Game::toggleFullscreen()
{
fullscreen = !fullscreen;
window->setFullscreen(fullscreen);
}
void Game::setUpdateRate(double frequency)
{
stepScheduler.setStepFrequency(frequency);
}
void Game::setup()
{
// Initialize default parameters
title = getString(currentLanguage, "title");
float windowSizeRatio = 3.0f / 4.0f;
const Display* display = deviceManager->getDisplays()->front();
w = std::get<0>(display->getDimensions()) * windowSizeRatio;
h = std::get<1>(display->getDimensions()) * windowSizeRatio;
w = 1600;
h = 900;
int x = std::get<0>(display->getPosition()) + std::get<0>(display->getDimensions()) / 2 - w / 2;
int y = std::get<1>(display->getPosition()) + std::get<1>(display->getDimensions()) / 2 - h / 2;
unsigned int flags = WindowFlag::RESIZABLE;
fullscreen = false;
bool vsync = true;
double maxFrameDuration = 0.25;
double stepFrequency = 60.0;
// Create window
window = windowManager->createWindow(title.c_str(), x, y, w, h, fullscreen, flags);
if (!window)
{
throw std::runtime_error("Game::Game(): Failed to create window.");
}
// Set v-sync mode
window->setVSync(vsync);
// Setup step scheduler
stepScheduler.setMaxFrameDuration(maxFrameDuration);
stepScheduler.setStepFrequency(stepFrequency);
timestep = stepScheduler.getStepPeriod();
// Setup performance sampling
performanceSampler.setSampleSize(15);
// Get DPI and font size
dpi = display->getDPI();
fontSizePT = 14;
fontSizePX = fontSizePT * (1.0f / 72.0f) * dpi;
// Create scene
scene = new Scene(&stepInterpolator);
// Setup control profile
keyboard = deviceManager->getKeyboards()->front();
mouse = deviceManager->getMice()->front();
closeControl.bindKey(keyboard, Scancode::ESCAPE);
closeControl.setActivatedCallback(std::bind(&Application::close, this, EXIT_SUCCESS));
fullscreenControl.bindKey(keyboard, Scancode::F11);
fullscreenControl.setActivatedCallback(std::bind(&Game::toggleFullscreen, this));
openRadialMenuControl.bindKey(keyboard, Scancode::LSHIFT);
moveForwardControl.bindKey(keyboard, Scancode::W);
moveBackControl.bindKey(keyboard, Scancode::S);
moveLeftControl.bindKey(keyboard, Scancode::A);
moveRightControl.bindKey(keyboard, Scancode::D);
//rotateCCWControl.bindKey(keyboard, Scancode::Q);
//rotateCWControl.bindKey(keyboard, Scancode::E);
moveRightControl.bindKey(keyboard, Scancode::D);
zoomInControl.bindKey(keyboard, Scancode::EQUALS);
zoomInControl.bindMouseWheelAxis(mouse, MouseWheelAxis::POSITIVE_Y);
zoomOutControl.bindKey(keyboard, Scancode::MINUS);
zoomOutControl.bindMouseWheelAxis(mouse, MouseWheelAxis::NEGATIVE_Y);
adjustCameraControl.bindMouseButton(mouse, 2);
dragCameraControl.bindMouseButton(mouse, 3);
toggleNestViewControl.bindKey(keyboard, Scancode::N);
toggleWireframeControl.bindKey(keyboard, Scancode::V);
screenshotControl.bindKey(keyboard, Scancode::B);
toggleEditModeControl.bindKey(keyboard, Scancode::TAB);
controlProfile.registerControl("close", &closeControl);
controlProfile.registerControl("fullscreen", &fullscreenControl);
controlProfile.registerControl("open-radial-menu", &openRadialMenuControl);
controlProfile.registerControl("move-forward", &moveForwardControl);
controlProfile.registerControl("move-back", &moveBackControl);
controlProfile.registerControl("move-left", &moveLeftControl);
controlProfile.registerControl("move-right", &moveRightControl);
controlProfile.registerControl("rotate-ccw", &rotateCCWControl);
controlProfile.registerControl("rotate-cw", &rotateCWControl);
controlProfile.registerControl("zoom-in", &zoomInControl);
controlProfile.registerControl("zoom-out", &zoomOutControl);
controlProfile.registerControl("adjust-camera", &adjustCameraControl);
controlProfile.registerControl("drag-camera", &dragCameraControl);
controlProfile.registerControl("toggle-nest-view", &toggleNestViewControl);
controlProfile.registerControl("toggle-wireframe", &toggleWireframeControl);
controlProfile.registerControl("screenshot", &screenshotControl);
controlProfile.registerControl("toggle-edit-mode", &toggleEditModeControl);
wireframe = false;
toggleWireframeControl.setActivatedCallback(std::bind(&Game::toggleWireframe, this));
screenshotControl.setActivatedCallback(std::bind(&Game::queueScreenshot, this));
screenshotQueued = false;
TestEvent event1, event2, event3;
event1.id = 1;
event2.id = 2;
event3.id = 3;
eventDispatcher.subscribe<TestEvent>(this);
eventDispatcher.schedule(event1, 1.0);
eventDispatcher.schedule(event2, 10.0);
eventDispatcher.schedule(event3, 1.0);
// Load model resources
try
{
lensModel = resourceManager->load<Model>("lens.mdl");
forcepsModel = resourceManager->load<Model>("forceps.mdl");
brushModel = resourceManager->load<Model>("brush.mdl");
smokeMaterial = resourceManager->load<Material>("smoke.mtl");
}
catch (const std::exception& e)
{
std::cerr << "Failed to load one or more models: \"" << e.what() << "\"" << std::endl;
close(EXIT_FAILURE);
}
try
{
splashTexture = resourceManager->load<Texture2D>("epigraph.png");
hudSpriteSheetTexture = resourceManager->load<Texture2D>("hud.png");
// Read texture atlas file
CSVTable* atlasTable = resourceManager->load<CSVTable>("hud-atlas.csv");
// Build texture atlas
for (int row = 0; row < atlasTable->size(); ++row)
{
std::stringstream ss;
float x;
float y;
float w;
float h;
ss << (*atlasTable)[row][1];
ss >> x;
ss.str(std::string());
ss.clear();
ss << (*atlasTable)[row][2];
ss >> y;
ss.str(std::string());
ss.clear();
ss << (*atlasTable)[row][3];
ss >> w;
ss.str(std::string());
ss.clear();
ss << (*atlasTable)[row][4];
ss >> h;
ss.str(std::string());
y = static_cast<float>(hudSpriteSheetTexture->getHeight()) - y - h;
x = (int)(x + 0.5f);
y = (int)(y + 0.5f);
w = (int)(w + 0.5f);
h = (int)(h + 0.5f);
hudTextureAtlas.insert((*atlasTable)[row][0], Rect(Vector2(x, y), Vector2(x + w, y + h)));
}
}
catch (const std::exception& e)
{
std::cerr << "Failed to load one or more textures: \"" << e.what() << "\"" << std::endl;
close(EXIT_FAILURE);
}
// Load font resources
try
{
//labelTypeface = resourceManager->load<Typeface>("open-sans-regular.ttf");
labelTypeface = resourceManager->load<Typeface>("caveat-bold.ttf");
labelFont = labelTypeface->createFont(fontSizePX);
debugTypeface = resourceManager->load<Typeface>("inconsolata-bold.ttf");
debugFont = debugTypeface->createFont(fontSizePX);
debugTypeface->loadCharset(debugFont, UnicodeRange::BASIC_LATIN);
std::set<char32_t> charset;
charset.emplace(U'');
charset.emplace(U'');
labelTypeface->loadCharset(labelFont, UnicodeRange::BASIC_LATIN);
labelTypeface->loadCharset(labelFont, charset);
}
catch (const std::exception& e)
{
std::cerr << "Failed to load one or more fonts: \"" << e.what() << "\"" << std::endl;
close(EXIT_FAILURE);
}
Shader* shader = resourceManager->load<Shader>("depth-pass.glsl");
/*
VertexFormat format;
format.addAttribute<Vector4>(0);
format.addAttribute<Vector3>(1);
format.addAttribute<Vector3>(2);
VertexBuffer* vb = graphicsContext->createVertexBuffer(format);
vb->resize(1000);
vb->setData(bla, 0, 1000);
IndexBuffer* ib = graphicsContext->createIndexBuffer();
ib->resize(300);
ib->setData(bla, 0, 300);
graphicsContext->bind(framebuffer);
graphicsContext->bind(shader);
graphicsContext->bind(vb);
graphicsContext->bind(ib);
graphicsContext->draw(100, TRIANGLES);
*/
cameraRig = nullptr;
orbitCam = new OrbitCam();
orbitCam->attachCamera(&camera);
freeCam = new FreeCam();
freeCam->attachCamera(&camera);
silhouetteRenderTarget.width = w;
silhouetteRenderTarget.height = h;
// Silhouette framebuffer texture
glGenTextures(1, &silhouetteRenderTarget.texture);
glBindTexture(GL_TEXTURE_2D, silhouetteRenderTarget.texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// Generate framebuffer
glGenFramebuffers(1, &silhouetteRenderTarget.framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, silhouetteRenderTarget.framebuffer);
// Attach textures to framebuffer
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, silhouetteRenderTarget.texture, 0);
glDrawBuffer(GL_COLOR_ATTACHMENT0);
glReadBuffer(GL_NONE);
// Unbind framebuffer and texture
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Setup rendering
defaultRenderTarget.width = w;
defaultRenderTarget.height = h;
defaultRenderTarget.framebuffer = 0;
clearPass = new ClearRenderPass();
clearPass->setRenderTarget(&defaultRenderTarget);
clearPass->setClear(true, true, false);
clearPass->setClearColor(Vector4(0.0f));
clearPass->setClearDepth(1.0f);
skyPass = new SkyRenderPass(resourceManager);
skyPass->setRenderTarget(&defaultRenderTarget);
uiPass = new UIRenderPass(resourceManager);
uiPass->setRenderTarget(&defaultRenderTarget);
uiCompositor.addPass(uiPass);
uiCompositor.load(nullptr);
// Setup UI batching
uiBatch = new BillboardBatch();
uiBatch->resize(1024);
uiBatcher = new UIBatcher();
// Setup root UI element
uiRootElement = new UIContainer();
eventDispatcher.subscribe<MouseMovedEvent>(uiRootElement);
eventDispatcher.subscribe<MouseButtonPressedEvent>(uiRootElement);
eventDispatcher.subscribe<MouseButtonReleasedEvent>(uiRootElement);
// Create splash screen background element
splashBackgroundImage = new UIImage();
splashBackgroundImage->setLayerOffset(-1);
splashBackgroundImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 1.0f));
splashBackgroundImage->setVisible(false);
uiRootElement->addChild(splashBackgroundImage);
// Create splash screen element
splashImage = new UIImage();
splashImage->setTexture(splashTexture);
splashImage->setVisible(false);
uiRootElement->addChild(splashImage);
Rect hudTextureAtlasBounds(Vector2(0), Vector2(hudSpriteSheetTexture->getWidth(), hudSpriteSheetTexture->getHeight()));
auto normalizeTextureBounds = [](const Rect& texture, const Rect& atlas)
{
Vector2 atlasDimensions = Vector2(atlas.getWidth(), atlas.getHeight());
return Rect(texture.getMin() / atlasDimensions, texture.getMax() / atlasDimensions);
};
// Create HUD elements
hudContainer = new UIContainer();
hudContainer->setVisible(false);
uiRootElement->addChild(hudContainer);
toolIndicatorBGImage = new UIImage();
toolIndicatorBGImage->setTexture(hudSpriteSheetTexture);
toolIndicatorBGImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator"), hudTextureAtlasBounds));
hudContainer->addChild(toolIndicatorBGImage);
toolIndicatorsBounds = new Rect[8];
toolIndicatorsBounds[0] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator-brush"), hudTextureAtlasBounds);
toolIndicatorsBounds[1] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator-spade"), hudTextureAtlasBounds);
toolIndicatorsBounds[2] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator-lens"), hudTextureAtlasBounds);
toolIndicatorsBounds[3] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator-test-tube"), hudTextureAtlasBounds);
toolIndicatorsBounds[4] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator-forceps"), hudTextureAtlasBounds);
toolIndicatorsBounds[5] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator"), hudTextureAtlasBounds);
toolIndicatorsBounds[6] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator"), hudTextureAtlasBounds);
toolIndicatorsBounds[7] = normalizeTextureBounds(hudTextureAtlas.getBounds("tool-indicator"), hudTextureAtlasBounds);
toolIndicatorIconImage = new UIImage();
toolIndicatorIconImage->setTexture(hudSpriteSheetTexture);
toolIndicatorIconImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-brush"), hudTextureAtlasBounds));
toolIndicatorBGImage->addChild(toolIndicatorIconImage);
buttonContainer = new UIContainer();
hudContainer->addChild(buttonContainer);
playButtonBGImage = new UIImage();
playButtonBGImage->setTexture(hudSpriteSheetTexture);
playButtonBGImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("button-background"), hudTextureAtlasBounds));
//buttonContainer->addChild(playButtonBGImage);
pauseButtonBGImage = new UIImage();
pauseButtonBGImage->setTexture(hudSpriteSheetTexture);
pauseButtonBGImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("button-background"), hudTextureAtlasBounds));
//buttonContainer->addChild(pauseButtonBGImage);
fastForwardButtonBGImage = new UIImage();
fastForwardButtonBGImage->setTexture(hudSpriteSheetTexture);
fastForwardButtonBGImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("button-background"), hudTextureAtlasBounds));
//buttonContainer->addChild(fastForwardButtonBGImage);
playButtonImage = new UIImage();
playButtonImage->setTexture(hudSpriteSheetTexture);
playButtonImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("button-play"), hudTextureAtlasBounds));
//buttonContainer->addChild(playButtonImage);
fastForwardButtonImage = new UIImage();
fastForwardButtonImage->setTexture(hudSpriteSheetTexture);
fastForwardButtonImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("button-fast-forward-2x"), hudTextureAtlasBounds));
//buttonContainer->addChild(fastForwardButtonImage);
pauseButtonImage = new UIImage();
pauseButtonImage->setTexture(hudSpriteSheetTexture);
pauseButtonImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("button-pause"), hudTextureAtlasBounds));
//buttonContainer->addChild(pauseButtonImage);
radialMenuContainer = new UIContainer();
radialMenuContainer->setVisible(false);
uiRootElement->addChild(radialMenuContainer);
radialMenuBackgroundImage = new UIImage();
radialMenuBackgroundImage->setTintColor(Vector4(Vector3(0.0f), 0.25f));
radialMenuContainer->addChild(radialMenuBackgroundImage);
radialMenuImage = new UIImage();
radialMenuImage->setTexture(hudSpriteSheetTexture);
radialMenuImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("radial-menu"), hudTextureAtlasBounds));
radialMenuContainer->addChild(radialMenuImage);
radialMenuSelectorImage = new UIImage();
radialMenuSelectorImage->setTexture(hudSpriteSheetTexture);
radialMenuSelectorImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("radial-menu-selector"), hudTextureAtlasBounds));
radialMenuContainer->addChild(radialMenuSelectorImage);
toolIconBrushImage = new UIImage();
toolIconBrushImage->setTexture(hudSpriteSheetTexture);
toolIconBrushImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-brush"), hudTextureAtlasBounds));
radialMenuImage->addChild(toolIconBrushImage);
toolIconLensImage = new UIImage();
toolIconLensImage->setTexture(hudSpriteSheetTexture);
toolIconLensImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-lens"), hudTextureAtlasBounds));
radialMenuImage->addChild(toolIconLensImage);
toolIconForcepsImage = new UIImage();
toolIconForcepsImage->setTexture(hudSpriteSheetTexture);
toolIconForcepsImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-forceps"), hudTextureAtlasBounds));
radialMenuImage->addChild(toolIconForcepsImage);
toolIconSpadeImage = new UIImage();
toolIconSpadeImage->setTexture(hudSpriteSheetTexture);
toolIconSpadeImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-spade"), hudTextureAtlasBounds));
//radialMenuImage->addChild(toolIconSpadeImage);
toolIconCameraImage = new UIImage();
toolIconCameraImage->setTexture(hudSpriteSheetTexture);
toolIconCameraImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-camera"), hudTextureAtlasBounds));
radialMenuImage->addChild(toolIconCameraImage);
toolIconTestTubeImage = new UIImage();
toolIconTestTubeImage->setTexture(hudSpriteSheetTexture);
toolIconTestTubeImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("tool-icon-test-tube"), hudTextureAtlasBounds));
//radialMenuImage->addChild(toolIconTestTubeImage);
antTag = new UIContainer();
antTag->setLayerOffset(-10);
antTag->setVisible(false);
uiRootElement->addChild(antTag);
antLabelContainer = new UIContainer();
antTag->addChild(antLabelContainer);
antLabelTL = new UIImage();
antLabelTR = new UIImage();
antLabelBL = new UIImage();
antLabelBR = new UIImage();
antLabelCC = new UIImage();
antLabelCT = new UIImage();
antLabelCB = new UIImage();
antLabelCL = new UIImage();
antLabelCR = new UIImage();
antLabelTL->setTexture(hudSpriteSheetTexture);
antLabelTR->setTexture(hudSpriteSheetTexture);
antLabelBL->setTexture(hudSpriteSheetTexture);
antLabelBR->setTexture(hudSpriteSheetTexture);
antLabelCC->setTexture(hudSpriteSheetTexture);
antLabelCT->setTexture(hudSpriteSheetTexture);
antLabelCB->setTexture(hudSpriteSheetTexture);
antLabelCL->setTexture(hudSpriteSheetTexture);
antLabelCR->setTexture(hudSpriteSheetTexture);
Rect labelTLBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-tl"), hudTextureAtlasBounds);
Rect labelTRBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-tr"), hudTextureAtlasBounds);
Rect labelBLBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-bl"), hudTextureAtlasBounds);
Rect labelBRBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-br"), hudTextureAtlasBounds);
Rect labelCCBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-cc"), hudTextureAtlasBounds);
Rect labelCTBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-ct"), hudTextureAtlasBounds);
Rect labelCBBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-cb"), hudTextureAtlasBounds);
Rect labelCLBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-cl"), hudTextureAtlasBounds);
Rect labelCRBounds = normalizeTextureBounds(hudTextureAtlas.getBounds("label-cr"), hudTextureAtlasBounds);
Vector2 labelTLMin = labelTLBounds.getMin();
Vector2 labelTRMin = labelTRBounds.getMin();
Vector2 labelBLMin = labelBLBounds.getMin();
Vector2 labelBRMin = labelBRBounds.getMin();
Vector2 labelCCMin = labelCCBounds.getMin();
Vector2 labelCTMin = labelCTBounds.getMin();
Vector2 labelCBMin = labelCBBounds.getMin();
Vector2 labelCLMin = labelCLBounds.getMin();
Vector2 labelCRMin = labelCRBounds.getMin();
Vector2 labelTLMax = labelTLBounds.getMax();
Vector2 labelTRMax = labelTRBounds.getMax();
Vector2 labelBLMax = labelBLBounds.getMax();
Vector2 labelBRMax = labelBRBounds.getMax();
Vector2 labelCCMax = labelCCBounds.getMax();
Vector2 labelCTMax = labelCTBounds.getMax();
Vector2 labelCBMax = labelCBBounds.getMax();
Vector2 labelCLMax = labelCLBounds.getMax();
Vector2 labelCRMax = labelCRBounds.getMax();
antLabelTL->setTextureBounds(labelTLBounds);
antLabelTR->setTextureBounds(labelTRBounds);
antLabelBL->setTextureBounds(labelBLBounds);
antLabelBR->setTextureBounds(labelBRBounds);
antLabelCC->setTextureBounds(labelCCBounds);
antLabelCT->setTextureBounds(labelCTBounds);
antLabelCB->setTextureBounds(labelCBBounds);
antLabelCL->setTextureBounds(labelCLBounds);
antLabelCR->setTextureBounds(labelCRBounds);
antLabelContainer->addChild(antLabelTL);
antLabelContainer->addChild(antLabelTR);
antLabelContainer->addChild(antLabelBL);
antLabelContainer->addChild(antLabelBR);
antLabelContainer->addChild(antLabelCC);
antLabelContainer->addChild(antLabelCT);
antLabelContainer->addChild(antLabelCB);
antLabelContainer->addChild(antLabelCL);
antLabelContainer->addChild(antLabelCR);
antLabel = new UILabel();
antLabel->setFont(labelFont);
antLabel->setText("Boggy B.");
antLabel->setTintColor(Vector4(Vector3(0.0f), 1.0f));
antLabel->setLayerOffset(1);
antLabelContainer->addChild(antLabel);
fpsLabel = new UILabel();
fpsLabel->setFont(debugFont);
fpsLabel->setTintColor(Vector4(1, 1, 0, 1));
fpsLabel->setLayerOffset(50);
fpsLabel->setAnchor(Anchor::TOP_LEFT);
uiRootElement->addChild(fpsLabel);
antPin = new UIImage();
antPin->setTexture(hudSpriteSheetTexture);
antPin->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("label-pin"), hudTextureAtlasBounds));
antTag->addChild(antPin);
antLabelPinHole = new UIImage();
antLabelPinHole->setTexture(hudSpriteSheetTexture);
antLabelPinHole->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("label-pin-hole"), hudTextureAtlasBounds));
antLabelContainer->addChild(antLabelPinHole);
notificationBoxImage = new UIImage();
notificationBoxImage->setTexture(hudSpriteSheetTexture);
notificationBoxImage->setTextureBounds(normalizeTextureBounds(hudTextureAtlas.getBounds("notification-box"), hudTextureAtlasBounds));
notificationBoxImage->setVisible(false);
hudContainer->addChild(notificationBoxImage);
// Construct show notification animation clip
notificationCount = 0;
AnimationChannel<Vector2>* channel2;
showNotificationClip.setInterpolator(easeOutQuint<Vector2>);
channel2 = showNotificationClip.addChannel(0);
channel2->insertKeyframe(0.0f, Vector2(0.0f, 0.0f));
channel2->insertKeyframe(0.5f, Vector2(32.0f, 1.0f));
showNotificationAnimation.setClip(&showNotificationClip);
showNotificationAnimation.setSpeed(1.0f);
showNotificationAnimation.setTimeFrame(showNotificationClip.getTimeFrame());
animator.addAnimation(&showNotificationAnimation);
showNotificationAnimation.setAnimateCallback
(
[this](std::size_t id, const Vector2& values)
{
notificationBoxImage->setVisible(true);
notificationBoxImage->setTintColor(Vector4(Vector3(1.0f), values.y));
//notificationBoxImage->setTranslation(Vector2(0.0f, -32.0f + values.x));
}
);
showNotificationAnimation.setEndCallback
(
[this]()
{
hideNotificationAnimation.rewind();
hideNotificationAnimation.play();
}
);
// Construct hide notification animation clip
hideNotificationClip.setInterpolator(easeOutQuint<float>);
AnimationChannel<float>* channel;
channel = hideNotificationClip.addChannel(0);
channel->insertKeyframe(0.0f, 1.0f);
channel->insertKeyframe(10.5f, 1.0f);
channel->insertKeyframe(12.0f, 0.0f);
hideNotificationAnimation.setClip(&hideNotificationClip);
hideNotificationAnimation.setSpeed(1.0f);
hideNotificationAnimation.setTimeFrame(hideNotificationClip.getTimeFrame());
animator.addAnimation(&hideNotificationAnimation);
hideNotificationAnimation.setAnimateCallback
(
[this](std::size_t id, float opacity)
{
notificationBoxImage->setTintColor(Vector4(Vector3(1.0f), opacity));
}
);
hideNotificationAnimation.setEndCallback
(
[this]()
{
notificationBoxImage->setVisible(false);
--notificationCount;
popNotification();
}
);
// Construct box selection
boxSelectionImageBackground = new UIImage();
boxSelectionImageBackground->setAnchor(Anchor::CENTER);
boxSelectionImageTop = new UIImage();
boxSelectionImageTop->setAnchor(Anchor::TOP_LEFT);
boxSelectionImageBottom = new UIImage();
boxSelectionImageBottom->setAnchor(Anchor::BOTTOM_LEFT);
boxSelectionImageLeft = new UIImage();
boxSelectionImageLeft->setAnchor(Anchor::TOP_LEFT);
boxSelectionImageRight = new UIImage();
boxSelectionImageRight->setAnchor(Anchor::TOP_RIGHT);
boxSelectionContainer = new UIContainer();
boxSelectionContainer->setLayerOffset(80);
boxSelectionContainer->addChild(boxSelectionImageBackground);
boxSelectionContainer->addChild(boxSelectionImageTop);
boxSelectionContainer->addChild(boxSelectionImageBottom);
boxSelectionContainer->addChild(boxSelectionImageLeft);
boxSelectionContainer->addChild(boxSelectionImageRight);
boxSelectionContainer->setVisible(false);
uiRootElement->addChild(boxSelectionContainer);
boxSelectionImageBackground->setTintColor(Vector4(1.0f, 1.0f, 1.0f, 0.5f));
boxSelectionContainer->setTintColor(Vector4(1.0f, 0.0f, 0.0f, 1.0f));
boxSelectionBorderWidth = 2.0f;
cameraGridColor = Vector4(1, 1, 1, 0.5f);
cameraGridY0Image = new UIImage();
cameraGridY0Image->setAnchor(Vector2(0.5f, (1.0f / 3.0f)));
cameraGridY0Image->setTintColor(cameraGridColor);
cameraGridY1Image = new UIImage();
cameraGridY1Image->setAnchor(Vector2(0.5f, (2.0f / 3.0f)));
cameraGridY1Image->setTintColor(cameraGridColor);
cameraGridX0Image = new UIImage();
cameraGridX0Image->setAnchor(Vector2((1.0f / 3.0f), 0.5f));
cameraGridX0Image->setTintColor(cameraGridColor);
cameraGridX1Image = new UIImage();
cameraGridX1Image->setAnchor(Vector2((2.0f / 3.0f), 0.5f));
cameraGridX1Image->setTintColor(cameraGridColor);
cameraGridContainer = new UIContainer();
cameraGridContainer->addChild(cameraGridY0Image);
cameraGridContainer->addChild(cameraGridY1Image);
cameraGridContainer->addChild(cameraGridX0Image);
cameraGridContainer->addChild(cameraGridX1Image);
cameraGridContainer->setVisible(true);
uiRootElement->addChild(cameraGridContainer);
cameraFlashImage = new UIImage();
cameraFlashImage->setLayerOffset(99);
cameraFlashImage->setTintColor(Vector4(1.0f));
cameraFlashImage->setVisible(false);
uiRootElement->addChild(cameraFlashImage);
blackoutImage = new UIImage();
blackoutImage->setLayerOffset(98);
blackoutImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 1.0f));
blackoutImage->setVisible(false);
uiRootElement->addChild(blackoutImage);
// Construct fade-in animation clip
fadeInClip.setInterpolator(easeOutCubic<float>);
channel = fadeInClip.addChannel(0);
channel->insertKeyframe(0.0f, 1.0f);
channel->insertKeyframe(1.0f, 0.0f);
// Construct fade-out animation clip
fadeOutClip.setInterpolator(easeOutCubic<float>);
channel = fadeOutClip.addChannel(0);
channel->insertKeyframe(0.0f, 0.0f);
channel->insertKeyframe(1.0f, 1.0f);
// Setup fade-in animation callbacks
fadeInAnimation.setAnimateCallback
(
[this](std::size_t id, float opacity)
{
Vector3 color = Vector3(blackoutImage->getTintColor());
blackoutImage->setTintColor(Vector4(color, opacity));
}
);
fadeInAnimation.setEndCallback
(
[this]()
{
blackoutImage->setVisible(false);
if (fadeInEndCallback != nullptr)
{
fadeInEndCallback();
}
}
);
// Setup fade-out animation callbacks
fadeOutAnimation.setAnimateCallback
(
[this](std::size_t id, float opacity)
{
Vector3 color = Vector3(blackoutImage->getTintColor());
blackoutImage->setTintColor(Vector4(color, opacity));
}
);
fadeOutAnimation.setEndCallback
(
[this]()
{
blackoutImage->setVisible(false);
if (fadeOutEndCallback != nullptr)
{
fadeOutEndCallback();
}
}
);
animator.addAnimation(&fadeInAnimation);
animator.addAnimation(&fadeOutAnimation);
// Construct camera flash animation clip
cameraFlashClip.setInterpolator(easeOutQuad<float>);
channel = cameraFlashClip.addChannel(0);
channel->insertKeyframe(0.0f, 1.0f);
channel->insertKeyframe(1.0f, 0.0f);
// Setup camera flash animation
float flashDuration = 0.5f;
cameraFlashAnimation.setSpeed(1.0f / flashDuration);
cameraFlashAnimation.setLoop(false);
cameraFlashAnimation.setClip(&cameraFlashClip);
cameraFlashAnimation.setTimeFrame(cameraFlashClip.getTimeFrame());
cameraFlashAnimation.setAnimateCallback
(
[this](std::size_t id, float opacity)
{
cameraFlashImage->setTintColor(Vector4(Vector3(1.0f), opacity));
}
);
cameraFlashAnimation.setStartCallback
(
[this]()
{
cameraFlashImage->setVisible(true);
cameraFlashImage->setTintColor(Vector4(1.0f));
cameraFlashImage->resetTweens();
}
);
cameraFlashAnimation.setEndCallback
(
[this]()
{
cameraFlashImage->setVisible(false);
}
);
animator.addAnimation(&cameraFlashAnimation);
// Setup default compositor
{
defaultCompositor.load(nullptr);
}
// Setup shadow map pass and compositor
{
// Set shadow map resolution
shadowMapResolution = 4096;
// Generate shadow map framebuffer
glGenFramebuffers(1, &shadowMapFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, shadowMapFramebuffer);
// Generate shadow map depth texture
glGenTextures(1, &shadowMapDepthTextureID);
glBindTexture(GL_TEXTURE_2D, shadowMapDepthTextureID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, shadowMapResolution, shadowMapResolution, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LESS);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
// Attach depth texture to framebuffer
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowMapDepthTextureID, 0);
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
// Unbind shadow map depth texture
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Setup shadow map render target
shadowMapRenderTarget.width = shadowMapResolution;
shadowMapRenderTarget.height = shadowMapResolution;
shadowMapRenderTarget.framebuffer = shadowMapFramebuffer;
// Setup texture class
shadowMapDepthTexture.setTextureID(shadowMapDepthTextureID);
shadowMapDepthTexture.setWidth(shadowMapResolution);
shadowMapDepthTexture.setHeight(shadowMapResolution);
// Setup shadow map render pass
shadowMapPass = new ShadowMapRenderPass(resourceManager);
shadowMapPass->setRenderTarget(&shadowMapRenderTarget);
shadowMapPass->setViewCamera(&camera);
shadowMapPass->setLightCamera(&sunlightCamera);
// Setup shadow map compositor
shadowMapCompositor.addPass(shadowMapPass);
shadowMapCompositor.load(nullptr);
}
// Setup scene
{
defaultLayer = scene->addLayer();
// Setup lighting pass
lightingPass = new LightingRenderPass(resourceManager);
lightingPass->setRenderTarget(&defaultRenderTarget);
lightingPass->setShadowMapPass(shadowMapPass);
lightingPass->setShadowMap(&shadowMapDepthTexture);
// Setup clear silhouette pass
clearSilhouettePass = new ClearRenderPass();
clearSilhouettePass->setRenderTarget(&silhouetteRenderTarget);
clearSilhouettePass->setClear(true, false, false);
clearSilhouettePass->setClearColor(Vector4(0.0f));
// Setup silhouette pass
silhouettePass = new SilhouetteRenderPass(resourceManager);
silhouettePass->setRenderTarget(&silhouetteRenderTarget);
// Setup final pass
finalPass = new FinalRenderPass(resourceManager);
finalPass->setRenderTarget(&defaultRenderTarget);
finalPass->setSilhouetteRenderTarget(&silhouetteRenderTarget);
// Setup default compositor
defaultCompositor.addPass(clearPass);
defaultCompositor.addPass(skyPass);
defaultCompositor.addPass(lightingPass);
defaultCompositor.addPass(clearSilhouettePass);
defaultCompositor.addPass(silhouettePass);
defaultCompositor.addPass(finalPass);
defaultCompositor.load(nullptr);
// Setup camera
camera.setPerspective(glm::radians(40.0f), static_cast<float>(w) / static_cast<float>(h), 0.1, 100.0f);
camera.lookAt(Vector3(0.0f, 4.0f, 2.0f), Vector3(0.0f, 0.0f, 0.0f), Vector3(0.0f, 1.0f, 0.0f));
camera.setCompositor(&defaultCompositor);
camera.setCompositeIndex(1);
defaultLayer->addObject(&camera);
// Setup sun
sunlight.setDirection(Vector3(0, -1, 0));
setTimeOfDay(11.0f);
defaultLayer->addObject(&sunlight);
// Setup sunlight camera
sunlightCamera.setOrthographic(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
sunlightCamera.setCompositor(&shadowMapCompositor);
sunlightCamera.setCompositeIndex(0);
sunlightCamera.setCullingEnabled(true);
sunlightCamera.setCullingMask(&camera.getViewFrustum());
defaultLayer->addObject(&sunlightCamera);
}
// Setup UI scene
uiLayer = scene->addLayer();
uiLayer->addObject(uiBatch);
uiLayer->addObject(&uiCamera);
// Setup UI camera
uiCamera.lookAt(Vector3(0), Vector3(0, 0, -1), Vector3(0, 1, 0));
uiCamera.resetTweens();
uiCamera.setCompositor(&uiCompositor);
uiCamera.setCompositeIndex(0);
uiCamera.setCullingEnabled(false);
restringUI();
resizeUI(w, h);
time = 0.0f;
// Tools
currentTool = nullptr;
lens = new Lens(lensModel, &animator);
lens->setOrbitCam(orbitCam);
defaultLayer->addObject(lens->getModelInstance());
defaultLayer->addObject(lens->getSpotlight());
lens->setSunDirection(-sunlightCamera.getForward());
ModelInstance* modelInstance = lens->getModelInstance();
for (std::size_t i = 0; i < modelInstance->getModel()->getGroupCount(); ++i)
{
Material* material = modelInstance->getModel()->getGroup(i)->material->clone();
material->setFlags(material->getFlags() | 256);
modelInstance->setMaterialSlot(i, material);
}
// Forceps
forceps = new Forceps(forcepsModel, &animator);
forceps->setOrbitCam(orbitCam);
defaultLayer->addObject(forceps->getModelInstance());
// Brush
brush = new Brush(brushModel, &animator);
brush->setOrbitCam(orbitCam);
defaultLayer->addObject(brush->getModelInstance());
glEnable(GL_MULTISAMPLE);
//
performanceSampler.setSampleSize(30);
// Initialize component manager
componentManager = new ComponentManager();
// Initialize entity manager
entityManager = new EntityManager(componentManager);
// Initialize systems
soundSystem = new SoundSystem(componentManager);
collisionSystem = new CollisionSystem(componentManager);
renderSystem = new RenderSystem(componentManager, defaultLayer);
toolSystem = new ToolSystem(componentManager);
toolSystem->setPickingCamera(&camera);
toolSystem->setPickingViewport(Vector4(0, 0, w, h));
eventDispatcher.subscribe<MouseMovedEvent>(toolSystem);
behaviorSystem = new BehaviorSystem(componentManager);
steeringSystem = new SteeringSystem(componentManager);
locomotionSystem = new LocomotionSystem(componentManager);
particleSystem = new ParticleSystem(componentManager);
particleSystem->resize(1000);
particleSystem->setMaterial(smokeMaterial);
particleSystem->setDirection(Vector3(0, 1, 0));
lens->setParticleSystem(particleSystem);
particleSystem->getBillboardBatch()->setAlignment(&camera, BillboardAlignmentMode::SPHERICAL);
defaultLayer->addObject(particleSystem->getBillboardBatch());
// Initialize system manager
systemManager = new SystemManager();
systemManager->addSystem(soundSystem);
systemManager->addSystem(behaviorSystem);
systemManager->addSystem(steeringSystem);
systemManager->addSystem(locomotionSystem);
systemManager->addSystem(collisionSystem);
systemManager->addSystem(toolSystem);
systemManager->addSystem(particleSystem);
systemManager->addSystem(renderSystem);
EntityID sidewalkPanel;
sidewalkPanel = createInstanceOf("sidewalk-panel");
EntityID antHill = createInstanceOf("ant-hill");
setTranslation(antHill, Vector3(20, 0, 40));
EntityID antNest = createInstanceOf("ant-nest");
setTranslation(antNest, Vector3(20, 0, 40));
lollipop = createInstanceOf("lollipop");
setTranslation(lollipop, Vector3(30.0f, 3.5f * 0.5f, -30.0f));
setRotation(lollipop, glm::angleAxis(glm::radians(8.85f), Vector3(1.0f, 0.0f, 0.0f)));
// Load navmesh
TriangleMesh* navmesh = resourceManager->load<TriangleMesh>("sidewalk.mesh");
// Find surface
TriangleMesh::Triangle* surface = nullptr;
Vector3 barycentricPosition;
Ray ray;
ray.origin = Vector3(0, 100, 0);
ray.direction = Vector3(0, -1, 0);
auto intersection = ray.intersects(*navmesh);
if (std::get<0>(intersection))
{
surface = (*navmesh->getTriangles())[std::get<3>(intersection)];
Vector3 position = ray.extrapolate(std::get<1>(intersection));
Vector3 a = surface->edge->vertex->position;
Vector3 b = surface->edge->next->vertex->position;
Vector3 c = surface->edge->previous->vertex->position;
barycentricPosition = barycentric(position, a, b, c);
}
for (int i = 0; i < 0; ++i)
{
EntityID ant = createInstanceOf("worker-ant");
setTranslation(ant, Vector3(0.0f, 0, 0.0f));
BehaviorComponent* behavior = new BehaviorComponent();
SteeringComponent* steering = new SteeringComponent();
LeggedLocomotionComponent* locomotion = new LeggedLocomotionComponent();
componentManager->addComponent(ant, behavior);
componentManager->addComponent(ant, steering);
componentManager->addComponent(ant, locomotion);
locomotion->surface = surface;
behavior->wanderTriangle = surface;
locomotion->barycentricPosition = barycentricPosition;
}
EntityID tool0 = createInstanceOf("lens");
changeState(splashState);
}
void Game::input()
{
}
void Game::update(float t, float dt)
{
this->time = t;
// Dispatch scheduled events
eventDispatcher.update(t);
// Execute current state
if (currentState != nullptr)
{
currentState->execute();
}
// Update systems
systemManager->update(t, dt);
// Update animations
animator.animate(dt);
std::stringstream stream;
stream.precision(2);
stream << std::fixed << (performanceSampler.getMeanFrameDuration() * 1000.0f);
fpsLabel->setText(stream.str());
uiRootElement->update();
controlProfile.update();
}
void Game::render()
{
// Perform sub-frame interpolation on UI elements
uiRootElement->interpolate(stepScheduler.getScheduledSubsteps());
// Update and batch UI elements
uiBatcher->batch(uiBatch, uiRootElement);
// Perform sub-frame interpolation particles
particleSystem->getBillboardBatch()->interpolate(stepScheduler.getScheduledSubsteps());
particleSystem->getBillboardBatch()->batch();
// Render scene
renderer.render(*scene);
// Swap window framebuffers
window->swapBuffers();
if (screenshotQueued)
{
screenshot();
screenshotQueued = false;
}
}
void Game::exit()
{
}
void Game::handleEvent(const WindowResizedEvent& event)
{
w = event.width;
h = event.height;
defaultRenderTarget.width = event.width;
defaultRenderTarget.height = event.height;
glViewport(0, 0, event.width, event.height);
camera.setPerspective(glm::radians(40.0f), static_cast<float>(w) / static_cast<float>(h), 0.1, 100.0f);
toolSystem->setPickingViewport(Vector4(0, 0, w, h));
resizeUI(event.width, event.height);
}
void Game::handleEvent(const KeyPressedEvent& event)
{
if (event.scancode == Scancode::SPACE)
{
changeLanguage((getCurrentLanguage() + 1) % getLanguageCount());
}
}
void Game::handleEvent(const TestEvent& event)
{
std::cout << "Event received!!! ID: " << event.id << std::endl;
}
void Game::resizeUI(int w, int h)
{
// Adjust root element dimensions
uiRootElement->setDimensions(Vector2(w, h));
uiRootElement->update();
splashBackgroundImage->setDimensions(Vector2(w, h));
splashBackgroundImage->setAnchor(Anchor::TOP_LEFT);
// Resize splash screen image
splashImage->setAnchor(Anchor::CENTER);
splashImage->setDimensions(Vector2(splashTexture->getWidth(), splashTexture->getHeight()));
// Adjust UI camera projection matrix
uiCamera.setOrthographic(0.0f, w, h, 0.0f, -1.0f, 1.0f);
uiCamera.resetTweens();
// Resize camera flash image
cameraFlashImage->setDimensions(Vector2(w, h));
cameraFlashImage->setAnchor(Anchor::CENTER);
// Resize blackout image
blackoutImage->setDimensions(Vector2(w, h));
blackoutImage->setAnchor(Anchor::CENTER);
// Resize HUD
float hudPadding = 20.0f;
hudContainer->setDimensions(Vector2(w - hudPadding * 2.0f, h - hudPadding * 2.0f));
hudContainer->setAnchor(Anchor::CENTER);
// Tool indicator
Rect toolIndicatorBounds = hudTextureAtlas.getBounds("tool-indicator");
toolIndicatorBGImage->setDimensions(Vector2(toolIndicatorBounds.getWidth(), toolIndicatorBounds.getHeight()));
toolIndicatorBGImage->setAnchor(Anchor::TOP_LEFT);
Rect toolIndicatorIconBounds = hudTextureAtlas.getBounds("tool-indicator-lens");
toolIndicatorIconImage->setDimensions(Vector2(toolIndicatorIconBounds.getWidth(), toolIndicatorIconBounds.getHeight()));
toolIndicatorIconImage->setAnchor(Anchor::CENTER);
// Buttons
Rect playButtonBounds = hudTextureAtlas.getBounds("button-play");
Rect fastForwardButtonBounds = hudTextureAtlas.getBounds("button-fast-forward-2x");
Rect pauseButtonBounds = hudTextureAtlas.getBounds("button-pause");
Rect buttonBackgroundBounds = hudTextureAtlas.getBounds("button-background");
Vector2 buttonBGDimensions = Vector2(buttonBackgroundBounds.getWidth(), buttonBackgroundBounds.getHeight());
float buttonMargin = 10.0f;
float buttonDepth = 15.0f;
float buttonContainerWidth = fastForwardButtonBounds.getWidth();
float buttonContainerHeight = fastForwardButtonBounds.getHeight();
buttonContainer->setDimensions(Vector2(buttonContainerWidth, buttonContainerHeight));
buttonContainer->setAnchor(Anchor::TOP_RIGHT);
playButtonImage->setDimensions(Vector2(playButtonBounds.getWidth(), playButtonBounds.getHeight()));
playButtonImage->setAnchor(Vector2(0.0f, 0.0f));
playButtonBGImage->setDimensions(buttonBGDimensions);
playButtonBGImage->setAnchor(Vector2(0.0f, 1.0f));
fastForwardButtonImage->setDimensions(Vector2(fastForwardButtonBounds.getWidth(), fastForwardButtonBounds.getHeight()));
fastForwardButtonImage->setAnchor(Vector2(0.5f, 5.0f));
fastForwardButtonBGImage->setDimensions(buttonBGDimensions);
fastForwardButtonBGImage->setAnchor(Vector2(0.5f, 0.5f));
pauseButtonImage->setDimensions(Vector2(pauseButtonBounds.getWidth(), pauseButtonBounds.getHeight()));
pauseButtonImage->setAnchor(Vector2(1.0f, 0.0f));
pauseButtonBGImage->setDimensions(buttonBGDimensions);
pauseButtonBGImage->setAnchor(Vector2(1.0f, 1.0f));
// Radial menu
Rect radialMenuBounds = hudTextureAtlas.getBounds("radial-menu");
radialMenuContainer->setDimensions(Vector2(w, h));
radialMenuContainer->setAnchor(Anchor::CENTER);
radialMenuContainer->setLayerOffset(30);
radialMenuBackgroundImage->setDimensions(Vector2(w, h));
radialMenuBackgroundImage->setAnchor(Anchor::CENTER);
radialMenuBackgroundImage->setLayerOffset(-1);
//radialMenuImage->setDimensions(Vector2(w * 0.5f, h * 0.5f));
radialMenuImage->setDimensions(Vector2(radialMenuBounds.getWidth(), radialMenuBounds.getHeight()));
radialMenuImage->setAnchor(Anchor::CENTER);
Rect radialMenuSelectorBounds = hudTextureAtlas.getBounds("radial-menu-selector");
radialMenuSelectorImage->setDimensions(Vector2(radialMenuSelectorBounds.getWidth(), radialMenuSelectorBounds.getHeight()));
radialMenuSelectorImage->setAnchor(Anchor::CENTER);
Rect toolIconBrushBounds = hudTextureAtlas.getBounds("tool-icon-brush");
toolIconBrushImage->setDimensions(Vector2(toolIconBrushBounds.getWidth(), toolIconBrushBounds.getHeight()));
toolIconBrushImage->setAnchor(Anchor::CENTER);
Rect toolIconLensBounds = hudTextureAtlas.getBounds("tool-icon-lens");
toolIconLensImage->setDimensions(Vector2(toolIconLensBounds.getWidth(), toolIconLensBounds.getHeight()));
toolIconLensImage->setAnchor(Anchor::CENTER);
Rect toolIconForcepsBounds = hudTextureAtlas.getBounds("tool-icon-forceps");
toolIconForcepsImage->setDimensions(Vector2(toolIconForcepsBounds.getWidth(), toolIconForcepsBounds.getHeight()));
toolIconForcepsImage->setAnchor(Anchor::CENTER);
Rect toolIconSpadeBounds = hudTextureAtlas.getBounds("tool-icon-spade");
toolIconSpadeImage->setDimensions(Vector2(toolIconSpadeBounds.getWidth(), toolIconSpadeBounds.getHeight()));
toolIconSpadeImage->setAnchor(Anchor::CENTER);
Rect toolIconCameraBounds = hudTextureAtlas.getBounds("tool-icon-camera");
toolIconCameraImage->setDimensions(Vector2(toolIconCameraBounds.getWidth(), toolIconCameraBounds.getHeight()));
toolIconCameraImage->setAnchor(Anchor::CENTER);
Rect toolIconTestTubeBounds = hudTextureAtlas.getBounds("tool-icon-test-tube");
toolIconTestTubeImage->setDimensions(Vector2(toolIconTestTubeBounds.getWidth(), toolIconTestTubeBounds.getHeight()));
toolIconTestTubeImage->setAnchor(Anchor::CENTER);
Rect labelCornerBounds = hudTextureAtlas.getBounds("label-tl");
Vector2 labelCornerDimensions(labelCornerBounds.getWidth(), labelCornerBounds.getHeight());
Vector2 antLabelPadding(10.0f, 6.0f);
antLabelContainer->setDimensions(antLabel->getDimensions() + antLabelPadding * 2.0f);
antLabelContainer->setTranslation(Vector2(0.0f, (int)(-antPin->getDimensions().y * 0.125f)));
antLabelTL->setDimensions(labelCornerDimensions);
antLabelTR->setDimensions(labelCornerDimensions);
antLabelBL->setDimensions(labelCornerDimensions);
antLabelBR->setDimensions(labelCornerDimensions);
antLabelCC->setDimensions(Vector2(antLabel->getDimensions().x - labelCornerDimensions.x * 2.0f + antLabelPadding.x * 2.0f, antLabel->getDimensions().y - labelCornerDimensions.y * 2.0f + antLabelPadding.y * 2.0f));
antLabelCT->setDimensions(Vector2(antLabel->getDimensions().x - labelCornerDimensions.x * 2.0f + antLabelPadding.x * 2.0f, labelCornerDimensions.y));
antLabelCB->setDimensions(Vector2(antLabel->getDimensions().x - labelCornerDimensions.x * 2.0f + antLabelPadding.x * 2.0f, labelCornerDimensions.y));
antLabelCL->setDimensions(Vector2(labelCornerDimensions.x, antLabel->getDimensions().y - labelCornerDimensions.y * 2.0f + antLabelPadding.y * 2.0f));
antLabelCR->setDimensions(Vector2(labelCornerDimensions.x, antLabel->getDimensions().y - labelCornerDimensions.y * 2.0f + antLabelPadding.y * 2.0f));
antLabelContainer->setAnchor(Vector2(0.5f, 0.5f));
antLabelTL->setAnchor(Anchor::TOP_LEFT);
antLabelTR->setAnchor(Anchor::TOP_RIGHT);
antLabelBL->setAnchor(Anchor::BOTTOM_LEFT);
antLabelBR->setAnchor(Anchor::BOTTOM_RIGHT);
antLabelCC->setAnchor(Anchor::CENTER);
antLabelCT->setAnchor(Vector2(0.5f, 0.0f));
antLabelCB->setAnchor(Vector2(0.5f, 1.0f));
antLabelCL->setAnchor(Vector2(0.0f, 0.5f));
antLabelCR->setAnchor(Vector2(1.0f, 0.5f));
antLabel->setAnchor(Anchor::CENTER);
Rect antPinBounds = hudTextureAtlas.getBounds("label-pin");
antPin->setDimensions(Vector2(antPinBounds.getWidth(), antPinBounds.getHeight()));
antPin->setAnchor(Vector2(0.5f, 1.0f));
Rect pinHoleBounds = hudTextureAtlas.getBounds("label-pin-hole");
antLabelPinHole->setDimensions(Vector2(pinHoleBounds.getWidth(), pinHoleBounds.getHeight()));
antLabelPinHole->setAnchor(Vector2(0.5f, 0.0f));
antLabelPinHole->setTranslation(Vector2(0.0f, -antLabelPinHole->getDimensions().y * 0.5f));
antLabelPinHole->setLayerOffset(2);
float pinDistance = 20.0f;
antTag->setAnchor(Anchor::CENTER);
antTag->setDimensions(Vector2(antLabelContainer->getDimensions().x, antPin->getDimensions().y));
Rect notificationBoxBounds = hudTextureAtlas.getBounds("notification-box");
notificationBoxImage->setDimensions(Vector2(notificationBoxBounds.getWidth(), notificationBoxBounds.getHeight()));
notificationBoxImage->setAnchor(Vector2(0.5f, 0.0f));
float cameraGridLineWidth = 2.0f;
cameraGridContainer->setDimensions(Vector2(w, h));
cameraGridY0Image->setDimensions(Vector2(w, cameraGridLineWidth));
cameraGridY1Image->setDimensions(Vector2(w, cameraGridLineWidth));
cameraGridX0Image->setDimensions(Vector2(cameraGridLineWidth, h));
cameraGridX1Image->setDimensions(Vector2(cameraGridLineWidth, h));
cameraGridY0Image->setTranslation(Vector2(0));
cameraGridY1Image->setTranslation(Vector2(0));
cameraGridX0Image->setTranslation(Vector2(0));
cameraGridX1Image->setTranslation(Vector2(0));
UIImage* icons[] =
{
toolIconBrushImage,
nullptr,
toolIconLensImage,
nullptr,
toolIconForcepsImage,
nullptr,
toolIconCameraImage,
nullptr
};
Rect radialMenuIconRingBounds = hudTextureAtlas.getBounds("radial-menu-icon-ring");
float iconOffset = radialMenuIconRingBounds.getWidth() * 0.5f;
float sectorAngle = (2.0f * 3.14159264f) / 8.0f;
for (int i = 0; i < 8; ++i)
{
float angle = sectorAngle * static_cast<float>(i - 4);
Vector2 translation = Vector2(std::cos(angle), std::sin(angle)) * iconOffset;
translation.x = (int)(translation.x + 0.5f);
translation.y = (int)(translation.y + 0.5f);
if (icons[i] != nullptr)
{
icons[i]->setTranslation(translation);
}
}
}
void Game::restringUI()
{
}
void Game::setTimeOfDay(float time)
{
Vector3 midnight = Vector3(0.0f, 1.0f, 0.0f);
Vector3 sunrise = Vector3(-1.0f, 0.0f, 0.0f);
Vector3 noon = Vector3(0, -1.0f, 0.0f);
Vector3 sunset = Vector3(1.0f, 0.0f, 0.0f);
float angles[4] =
{
glm::radians(270.0f), // 00:00
glm::radians(0.0f), // 06:00
glm::radians(90.0f), // 12:00
glm::radians(180.0f) // 18:00
};
int index0 = static_cast<int>(fmod(time, 24.0f) / 6.0f);
int index1 = (index0 + 1) % 4;
float t = (time - (static_cast<float>(index0) * 6.0f)) / 6.0f;
Quaternion rotation0 = glm::angleAxis(angles[index0], Vector3(1, 0, 0));
Quaternion rotation1 = glm::angleAxis(angles[index1], Vector3(1, 0, 0));
Quaternion rotation = glm::normalize(glm::slerp(rotation0, rotation1, t));
Vector3 direction = glm::normalize(rotation * Vector3(0, 0, 1));
sunlight.setDirection(direction);
Vector3 up = glm::normalize(rotation * Vector3(0, 1, 0));
sunlightCamera.lookAt(Vector3(0, 0, 0), sunlight.getDirection(), up);
}
void Game::toggleWireframe()
{
wireframe = !wireframe;
float width = (wireframe) ? 1.0f : 0.0f;
lightingPass->setWireframeLineWidth(width);
}
void Game::queueScreenshot()
{
screenshotQueued = true;
cameraFlashImage->setVisible(false);
cameraGridContainer->setVisible(false);
soundSystem->scrot();
}
void Game::screenshot()
{
screenshotQueued = false;
// Read pixel data from framebuffer
unsigned char* pixels = new unsigned char[w * h * 3];
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
// Get game title in current language
std::string title = getString(getCurrentLanguage(), "title");
// Convert title to lowercase
std::transform(title.begin(), title.end(), title.begin(), ::tolower);
// Get system time
auto now = std::chrono::system_clock::now();
std::time_t tt = std::chrono::system_clock::to_time_t(now);
std::size_t ms = (std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()) % 1000).count();
// Create screenshot directory if it doesn't exist
std::string screenshotDirectory = configPath + std::string("/screenshots/");
if (!pathExists(screenshotDirectory))
{
createDirectory(screenshotDirectory);
}
// Build screenshot file name
std::stringstream stream;
stream << screenshotDirectory;
stream << title;
stream << std::put_time(std::localtime(&tt), "-%Y%m%d-%H%M%S-");
stream << std::setfill('0') << std::setw(3) << ms;
stream << ".png";
std::string filename = stream.str();
// Write screenshot to file in separate thread
std::thread screenshotThread(Game::saveScreenshot, filename, w, h, pixels);
screenshotThread.detach();
// Play camera flash animation
cameraFlashAnimation.stop();
cameraFlashAnimation.rewind();
cameraFlashAnimation.play();
// Play camera shutter sound
// Restore camera UI visibility
cameraGridContainer->setVisible(true);
}
void Game::boxSelect(float x, float y, float w, float h)
{
boxSelectionContainer->setTranslation(Vector2(x, y));
boxSelectionContainer->setDimensions(Vector2(w, h));
boxSelectionImageBackground->setDimensions(Vector2(w, h));
boxSelectionImageTop->setDimensions(Vector2(w, boxSelectionBorderWidth));
boxSelectionImageBottom->setDimensions(Vector2(w, boxSelectionBorderWidth));
boxSelectionImageLeft->setDimensions(Vector2(boxSelectionBorderWidth, h));
boxSelectionImageRight->setDimensions(Vector2(boxSelectionBorderWidth, h));
boxSelectionContainer->setVisible(true);
}
void Game::fadeIn(float duration, const Vector3& color, std::function<void()> callback)
{
if (fadeInAnimation.isPlaying())
{
return;
}
fadeOutAnimation.stop();
this->fadeInEndCallback = callback;
blackoutImage->setTintColor(Vector4(color, 1.0f));
blackoutImage->setVisible(true);
fadeInAnimation.setSpeed(1.0f / duration);
fadeInAnimation.setLoop(false);
fadeInAnimation.setClip(&fadeInClip);
fadeInAnimation.setTimeFrame(fadeInClip.getTimeFrame());
fadeInAnimation.rewind();
fadeInAnimation.play();
blackoutImage->resetTweens();
uiRootElement->update();
}
void Game::fadeOut(float duration, const Vector3& color, std::function<void()> callback)
{
if (fadeOutAnimation.isPlaying())
{
return;
}
fadeInAnimation.stop();
this->fadeOutEndCallback = callback;
blackoutImage->setVisible(true);
blackoutImage->setTintColor(Vector4(color, 0.0f));
fadeOutAnimation.setSpeed(1.0f / duration);
fadeOutAnimation.setLoop(false);
fadeOutAnimation.setClip(&fadeOutClip);
fadeOutAnimation.setTimeFrame(fadeOutClip.getTimeFrame());
fadeOutAnimation.rewind();
fadeOutAnimation.play();
blackoutImage->resetTweens();
uiRootElement->update();
}
void Game::selectTool(int toolIndex)
{
Tool* tools[] =
{
brush,
nullptr,
lens,
nullptr,
forceps,
nullptr,
nullptr,
nullptr
};
Tool* nextTool = tools[toolIndex];
if (nextTool != currentTool)
{
if (currentTool)
{
currentTool->setActive(false);
currentTool->update(0.0f);
}
currentTool = nextTool;
if (currentTool)
{
currentTool->setActive(true);
}
else
{
pushNotification("Invalid tool.");
}
}
if (1)
{
toolIndicatorIconImage->setTextureBounds(toolIndicatorsBounds[toolIndex]);
toolIndicatorIconImage->setVisible(true);
}
else
{
toolIndicatorIconImage->setVisible(false);
}
}
void Game::pushNotification(const std::string& text)
{
std::cout << text << std::endl;
++notificationCount;
if (notificationCount == 1)
{
popNotification();
}
}
void Game::popNotification()
{
if (notificationCount > 0)
{
showNotificationAnimation.rewind();
showNotificationAnimation.play();
}
}
EntityID Game::createInstanceOf(const std::string& templateName)
{
EntityTemplate* entityTemplate = resourceManager->load<EntityTemplate>(templateName + ".ent");
EntityID entity = entityManager->createEntity();
entityTemplate->apply(entity, componentManager);
return entity;
}
void Game::destroyInstance(EntityID entity)
{
entityManager->destroyEntity(entity);
}
void Game::setTranslation(EntityID entity, const Vector3& translation)
{
TransformComponent* component = static_cast<TransformComponent*>(componentManager->getComponent(entity, ComponentType::TRANSFORM));
if (!component)
{
return;
}
component->transform.translation = translation;
}
void Game::setRotation(EntityID entity, const Quaternion& rotation)
{
TransformComponent* component = static_cast<TransformComponent*>(componentManager->getComponent(entity, ComponentType::TRANSFORM));
if (!component)
{
return;
}
component->transform.rotation = rotation;
}
void Game::setScale(EntityID entity, const Vector3& scale)
{
TransformComponent* component = static_cast<TransformComponent*>(componentManager->getComponent(entity, ComponentType::TRANSFORM));
if (!component)
{
return;
}
component->transform.scale = scale;
}
void Game::saveScreenshot(const std::string& filename, unsigned int width, unsigned int height, unsigned char* pixels)
{
stbi_flip_vertically_on_write(1);
stbi_write_png(filename.c_str(), width, height, 3, pixels, width * 3);
delete[] pixels;
}