💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "collision-system.hpp"
CollisionSystem::CollisionSystem(ComponentManager* componentManager):
System(componentManager),
entityGroup(componentManager)
{}
CollisionSystem::~CollisionSystem()
{}
void CollisionSystem::update(float t, float dt)
{
auto members = entityGroup.getMembers();
// INEFFICIENT! Currently done twice (A vs B, then B vs A)
// Also no octrees or other structure
for (const CollisionEntityGroup::Member* memberA: *members)
{
CollisionComponent* collisionA = std::get<0>(memberA->components);
TransformComponent* transformA = std::get<1>(memberA->components);
// Clear previous collisions
collisionA->collisions.clear();
for (const CollisionEntityGroup::Member* memberB: *members)
{
if (memberA == memberB)
{
continue;
}
CollisionComponent* collisionB = std::get<0>(memberB->components);
TransformComponent* transformB = std::get<1>(memberB->components);
Vector3 difference = transformA->transform.translation - transformB->transform.translation;
float distanceSquared = glm::length2(difference);
float collisionRadius = collisionA->radius + collisionB->radius;
if (distanceSquared <= collisionRadius * collisionRadius)
{
collisionA->collisions.push_back(memberB->entity);
}
}
}
}